baritone/src/main/java/baritone/bot/behavior/impl/LookBehaviorUtils.java

121 lines
4.6 KiB
Java

package baritone.bot.behavior.impl;
import baritone.bot.pathing.movement.MovementHelper;
import baritone.bot.utils.BlockStateInterface;
import baritone.bot.utils.Helper;
import baritone.bot.utils.Rotation;
import baritone.bot.utils.Utils;
import net.minecraft.block.state.IBlockState;
import net.minecraft.util.math.*;
import java.util.Optional;
public final class LookBehaviorUtils implements Helper {
public static final Vec3d[] BLOCK_SIDE_MULTIPLIERS = new Vec3d[]{
new Vec3d(0, 0.5, 0.5),
new Vec3d(1, 0.5, 0.5),
new Vec3d(0.5, 0, 0.5),
new Vec3d(0.5, 1, 0.5),
new Vec3d(0.5, 0.5, 0),
new Vec3d(0.5, 0.5, 1)
};
/**
* Calculates a vector given a rotation array
*
* @param rotation {@link LookBehavior#target}
* @return vector of the rotation
*/
public static Vec3d calcVec3dFromRotation(Rotation rotation) {
float f = MathHelper.cos(-rotation.getFirst() * 0.017453292F - (float) Math.PI);
float f1 = MathHelper.sin(-rotation.getFirst() * 0.017453292F - (float) Math.PI);
float f2 = -MathHelper.cos(-rotation.getSecond() * 0.017453292F);
float f3 = MathHelper.sin(-rotation.getSecond() * 0.017453292F);
return new Vec3d((double) (f1 * f2), (double) f3, (double) (f * f2));
}
public static Optional<Rotation> reachable(BlockPos pos) {
if (pos.equals(getSelectedBlock().orElse(null))) {
return Optional.of(new Rotation(mc.player.rotationYaw, mc.player.rotationPitch));
}
Optional<Rotation> possibleRotation = reachableCenter(pos);
if (possibleRotation.isPresent())
return possibleRotation;
IBlockState bstate = BlockStateInterface.get(pos);
AxisAlignedBB bbox = bstate.getBoundingBox(mc.world, pos);
for (Vec3d vecMult : BLOCK_SIDE_MULTIPLIERS) {
double xDiff = bbox.minX * vecMult.x + bbox.maxX * (1 - vecMult.x);//lol
double yDiff = bbox.minY * vecMult.y + bbox.maxY * (1 - vecMult.y);
double zDiff = bbox.minZ * vecMult.z + bbox.maxZ * (1 - vecMult.z);
double x = pos.getX() + xDiff;
double y = pos.getY() + yDiff;
double z = pos.getZ() + zDiff;
possibleRotation = reachableRotation(pos, new Vec3d(x, y, z));
if (possibleRotation.isPresent())
return possibleRotation;
}
return Optional.empty();
}
private static RayTraceResult rayTraceTowards(Rotation rotation) {
double blockReachDistance = (double) mc.playerController.getBlockReachDistance();
Vec3d vec3 = mc.player.getPositionEyes(1.0F);
Vec3d vec31 = calcVec3dFromRotation(rotation);
Vec3d vec32 = vec3.add(vec31.x * blockReachDistance,
vec31.y * blockReachDistance,
vec31.z * blockReachDistance);
return mc.world.rayTraceBlocks(vec3, vec32, false, false, true);
}
/**
* Checks if coordinate is reachable with the given block-face rotation offset
*
* @param pos
* @param offset
* @return
*/
protected static Optional<Rotation> reachableRotation(BlockPos pos, Vec3d offset) {
Rotation rotation = Utils.calcRotationFromVec3d(mc.player.getPositionEyes(1.0F),
offset);
RayTraceResult result = rayTraceTowards(rotation);
if (result != null
&& result.typeOfHit == RayTraceResult.Type.BLOCK
&& result.getBlockPos().equals(pos))
return Optional.of(rotation);
return Optional.empty();
}
/**
* Checks if center of block at coordinate is reachable
*
* @param pos
* @return
*/
protected static Optional<Rotation> reachableCenter(BlockPos pos) {
Rotation rotation = Utils.calcRotationFromVec3d(mc.player.getPositionEyes(1.0F),
Utils.calcCenterFromCoords(pos, mc.world));
RayTraceResult result = rayTraceTowards(rotation);
if (result != null
&& result.typeOfHit == RayTraceResult.Type.BLOCK
&& result.getBlockPos().equals(pos))
return Optional.of(rotation);
return Optional.empty();
}
/**
* The currently highlighted block.
* Updated once a tick by Minecraft.
*
* @return the position of the highlighted block
*/
public static Optional<BlockPos> getSelectedBlock() {
if (mc.objectMouseOver != null && mc.objectMouseOver.typeOfHit == RayTraceResult.Type.BLOCK) {
return Optional.of(mc.objectMouseOver.getBlockPos());
}
return Optional.empty();
}
}