mirror of https://github.com/cabaletta/baritone
212 lines
7.7 KiB
Java
212 lines
7.7 KiB
Java
/*
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* This file is part of Baritone.
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*
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* Baritone is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Baritone is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
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*/
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package baritone.launch.mixins;
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import baritone.api.BaritoneAPI;
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import baritone.api.IBaritone;
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import baritone.api.event.events.PlayerUpdateEvent;
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import baritone.api.event.events.TickEvent;
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import baritone.api.event.events.WorldEvent;
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import baritone.api.event.events.type.EventState;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.gui.screens.Screen;
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import net.minecraft.client.multiplayer.ClientLevel;
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import net.minecraft.client.player.LocalPlayer;
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import org.objectweb.asm.Opcodes;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Shadow;
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import org.spongepowered.asm.mixin.Unique;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.Redirect;
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import org.spongepowered.asm.mixin.injection.Slice;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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import java.util.function.BiFunction;
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/**
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* @author Brady
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* @since 7/31/2018
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*/
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@Mixin(Minecraft.class)
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public class MixinMinecraft {
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@Shadow
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public LocalPlayer player;
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@Shadow
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public ClientLevel level;
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@Unique
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private BiFunction<EventState, TickEvent.Type, TickEvent> tickProvider;
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@Inject(
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method = "<init>",
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at = @At("RETURN")
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)
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private void postInit(CallbackInfo ci) {
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BaritoneAPI.getProvider().getPrimaryBaritone();
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}
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@Inject(
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method = "tick",
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at = @At(
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value = "FIELD",
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opcode = Opcodes.GETFIELD,
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target = "net/minecraft/client/Minecraft.screen:Lnet/minecraft/client/gui/screens/Screen;",
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ordinal = 0,
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shift = At.Shift.BEFORE
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),
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slice = @Slice(
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from = @At(
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value = "FIELD",
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opcode = Opcodes.PUTFIELD,
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target = "net/minecraft/client/Minecraft.missTime:I"
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)
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)
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)
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private void runTick(CallbackInfo ci) {
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this.tickProvider = TickEvent.createNextProvider();
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for (IBaritone baritone : BaritoneAPI.getProvider().getAllBaritones()) {
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TickEvent.Type type = baritone.getPlayerContext().player() != null && baritone.getPlayerContext().world() != null
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? TickEvent.Type.IN
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: TickEvent.Type.OUT;
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baritone.getGameEventHandler().onTick(this.tickProvider.apply(EventState.PRE, type));
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}
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}
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@Inject(
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method = "tick",
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at = @At("RETURN")
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)
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private void postRunTick(CallbackInfo ci) {
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if (this.tickProvider == null) {
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return;
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}
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for (IBaritone baritone : BaritoneAPI.getProvider().getAllBaritones()) {
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TickEvent.Type type = baritone.getPlayerContext().player() != null && baritone.getPlayerContext().world() != null
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? TickEvent.Type.IN
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: TickEvent.Type.OUT;
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baritone.getGameEventHandler().onPostTick(this.tickProvider.apply(EventState.POST, type));
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}
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this.tickProvider = null;
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}
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@Inject(
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method = "tick",
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at = @At(
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value = "INVOKE",
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target = "net/minecraft/client/multiplayer/ClientLevel.tickEntities()V",
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shift = At.Shift.AFTER
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)
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)
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private void postUpdateEntities(CallbackInfo ci) {
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IBaritone baritone = BaritoneAPI.getProvider().getBaritoneForPlayer(this.player);
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if (baritone != null) {
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// Intentionally call this after all entities have been updated. That way, any modification to rotations
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// can be recognized by other entity code. (Fireworks and Pigs, for example)
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baritone.getGameEventHandler().onPlayerUpdate(new PlayerUpdateEvent(EventState.POST));
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}
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}
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@Inject(
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method = "setLevel",
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at = @At("HEAD")
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)
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private void preLoadWorld(ClientLevel world, CallbackInfo ci) {
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// If we're unloading the world but one doesn't exist, ignore it
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if (this.level == null && world == null) {
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return;
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}
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// mc.world changing is only the primary baritone
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BaritoneAPI.getProvider().getPrimaryBaritone().getGameEventHandler().onWorldEvent(
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new WorldEvent(
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world,
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EventState.PRE
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)
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);
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}
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@Inject(
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method = "setLevel",
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at = @At("RETURN")
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)
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private void postLoadWorld(ClientLevel world, CallbackInfo ci) {
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// still fire event for both null, as that means we've just finished exiting a world
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// mc.world changing is only the primary baritone
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BaritoneAPI.getProvider().getPrimaryBaritone().getGameEventHandler().onWorldEvent(
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new WorldEvent(
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world,
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EventState.POST
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)
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);
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}
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@Redirect(
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method = "tick",
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at = @At(
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value = "FIELD",
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opcode = Opcodes.GETFIELD,
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target = "Lnet/minecraft/client/Minecraft;screen:Lnet/minecraft/client/gui/screens/Screen;"
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),
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slice = @Slice(
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from = @At(
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value = "INVOKE",
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target = "Lnet/minecraft/client/gui/components/DebugScreenOverlay;showDebugScreen()Z"
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),
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to = @At(
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value = "CONSTANT",
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args = "stringValue=Keybindings"
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)
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)
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)
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private Screen passEvents(Minecraft instance) {
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// allow user input is only the primary baritone
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if (BaritoneAPI.getProvider().getPrimaryBaritone().getPathingBehavior().isPathing() && player != null) {
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return null;
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}
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return instance.screen;
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}
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// TODO
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// FIXME
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// bradyfix
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// i cant mixin
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// lol
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// https://discordapp.com/channels/208753003996512258/503692253881958400/674760939681349652
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// https://discordapp.com/channels/208753003996512258/503692253881958400/674756457966862376
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/*@Inject(
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method = "rightClickMouse",
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at = @At(
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value = "INVOKE",
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target = "net/minecraft/client/entity/player/ClientPlayerEntity.swingArm(Lnet/minecraft/util/Hand;)V",
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ordinal = 1
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),
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locals = LocalCapture.CAPTURE_FAILHARD
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)
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private void onBlockUse(CallbackInfo ci, Hand var1[], int var2, int var3, Hand enumhand, ItemStack itemstack, EntityRayTraceResult rt, Entity ent, ActionResultType art, BlockRayTraceResult raytrace, int i, ActionResultType enumactionresult) {
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// rightClickMouse is only for the main player
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BaritoneAPI.getProvider().getPrimaryBaritone().getGameEventHandler().onBlockInteract(new BlockInteractEvent(raytrace.getPos(), BlockInteractEvent.Type.USE));
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}*/
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}
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