baritone/src/main/java/baritone/Baritone.java

237 lines
7.2 KiB
Java
Executable File

/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone;
import baritone.api.BaritoneAPI;
import baritone.api.IBaritone;
import baritone.api.Settings;
import baritone.api.event.listener.IEventBus;
import baritone.api.utils.Helper;
import baritone.api.utils.IPlayerContext;
import baritone.behavior.*;
import baritone.cache.WorldProvider;
import baritone.command.manager.CommandManager;
import baritone.event.GameEventHandler;
import baritone.process.*;
import baritone.selection.SelectionManager;
import baritone.utils.BlockStateInterface;
import baritone.utils.GuiClick;
import baritone.utils.InputOverrideHandler;
import baritone.utils.PathingControlManager;
import baritone.utils.player.PrimaryPlayerContext;
import net.minecraft.client.Minecraft;
import java.io.File;
import java.io.IOException;
import java.nio.file.Files;
import java.util.concurrent.Executor;
import java.util.concurrent.SynchronousQueue;
import java.util.concurrent.ThreadPoolExecutor;
import java.util.concurrent.TimeUnit;
/**
* @author Brady
* @since 7/31/2018
*/
public class Baritone implements IBaritone {
private static ThreadPoolExecutor threadPool;
private static File dir;
static {
threadPool = new ThreadPoolExecutor(4, Integer.MAX_VALUE, 60L, TimeUnit.SECONDS, new SynchronousQueue<>());
dir = new File(Minecraft.getMinecraft().gameDir, "baritone");
if (!Files.exists(dir.toPath())) {
try {
Files.createDirectories(dir.toPath());
} catch (IOException ignored) {}
}
}
private GameEventHandler gameEventHandler;
private PathingBehavior pathingBehavior;
private LookBehavior lookBehavior;
private MemoryBehavior memoryBehavior;
private InventoryBehavior inventoryBehavior;
private InputOverrideHandler inputOverrideHandler;
private FollowProcess followProcess;
private MineProcess mineProcess;
private GetToBlockProcess getToBlockProcess;
private CustomGoalProcess customGoalProcess;
private BuilderProcess builderProcess;
private ExploreProcess exploreProcess;
private BackfillProcess backfillProcess;
private FarmProcess farmProcess;
private PathingControlManager pathingControlManager;
private SelectionManager selectionManager;
private CommandManager commandManager;
private IPlayerContext playerContext;
private WorldProvider worldProvider;
public BlockStateInterface bsi;
Baritone() {
this.gameEventHandler = new GameEventHandler(this);
// Define this before behaviors try and get it, or else it will be null and the builds will fail!
this.playerContext = PrimaryPlayerContext.INSTANCE;
{
// the Behavior constructor calls baritone.registerBehavior(this) so this populates the behaviors arraylist
pathingBehavior = new PathingBehavior(this);
lookBehavior = new LookBehavior(this);
memoryBehavior = new MemoryBehavior(this);
inventoryBehavior = new InventoryBehavior(this);
inputOverrideHandler = new InputOverrideHandler(this);
}
this.pathingControlManager = new PathingControlManager(this);
{
this.pathingControlManager.registerProcess(followProcess = new FollowProcess(this));
this.pathingControlManager.registerProcess(mineProcess = new MineProcess(this));
this.pathingControlManager.registerProcess(customGoalProcess = new CustomGoalProcess(this)); // very high iq
this.pathingControlManager.registerProcess(getToBlockProcess = new GetToBlockProcess(this));
this.pathingControlManager.registerProcess(builderProcess = new BuilderProcess(this));
this.pathingControlManager.registerProcess(exploreProcess = new ExploreProcess(this));
this.pathingControlManager.registerProcess(backfillProcess = new BackfillProcess(this));
this.pathingControlManager.registerProcess(farmProcess = new FarmProcess(this));
}
this.worldProvider = new WorldProvider();
this.selectionManager = new SelectionManager(this);
this.commandManager = new CommandManager(this);
}
@Override
public PathingControlManager getPathingControlManager() {
return this.pathingControlManager;
}
public void registerBehavior(Behavior behavior) {
this.gameEventHandler.registerEventListener(behavior);
}
@Override
public InputOverrideHandler getInputOverrideHandler() {
return this.inputOverrideHandler;
}
@Override
public CustomGoalProcess getCustomGoalProcess() {
return this.customGoalProcess;
}
@Override
public GetToBlockProcess getGetToBlockProcess() {
return this.getToBlockProcess;
}
@Override
public IPlayerContext getPlayerContext() {
return this.playerContext;
}
public MemoryBehavior getMemoryBehavior() {
return this.memoryBehavior;
}
@Override
public FollowProcess getFollowProcess() {
return this.followProcess;
}
@Override
public BuilderProcess getBuilderProcess() {
return this.builderProcess;
}
public InventoryBehavior getInventoryBehavior() {
return this.inventoryBehavior;
}
@Override
public LookBehavior getLookBehavior() {
return this.lookBehavior;
}
public ExploreProcess getExploreProcess() {
return this.exploreProcess;
}
@Override
public MineProcess getMineProcess() {
return this.mineProcess;
}
public FarmProcess getFarmProcess() {
return this.farmProcess;
}
@Override
public PathingBehavior getPathingBehavior() {
return this.pathingBehavior;
}
@Override
public SelectionManager getSelectionManager() {
return selectionManager;
}
@Override
public WorldProvider getWorldProvider() {
return this.worldProvider;
}
@Override
public IEventBus getGameEventHandler() {
return this.gameEventHandler;
}
@Override
public CommandManager getCommandManager() {
return this.commandManager;
}
@Override
public void openClick() {
new Thread(() -> {
try {
Thread.sleep(100);
Helper.mc.addScheduledTask(() -> Helper.mc.displayGuiScreen(new GuiClick()));
} catch (Exception ignored) {}
}).start();
}
public static Settings settings() {
return BaritoneAPI.getSettings();
}
public static File getDir() {
return dir;
}
public static Executor getExecutor() {
return threadPool;
}
}