baritone/src/api/java/baritone/api/event/events/RotationMoveEvent.java

115 lines
2.4 KiB
Java

/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.event.events;
import baritone.api.utils.Rotation;
import net.minecraft.entity.Entity;
import net.minecraft.entity.LivingEntity;
import net.minecraft.util.math.vector.Vector3d;
/**
* @author Brady
* @since 8/21/2018
*/
public final class RotationMoveEvent {
/**
* The type of event
*/
private final Type type;
private final Rotation original;
/**
* The yaw rotation
*/
private float yaw;
/**
* The pitch rotation
*/
private float pitch;
public RotationMoveEvent(Type type, float yaw, float pitch) {
this.type = type;
this.original = new Rotation(yaw, pitch);
this.yaw = yaw;
this.pitch = pitch;
}
public Rotation getOriginal() {
return this.original;
}
/**
* Set the yaw movement rotation
*
* @param yaw Yaw rotation
*/
public void setYaw(float yaw) {
this.yaw = yaw;
}
/**
* @return The yaw rotation
*/
public float getYaw() {
return this.yaw;
}
/**
* Set the pitch movement rotation
*
* @param pitch Pitch rotation
*/
public void setPitch(float pitch) {
this.pitch = pitch;
}
/**
* @return The pitch rotation
*/
public float getPitch() {
return pitch;
}
/**
* @return The type of the event
*/
public Type getType() {
return this.type;
}
public enum Type {
/**
* Called when the player's motion is updated.
*
* @see Entity#moveRelative(float, Vector3d)
*/
MOTION_UPDATE,
/**
* Called when the player jumps.
*
* @see LivingEntity
*/
JUMP
}
}