mirror of https://github.com/cabaletta/baritone
141 lines
4.2 KiB
Java
141 lines
4.2 KiB
Java
/*
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* This file is part of Baritone.
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*
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* Baritone is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Baritone is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
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*/
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package baritone.api.event.listener;
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import baritone.api.event.events.*;
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import io.netty.util.concurrent.GenericFutureListener;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.entity.EntityPlayerSP;
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import net.minecraft.client.gui.GuiGameOver;
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import net.minecraft.client.multiplayer.WorldClient;
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import net.minecraft.client.renderer.EntityRenderer;
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import net.minecraft.client.settings.GameSettings;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.network.NetworkManager;
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import net.minecraft.network.Packet;
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import net.minecraft.util.text.ITextComponent;
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/**
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* @author Brady
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* @since 7/31/2018 11:05 PM
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*/
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public interface IGameEventListener {
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/**
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* Run once per game tick before screen input is handled.
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*
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* @see Minecraft#runTick()
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*/
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void onTick(TickEvent event);
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/**
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* Run once per game tick from before and after the player rotation is sent to the server.
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*
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* @see EntityPlayerSP#onUpdate()
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*/
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void onPlayerUpdate(PlayerUpdateEvent event);
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/**
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* Run once per game tick from before keybinds are processed.
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*
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* @see Minecraft#processKeyBinds()
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*/
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void onProcessKeyBinds();
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/**
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* Runs whenever the client player sends a message to the server.
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*
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* @see EntityPlayerSP#sendChatMessage(String)
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*/
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void onSendChatMessage(ChatEvent event);
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/**
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* Runs before and after whenever a chunk is either loaded, unloaded, or populated.
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*
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* @see WorldClient#doPreChunk(int, int, boolean)
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*/
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void onChunkEvent(ChunkEvent event);
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/**
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* Runs once per world render pass. Two passes are made when {@link GameSettings#anaglyph} is on.
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* <p>
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* <b>Note:</b> {@link GameSettings#anaglyph} has been removed in Minecraft 1.13
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*
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* @see EntityRenderer#renderWorldPass(int, float, long)
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*/
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void onRenderPass(RenderEvent event);
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/**
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* Runs before and after whenever a new world is loaded
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*
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* @see Minecraft#loadWorld(WorldClient, String)
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*/
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void onWorldEvent(WorldEvent event);
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/**
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* Runs before a outbound packet is sent
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*
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* @see NetworkManager#dispatchPacket(Packet, GenericFutureListener[])
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* @see Packet
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* @see GenericFutureListener
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*/
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void onSendPacket(PacketEvent event);
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/**
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* Runs before an inbound packet is processed
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*
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* @see NetworkManager#dispatchPacket(Packet, GenericFutureListener[])
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* @see Packet
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* @see GenericFutureListener
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*/
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void onReceivePacket(PacketEvent event);
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/**
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* Run once per game tick from before and after the player's moveRelative method is called
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* and before and after the player jumps.
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*
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* @see Entity#moveRelative(float, float, float, float)
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* @see EntityLivingBase#jump()
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*/
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void onPlayerRotationMove(RotationMoveEvent event);
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/**
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* Called when the local player interacts with a block, whether it is breaking or opening/placing.
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*
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* @see Minecraft#clickMouse()
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* @see Minecraft#rightClickMouse()
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*/
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void onBlockInteract(BlockInteractEvent event);
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/**
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* Called when the local player dies, as indicated by the creation of the {@link GuiGameOver} screen.
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*
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* @see GuiGameOver(ITextComponent)
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* @see ITextComponent
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*/
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void onPlayerDeath();
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/**
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* When the pathfinder's state changes
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*
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* @param event
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*/
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void onPathEvent(PathEvent event);
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}
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