mirror of https://github.com/cabaletta/baritone
147 lines
6.7 KiB
Java
147 lines
6.7 KiB
Java
/*
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* This file is part of Baritone.
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*
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* Baritone is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Baritone is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
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*/
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package baritone.utils;
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import baritone.Baritone;
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import baritone.api.BaritoneAPI;
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import baritone.api.pathing.goals.GoalBlock;
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import baritone.api.utils.BetterBlockPos;
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import baritone.api.utils.Helper;
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import net.minecraft.client.gui.GuiScreen;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.entity.Entity;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.RayTraceResult;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.util.text.ITextComponent;
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import net.minecraft.util.text.TextComponentString;
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import net.minecraft.util.text.TextFormatting;
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import net.minecraft.util.text.event.ClickEvent;
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import org.lwjgl.BufferUtils;
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import org.lwjgl.input.Mouse;
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import org.lwjgl.util.glu.GLU;
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import java.awt.*;
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import java.nio.FloatBuffer;
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import java.nio.IntBuffer;
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import java.util.Collections;
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import static baritone.api.command.IBaritoneChatControl.FORCE_COMMAND_PREFIX;
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import static org.lwjgl.opengl.GL11.*;
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public class GuiClick extends GuiScreen {
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// My name is Brady and I grant leijurv permission to use this pasted code
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private final FloatBuffer MODELVIEW = BufferUtils.createFloatBuffer(16);
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private final FloatBuffer PROJECTION = BufferUtils.createFloatBuffer(16);
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private final IntBuffer VIEWPORT = BufferUtils.createIntBuffer(16);
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private final FloatBuffer TO_WORLD_BUFFER = BufferUtils.createFloatBuffer(3);
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private BlockPos clickStart;
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private BlockPos currentMouseOver;
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@Override
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public boolean doesGuiPauseGame() {
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return false;
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}
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@Override
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public void drawScreen(int mouseX, int mouseY, float partialTicks) {
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int mx = Mouse.getX();
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int my = Mouse.getY();
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Vec3d near = toWorld(mx, my, 0);
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Vec3d far = toWorld(mx, my, 1); // "Use 0.945 that's what stack overflow says" - leijurv
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if (near != null && far != null) {
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Vec3d viewerPos = new Vec3d(mc.getRenderManager().viewerPosX, mc.getRenderManager().viewerPosY, mc.getRenderManager().viewerPosZ);
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RayTraceResult result = mc.world.rayTraceBlocks(near.add(viewerPos), far.add(viewerPos), false, false, true);
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if (result != null && result.typeOfHit == RayTraceResult.Type.BLOCK) {
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currentMouseOver = result.getBlockPos();
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}
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}
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}
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@Override
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protected void mouseReleased(int mouseX, int mouseY, int mouseButton) {
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if (currentMouseOver != null) { //Catch this, or else a click into void will result in a crash
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if (mouseButton == 0) {
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if (clickStart != null && !clickStart.equals(currentMouseOver)) {
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BaritoneAPI.getProvider().getPrimaryBaritone().getSelectionManager().removeAllSelections();
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BaritoneAPI.getProvider().getPrimaryBaritone().getSelectionManager().addSelection(BetterBlockPos.from(clickStart), BetterBlockPos.from(currentMouseOver));
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ITextComponent component = new TextComponentString("Selection made! For usage: " + Baritone.settings().prefix.value + "help sel");
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component.getStyle()
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.setColor(TextFormatting.WHITE)
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.setClickEvent(new ClickEvent(
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ClickEvent.Action.RUN_COMMAND,
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FORCE_COMMAND_PREFIX + "help sel"
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));
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Helper.HELPER.logDirect(component);
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clickStart = null;
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} else {
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BaritoneAPI.getProvider().getPrimaryBaritone().getCustomGoalProcess().setGoalAndPath(new GoalBlock(currentMouseOver));
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}
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} else if (mouseButton == 1) {
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BaritoneAPI.getProvider().getPrimaryBaritone().getCustomGoalProcess().setGoalAndPath(new GoalBlock(currentMouseOver.up()));
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}
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}
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clickStart = null;
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}
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@Override
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protected void mouseClicked(int mouseX, int mouseY, int mouseButton) {
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clickStart = currentMouseOver;
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}
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public void onRender() {
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GlStateManager.getFloat(GL_MODELVIEW_MATRIX, (FloatBuffer) MODELVIEW.clear());
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GlStateManager.getFloat(GL_PROJECTION_MATRIX, (FloatBuffer) PROJECTION.clear());
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GlStateManager.glGetInteger(GL_VIEWPORT, (IntBuffer) VIEWPORT.clear());
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if (currentMouseOver != null) {
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Entity e = mc.getRenderViewEntity();
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// drawSingleSelectionBox WHEN?
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PathRenderer.drawManySelectionBoxes(e, Collections.singletonList(currentMouseOver), Color.CYAN);
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if (clickStart != null && !clickStart.equals(currentMouseOver)) {
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GlStateManager.enableBlend();
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GlStateManager.tryBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ZERO);
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GlStateManager.color(Color.RED.getColorComponents(null)[0], Color.RED.getColorComponents(null)[1], Color.RED.getColorComponents(null)[2], 0.4F);
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GlStateManager.glLineWidth(Baritone.settings().pathRenderLineWidthPixels.value);
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GlStateManager.disableTexture2D();
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GlStateManager.depthMask(false);
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GlStateManager.disableDepth();
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BetterBlockPos a = new BetterBlockPos(currentMouseOver);
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BetterBlockPos b = new BetterBlockPos(clickStart);
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IRenderer.drawAABB(new AxisAlignedBB(Math.min(a.x, b.x), Math.min(a.y, b.y), Math.min(a.z, b.z), Math.max(a.x, b.x) + 1, Math.max(a.y, b.y) + 1, Math.max(a.z, b.z) + 1));
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GlStateManager.enableDepth();
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GlStateManager.depthMask(true);
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GlStateManager.enableTexture2D();
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GlStateManager.disableBlend();
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}
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}
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}
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private Vec3d toWorld(double x, double y, double z) {
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boolean result = GLU.gluUnProject((float) x, (float) y, (float) z, MODELVIEW, PROJECTION, VIEWPORT, (FloatBuffer) TO_WORLD_BUFFER.clear());
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if (result) {
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return new Vec3d(TO_WORLD_BUFFER.get(0), TO_WORLD_BUFFER.get(1), TO_WORLD_BUFFER.get(2));
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}
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return null;
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}
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}
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