baritone/src/api/java/baritone/api/event/listener/IGameEventListener.java

133 lines
3.7 KiB
Java

/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.event.listener;
import baritone.api.event.events.*;
import io.netty.util.concurrent.GenericFutureListener;
import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.EntityPlayerSP;
import net.minecraft.client.gui.GuiGameOver;
import net.minecraft.client.multiplayer.WorldClient;
import net.minecraft.client.settings.GameSettings;
import net.minecraft.entity.Entity;
import net.minecraft.network.Packet;
/**
* @author Brady
* @since 7/31/2018
*/
public interface IGameEventListener {
/**
* Run once per game tick before screen input is handled.
*
* @param event The event
* @see Minecraft#runTick()
*/
void onTick(TickEvent event);
/**
* Run once per game tick from before and after the player rotation is sent to the server.
*
* @param event The event
* @see EntityPlayerSP#onUpdate()
*/
void onPlayerUpdate(PlayerUpdateEvent event);
/**
* Runs whenever the client player sends a message to the server.
*
* @param event The event
* @see EntityPlayerSP#sendChatMessage(String)
*/
void onSendChatMessage(ChatEvent event);
/**
* Runs before and after whenever a chunk is either loaded, unloaded, or populated.
*
* @param event The event
* @see WorldClient#doPreChunk(int, int, boolean)
*/
void onChunkEvent(ChunkEvent event);
/**
* Runs once per world render pass. Two passes are made when {@link GameSettings#anaglyph} is on.
* <p>
* <b>Note:</b> {@link GameSettings#anaglyph} has been removed in Minecraft 1.13
*
* @param event The event
*/
void onRenderPass(RenderEvent event);
/**
* Runs before and after whenever a new world is loaded
*
* @param event The event
* @see Minecraft#loadWorld(WorldClient, String)
*/
void onWorldEvent(WorldEvent event);
/**
* Runs before a outbound packet is sent
*
* @param event The event
* @see Packet
* @see GenericFutureListener
*/
void onSendPacket(PacketEvent event);
/**
* Runs before an inbound packet is processed
*
* @param event The event
* @see Packet
* @see GenericFutureListener
*/
void onReceivePacket(PacketEvent event);
/**
* Run once per game tick from before and after the player's moveRelative method is called
* and before and after the player jumps.
*
* @param event The event
* @see Entity#moveRelative(float, float, float, float)
*/
void onPlayerRotationMove(RotationMoveEvent event);
/**
* Called when the local player interacts with a block, whether it is breaking or opening/placing.
*
* @param event The event
*/
void onBlockInteract(BlockInteractEvent event);
/**
* Called when the local player dies, as indicated by the creation of the {@link GuiGameOver} screen.
*
* @see GuiGameOver
*/
void onPlayerDeath();
/**
* When the pathfinder's state changes
*
* @param event The event
*/
void onPathEvent(PathEvent event);
}