mirror of https://github.com/cabaletta/baritone
101 lines
2.8 KiB
Java
Executable File
101 lines
2.8 KiB
Java
Executable File
/*
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* This file is part of Baritone.
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*
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* Baritone is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Baritone is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
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*/
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package baritone.bot;
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import baritone.bot.behavior.Behavior;
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import baritone.bot.behavior.impl.LookBehavior;
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import baritone.bot.behavior.impl.PathingBehavior;
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import java.util.ArrayList;
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import java.util.List;
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/**
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* @author Brady
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* @since 7/31/2018 10:50 PM
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*/
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public enum Baritone {
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/**
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* Singleton instance of this class
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*/
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INSTANCE;
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/**
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* Whether or not {@link Baritone#init()} has been called yet
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*/
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private boolean initialized;
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private Memory memory;
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private HookStateManager hookStateManager;
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private GameActionHandler actionHandler;
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private GameEventHandler gameEventHandler;
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private InputOverrideHandler inputOverrideHandler;
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private List<Behavior> behaviors;
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/**
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* Whether or not Baritone is active
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*/
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private boolean active;
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public void init() {
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this.memory = new Memory();
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this.hookStateManager = new HookStateManager();
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this.actionHandler = new GameActionHandler();
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this.gameEventHandler = new GameEventHandler();
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this.inputOverrideHandler = new InputOverrideHandler();
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this.behaviors = new ArrayList<>();
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behaviors.add(PathingBehavior.INSTANCE);
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behaviors.add(LookBehavior.INSTANCE);
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this.active = true;
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this.initialized = true;
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}
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public final boolean isInitialized() {
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return this.initialized;
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}
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public final Memory getMemory() {
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return this.memory;
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}
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public final HookStateManager getHookStateManager() {
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return this.hookStateManager;
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}
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public final GameActionHandler getActionHandler() {
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return this.actionHandler;
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}
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public final GameEventHandler getGameEventHandler() {
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return this.gameEventHandler;
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}
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public final InputOverrideHandler getInputOverrideHandler() {
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return this.inputOverrideHandler;
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}
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public final List<Behavior> getBehaviors() {
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return this.behaviors;
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}
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public final boolean isActive() {
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return this.active;
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}
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}
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