mirror of https://github.com/cabaletta/baritone
80 lines
2.2 KiB
Java
80 lines
2.2 KiB
Java
/*
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* This file is part of Baritone.
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*
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* Baritone is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Baritone is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
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*/
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package baritone.api;
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import baritone.api.behavior.ILookBehavior;
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import baritone.api.behavior.IPathingBehavior;
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import baritone.api.cache.IWorldProvider;
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import baritone.api.event.listener.IEventBus;
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import baritone.api.pathing.calc.IPathingControlManager;
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import baritone.api.process.ICustomGoalProcess;
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import baritone.api.process.IFollowProcess;
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import baritone.api.process.IGetToBlockProcess;
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import baritone.api.process.IMineProcess;
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import baritone.api.utils.IInputOverrideHandler;
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import baritone.api.utils.IPlayerContext;
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/**
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* @author Brady
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* @since 9/29/2018
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*/
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public interface IBaritone {
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/**
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* @return The {@link IFollowProcess} instance
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* @see IFollowProcess
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*/
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IFollowProcess getFollowProcess();
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/**
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* @return The {@link ILookBehavior} instance
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* @see ILookBehavior
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*/
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ILookBehavior getLookBehavior();
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/**
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* @return The {@link IMineProcess} instance
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* @see IMineProcess
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*/
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IMineProcess getMineProcess();
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/**
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* @return The {@link IPathingBehavior} instance
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* @see IPathingBehavior
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*/
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IPathingBehavior getPathingBehavior();
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/**
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* @return The {@link IWorldProvider} instance
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* @see IWorldProvider
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*/
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IWorldProvider getWorldProvider();
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IPathingControlManager getPathingControlManager();
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IInputOverrideHandler getInputOverrideHandler();
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ICustomGoalProcess getCustomGoalProcess();
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IGetToBlockProcess getGetToBlockProcess();
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IPlayerContext getPlayerContext();
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IEventBus getGameEventHandler();
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}
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