mirror of https://github.com/cabaletta/baritone
57 lines
2.1 KiB
Java
57 lines
2.1 KiB
Java
/*
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* This file is part of Baritone.
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*
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* Baritone is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Baritone is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
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*/
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package baritone.launch.mixins;
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import baritone.Baritone;
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import baritone.api.event.events.RotationMoveEvent;
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import baritone.api.event.events.type.EventState;
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import net.minecraft.client.Minecraft;
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import net.minecraft.entity.Entity;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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/**
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* @author Brady
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* @since 8/21/2018
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*/
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@Mixin(Entity.class)
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public class MixinEntity {
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@Inject(
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method = "moveRelative",
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at = @At("HEAD")
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)
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private void preMoveRelative(float strafe, float up, float forward, float friction, CallbackInfo ci) {
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Entity _this = (Entity) (Object) this;
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if (_this == Minecraft.getMinecraft().player)
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Baritone.INSTANCE.getGameEventHandler().onPlayerRotationMove(new RotationMoveEvent(EventState.PRE, RotationMoveEvent.Type.MOTION_UPDATE));
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}
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@Inject(
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method = "moveRelative",
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at = @At("RETURN")
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)
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private void postMoveRelative(float strafe, float up, float forward, float friction, CallbackInfo ci) {
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Entity _this = (Entity) (Object) this;
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if (_this == Minecraft.getMinecraft().player)
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Baritone.INSTANCE.getGameEventHandler().onPlayerRotationMove(new RotationMoveEvent(EventState.POST, RotationMoveEvent.Type.MOTION_UPDATE));
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}
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}
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