baritone/src/api/java/baritone/api/behavior/ILookBehavior.java

54 lines
2.4 KiB
Java

/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.api.behavior;
import baritone.api.Settings;
import baritone.api.behavior.look.IAimProcessor;
import baritone.api.utils.Rotation;
/**
* @author Brady
* @since 9/23/2018
*/
public interface ILookBehavior extends IBehavior {
/**
* Updates the current {@link ILookBehavior} target to target the specified rotations on the next tick. If any sort
* of block interaction is required, {@code blockInteract} should be {@code true}. It is not guaranteed that the
* rotations set by the caller will be the exact rotations expressed by the client (This is due to settings like
* {@link Settings#randomLooking}). If the rotations produced by this behavior are required, then the
* {@link #getAimProcessor() aim processor} should be used.
*
* @param rotation The target rotations
* @param blockInteract Whether the target rotations are needed for a block interaction
*/
void updateTarget(Rotation rotation, boolean blockInteract);
/**
* The aim processor instance for this {@link ILookBehavior}, which is responsible for applying additional, deterministic
* transformations to the target rotation set by {@link #updateTarget}. Whenever {@link IAimProcessor#nextRotation(Rotation)}
* is called on the instance returned by this method, the returned value always reflects what would happen in the
* upcoming tick. In other words, it is a pure function, and no internal state changes. If simulation of the
* rotation states beyond the next tick is required, then a {@link IAimProcessor#fork(int) fork} should be created.
*
* @return The aim processor
* @see IAimProcessor#fork(int)
*/
IAimProcessor getAimProcessor();
}