baritone/src/main/java/baritone/cache/WorldScanner.java

175 lines
7.2 KiB
Java

/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.cache;
import baritone.api.cache.ICachedWorld;
import baritone.api.cache.IWorldScanner;
import baritone.api.utils.BetterBlockPos;
import baritone.api.utils.BlockOptionalMetaLookup;
import baritone.api.utils.IPlayerContext;
import baritone.utils.accessor.IBlockStateContainer;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.multiplayer.ChunkProviderClient;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.ChunkPos;
import net.minecraft.world.chunk.Chunk;
import net.minecraft.world.chunk.IChunkProvider;
import net.minecraft.world.chunk.storage.ExtendedBlockStorage;
import java.util.*;
import java.util.stream.IntStream;
import static java.util.Objects.nonNull;
public enum WorldScanner implements IWorldScanner {
INSTANCE;
private static final int[] DEFAULT_COORDINATE_ITERATION_ORDER = IntStream.range(0, 16).toArray();
@Override
public List<BlockPos> scanChunkRadius(IPlayerContext ctx, BlockOptionalMetaLookup filter, int max, int yLevelThreshold, int maxSearchRadius) {
ArrayList<BlockPos> res = new ArrayList<>();
if (filter.blocks().isEmpty()) {
return res;
}
ChunkProviderClient chunkProvider = (ChunkProviderClient) ctx.world().getChunkProvider();
int maxSearchRadiusSq = maxSearchRadius * maxSearchRadius;
int playerChunkX = ctx.playerFeet().getX() >> 4;
int playerChunkZ = ctx.playerFeet().getZ() >> 4;
int playerY = ctx.playerFeet().getY();
int playerYBlockStateContainerIndex = playerY >> 4;
int[] coordinateIterationOrder = IntStream.range(0, 16).boxed().sorted(Comparator.comparingInt(y -> Math.abs(y - playerYBlockStateContainerIndex))).mapToInt(x -> x).toArray();
int searchRadiusSq = 0;
boolean foundWithinY = false;
while (true) {
boolean allUnloaded = true;
boolean foundChunks = false;
for (int xoff = -searchRadiusSq; xoff <= searchRadiusSq; xoff++) {
for (int zoff = -searchRadiusSq; zoff <= searchRadiusSq; zoff++) {
int distance = xoff * xoff + zoff * zoff;
if (distance != searchRadiusSq) {
continue;
}
foundChunks = true;
int chunkX = xoff + playerChunkX;
int chunkZ = zoff + playerChunkZ;
Chunk chunk = chunkProvider.getLoadedChunk(chunkX, chunkZ);
if (chunk == null) {
continue;
}
allUnloaded = false;
if (scanChunkInto(chunkX << 4, chunkZ << 4, chunk, filter, res, max, yLevelThreshold, playerY, coordinateIterationOrder)) {
foundWithinY = true;
}
}
}
if ((allUnloaded && foundChunks)
|| (res.size() >= max
&& (searchRadiusSq > maxSearchRadiusSq || (searchRadiusSq > 1 && foundWithinY)))
) {
return res;
}
searchRadiusSq++;
}
}
@Override
public List<BlockPos> scanChunk(IPlayerContext ctx, BlockOptionalMetaLookup filter, ChunkPos pos, int max, int yLevelThreshold) {
if (filter.blocks().isEmpty()) {
return Collections.emptyList();
}
ChunkProviderClient chunkProvider = (ChunkProviderClient) ctx.world().getChunkProvider();
Chunk chunk = chunkProvider.getLoadedChunk(pos.x, pos.z);
int playerY = ctx.playerFeet().getY();
if (chunk == null || chunk.isEmpty()) {
return Collections.emptyList();
}
ArrayList<BlockPos> res = new ArrayList<>();
scanChunkInto(pos.x << 4, pos.z << 4, chunk, filter, res, max, yLevelThreshold, playerY, DEFAULT_COORDINATE_ITERATION_ORDER);
return res;
}
private boolean scanChunkInto(int chunkX, int chunkZ, Chunk chunk, BlockOptionalMetaLookup filter, Collection<BlockPos> result, int max, int yLevelThreshold, int playerY, int[] coordinateIterationOrder) {
ExtendedBlockStorage[] chunkInternalStorageArray = chunk.getBlockStorageArray();
boolean foundWithinY = false;
for (int yIndex = 0; yIndex < 16; yIndex++) {
int y0 = coordinateIterationOrder[yIndex];
ExtendedBlockStorage extendedblockstorage = chunkInternalStorageArray[y0];
if (extendedblockstorage == null) {
continue;
}
int yReal = y0 << 4;
IBlockStateContainer bsc = (IBlockStateContainer) extendedblockstorage.getData();
// storageArray uses an optimized algorithm that's faster than getAt
// creating this array and then using getAtPalette is faster than even getFast(int index)
int[] storage = bsc.storageArray();
final int imax = 1 << 12;
for (int i = 0; i < imax; i++) {
IBlockState state = bsc.getAtPalette(storage[i]);
if (filter.has(state)) {
int y = yReal | ((i >> 8) & 15);
if (result.size() >= max) {
if (Math.abs(y - playerY) < yLevelThreshold) {
foundWithinY = true;
} else {
if (foundWithinY) {
// have found within Y in this chunk, so don't need to consider outside Y
// TODO continue iteration to one more sorted Y coordinate block
return true;
}
}
}
result.add(new BlockPos(chunkX | (i & 15), y, chunkZ | ((i >> 4) & 15)));
}
}
}
return foundWithinY;
}
public int repack(IPlayerContext ctx) {
IChunkProvider chunkProvider = ctx.world().getChunkProvider();
ICachedWorld cachedWorld = ctx.worldData().getCachedWorld();
BetterBlockPos playerPos = ctx.playerFeet();
int playerChunkX = playerPos.getX() >> 4;
int playerChunkZ = playerPos.getZ() >> 4;
int queued = 0;
for (int x = playerChunkX - 40; x <= playerChunkX + 40; x++) {
for (int z = playerChunkZ - 40; z <= playerChunkZ + 40; z++) {
Chunk chunk = chunkProvider.getLoadedChunk(x, z);
if (nonNull(chunk) && !chunk.isEmpty()) {
queued++;
cachedWorld.queueForPacking(chunk);
}
}
}
return queued;
}
}