baritone/src/main/java/baritone/cache/WorldProvider.java

155 lines
5.9 KiB
Java

/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.cache;
import baritone.Baritone;
import baritone.api.cache.IWorldProvider;
import baritone.api.utils.Helper;
import org.apache.commons.lang3.SystemUtils;
import java.io.File;
import java.io.FileOutputStream;
import java.io.IOException;
import java.nio.file.Files;
import java.nio.file.Path;
import java.util.HashMap;
import java.util.Map;
import java.util.function.Consumer;
import net.minecraft.client.server.IntegratedServer;
import net.minecraft.resources.ResourceKey;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.dimension.DimensionType;
import net.minecraft.world.level.storage.LevelResource;
/**
* @author Brady
* @since 8/4/2018
*/
public class WorldProvider implements IWorldProvider, Helper {
private static final Map<Path, WorldData> worldCache = new HashMap<>(); // this is how the bots have the same cached world
private WorldData currentWorld;
private Level mcWorld; // this let's us detect a broken load/unload hook
@Override
public final WorldData getCurrentWorld() {
detectAndHandleBrokenLoading();
return this.currentWorld;
}
/**
* Called when a new world is initialized to discover the
*
* @param world The world's Registry Data
*/
public final void initWorld(ResourceKey<Level> worldKey, DimensionType world) {
File directory;
File readme;
IntegratedServer integratedServer = mc.getSingleplayerServer();
// If there is an integrated server running (Aka Singleplayer) then do magic to find the world save file
if (mc.hasSingleplayerServer()) {
directory = DimensionType.getStorageFolder(worldKey, integratedServer.getWorldPath(LevelResource.ROOT).toFile());
// Gets the "depth" of this directory relative the the game's run directory, 2 is the location of the world
if (directory.toPath().relativize(mc.gameDirectory.toPath()).getNameCount() != 2) {
// subdirectory of the main save directory for this world
directory = directory.getParentFile();
}
directory = new File(directory, "baritone");
readme = directory;
} else { // Otherwise, the server must be remote...
String folderName;
if (mc.getCurrentServer() != null) {
folderName = mc.isConnectedToRealms() ? "realms" : mc.getCurrentServer().ip;
} else {
//replaymod causes null currentServer and false singleplayer.
System.out.println("World seems to be a replay. Not loading Baritone cache.");
currentWorld = null;
mcWorld = mc.level;
return;
}
if (SystemUtils.IS_OS_WINDOWS) {
folderName = folderName.replace(":", "_");
}
directory = new File(Baritone.getDir(), folderName);
readme = Baritone.getDir();
}
// lol wtf is this baritone folder in my minecraft save?
try (FileOutputStream out = new FileOutputStream(new File(readme, "readme.txt"))) {
// good thing we have a readme
out.write("https://github.com/cabaletta/baritone\n".getBytes());
} catch (IOException ignored) {}
// We will actually store the world data in a subfolder: "DIM<id>"
Path dir = getDimDir(worldKey, world.logicalHeight(), directory);
if (!Files.exists(dir)) {
try {
Files.createDirectories(dir);
} catch (IOException ignored) {}
}
System.out.println("Baritone world data dir: " + dir);
synchronized (worldCache) {
this.currentWorld = worldCache.computeIfAbsent(dir, d -> new WorldData(d, world));
}
this.mcWorld = mc.level;
}
public final Path getDimDir(ResourceKey<Level> level, int height, File directory) {
return directory.toPath().resolve(level.location().getNamespace()).resolve(level.location().getPath() + "_" + height);
}
public final void closeWorld() {
WorldData world = this.currentWorld;
this.currentWorld = null;
this.mcWorld = null;
if (world == null) {
return;
}
world.onClose();
}
public final void ifWorldLoaded(Consumer<WorldData> currentWorldConsumer) {
detectAndHandleBrokenLoading();
if (this.currentWorld != null) {
currentWorldConsumer.accept(this.currentWorld);
}
}
private final void detectAndHandleBrokenLoading() {
if (this.mcWorld != mc.level) {
if (this.currentWorld != null) {
System.out.println("mc.world unloaded unnoticed! Unloading Baritone cache now.");
closeWorld();
}
if (mc.level != null) {
System.out.println("mc.world loaded unnoticed! Loading Baritone cache now.");
initWorld(mc.level.dimension(), mc.level.dimensionType());
}
} else if (currentWorld == null && mc.level != null && (mc.hasSingleplayerServer() || mc.getCurrentServer() != null)) {
System.out.println("Retrying to load Baritone cache");
initWorld(mc.level.dimension(), mc.level.dimensionType());
}
}
}