baritone/src/main/java/baritone/event/GameEventHandler.java

144 lines
4.4 KiB
Java

/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.event;
import baritone.Baritone;
import baritone.api.event.events.*;
import baritone.api.event.events.type.EventState;
import baritone.api.event.listener.IEventBus;
import baritone.api.event.listener.IGameEventListener;
import baritone.cache.WorldProvider;
import baritone.utils.Helper;
import net.minecraft.world.World;
import net.minecraft.world.chunk.Chunk;
import java.util.List;
import java.util.concurrent.CopyOnWriteArrayList;
/**
* @author Brady
* @since 7/31/2018
*/
public final class GameEventHandler implements IEventBus, Helper {
private final Baritone baritone;
private final List<IGameEventListener> listeners = new CopyOnWriteArrayList<>();
public GameEventHandler(Baritone baritone) {
this.baritone = baritone;
}
@Override
public final void onTick(TickEvent event) {
listeners.forEach(l -> l.onTick(event));
}
@Override
public final void onPlayerUpdate(PlayerUpdateEvent event) {
listeners.forEach(l -> l.onPlayerUpdate(event));
}
@Override
public final void onSendChatMessage(ChatEvent event) {
listeners.forEach(l -> l.onSendChatMessage(event));
}
@Override
public final void onChunkEvent(ChunkEvent event) {
EventState state = event.getState();
ChunkEvent.Type type = event.getType();
boolean isPostPopulate = state == EventState.POST
&& (type == ChunkEvent.Type.POPULATE_FULL || type == ChunkEvent.Type.POPULATE_PARTIAL);
World world = baritone.getPlayerContext().world();
// Whenever the server sends us to another dimension, chunks are unloaded
// technically after the new world has been loaded, so we perform a check
// to make sure the chunk being unloaded is already loaded.
boolean isPreUnload = state == EventState.PRE
&& type == ChunkEvent.Type.UNLOAD
&& world.getChunkProvider().isChunkGeneratedAt(event.getX(), event.getZ());
if (isPostPopulate || isPreUnload) {
baritone.getWorldProvider().ifWorldLoaded(worldData -> {
Chunk chunk = world.getChunk(event.getX(), event.getZ());
worldData.getCachedWorld().queueForPacking(chunk);
});
}
listeners.forEach(l -> l.onChunkEvent(event));
}
@Override
public final void onRenderPass(RenderEvent event) {
listeners.forEach(l -> l.onRenderPass(event));
}
@Override
public final void onWorldEvent(WorldEvent event) {
WorldProvider cache = baritone.getWorldProvider();
if (event.getState() == EventState.POST) {
cache.closeWorld();
if (event.getWorld() != null) {
cache.initWorld(event.getWorld().provider.getDimensionType().getId());
}
}
listeners.forEach(l -> l.onWorldEvent(event));
}
@Override
public final void onSendPacket(PacketEvent event) {
listeners.forEach(l -> l.onSendPacket(event));
}
@Override
public final void onReceivePacket(PacketEvent event) {
listeners.forEach(l -> l.onReceivePacket(event));
}
@Override
public void onPlayerRotationMove(RotationMoveEvent event) {
listeners.forEach(l -> l.onPlayerRotationMove(event));
}
@Override
public void onBlockInteract(BlockInteractEvent event) {
listeners.forEach(l -> l.onBlockInteract(event));
}
@Override
public void onPlayerDeath() {
listeners.forEach(IGameEventListener::onPlayerDeath);
}
@Override
public void onPathEvent(PathEvent event) {
listeners.forEach(l -> l.onPathEvent(event));
}
@Override
public final void registerEventListener(IGameEventListener listener) {
this.listeners.add(listener);
}
}