mirror of https://github.com/cabaletta/baritone
115 lines
2.4 KiB
Java
115 lines
2.4 KiB
Java
/*
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* This file is part of Baritone.
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*
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* Baritone is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Baritone is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
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*/
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package baritone.api.event.events;
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import baritone.api.utils.Rotation;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.LivingEntity;
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import net.minecraft.util.math.vector.Vector3d;
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/**
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* @author Brady
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* @since 8/21/2018
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*/
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public final class RotationMoveEvent {
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/**
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* The type of event
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*/
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private final Type type;
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private final Rotation original;
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/**
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* The yaw rotation
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*/
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private float yaw;
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/**
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* The pitch rotation
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*/
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private float pitch;
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public RotationMoveEvent(Type type, float yaw, float pitch) {
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this.type = type;
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this.original = new Rotation(yaw, pitch);
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this.yaw = yaw;
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this.pitch = pitch;
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}
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public Rotation getOriginal() {
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return this.original;
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}
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/**
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* Set the yaw movement rotation
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*
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* @param yaw Yaw rotation
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*/
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public void setYaw(float yaw) {
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this.yaw = yaw;
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}
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/**
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* @return The yaw rotation
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*/
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public float getYaw() {
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return this.yaw;
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}
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/**
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* Set the pitch movement rotation
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*
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* @param pitch Pitch rotation
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*/
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public void setPitch(float pitch) {
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this.pitch = pitch;
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}
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/**
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* @return The pitch rotation
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*/
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public float getPitch() {
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return pitch;
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}
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/**
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* @return The type of the event
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*/
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public Type getType() {
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return this.type;
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}
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public enum Type {
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/**
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* Called when the player's motion is updated.
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*
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* @see Entity#moveRelative(float, Vector3d)
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*/
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MOTION_UPDATE,
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/**
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* Called when the player jumps.
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*
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* @see LivingEntity
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*/
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JUMP
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}
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}
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