mirror of https://github.com/cabaletta/baritone
293 lines
11 KiB
Java
293 lines
11 KiB
Java
/*
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* This file is part of Baritone.
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*
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* Baritone is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Baritone is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
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*/
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package baritone.behavior;
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import baritone.Baritone;
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import baritone.api.cache.Waypoint;
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import baritone.api.event.events.BlockInteractEvent;
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import baritone.api.event.events.PacketEvent;
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import baritone.api.event.events.PlayerUpdateEvent;
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import baritone.api.event.events.TickEvent;
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import baritone.api.event.events.type.EventState;
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import baritone.api.utils.BetterBlockPos;
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import baritone.cache.ContainerMemory;
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import baritone.utils.BlockStateInterface;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockBed;
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import net.minecraft.init.Blocks;
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import net.minecraft.item.ItemStack;
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import net.minecraft.network.Packet;
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import net.minecraft.network.play.client.CPacketCloseWindow;
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import net.minecraft.network.play.client.CPacketPlayerTryUseItemOnBlock;
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import net.minecraft.network.play.server.SPacketCloseWindow;
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import net.minecraft.network.play.server.SPacketOpenWindow;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.tileentity.TileEntityLockable;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.text.TextComponentTranslation;
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import java.io.IOException;
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import java.nio.file.Files;
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import java.nio.file.Path;
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import java.util.*;
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/**
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* doesn't work for horse inventories :^)
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*
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* @author Brady
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* @since 8/6/2018
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*/
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public final class MemoryBehavior extends Behavior {
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private final List<FutureInventory> futureInventories = new ArrayList<>(); // this is per-bot
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private Integer enderChestWindowId; // nae nae
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public MemoryBehavior(Baritone baritone) {
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super(baritone);
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}
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@Override
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public synchronized void onTick(TickEvent event) {
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if (!Baritone.settings().containerMemory.value) {
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return;
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}
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if (event.getType() == TickEvent.Type.OUT) {
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enderChestWindowId = null;
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futureInventories.clear();
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}
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}
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@Override
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public synchronized void onPlayerUpdate(PlayerUpdateEvent event) {
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if (event.getState() == EventState.PRE) {
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updateInventory();
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}
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}
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@Override
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public synchronized void onSendPacket(PacketEvent event) {
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if (!Baritone.settings().containerMemory.value) {
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return;
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}
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Packet p = event.getPacket();
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if (event.getState() == EventState.PRE) {
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if (p instanceof CPacketPlayerTryUseItemOnBlock) {
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CPacketPlayerTryUseItemOnBlock packet = event.cast();
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TileEntity tileEntity = ctx.world().getTileEntity(packet.getPos());
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// if tileEntity is an ender chest, we don't need to do anything. ender chests are treated the same regardless of what coordinate right clicked
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// Ensure the TileEntity is a container of some sort
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if (tileEntity instanceof TileEntityLockable) {
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TileEntityLockable lockable = (TileEntityLockable) tileEntity;
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int size = lockable.getSizeInventory();
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BetterBlockPos position = BetterBlockPos.from(tileEntity.getPos());
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BetterBlockPos adj = BetterBlockPos.from(neighboringConnectedBlock(position));
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System.out.println(position + " " + adj);
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if (adj != null) {
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size *= 2; // double chest or double trapped chest
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if (adj.getX() < position.getX() || adj.getZ() < position.getZ()) {
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position = adj; // standardize on the lower coordinate, regardless of which side of the large chest we right clicked
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}
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}
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this.futureInventories.add(new FutureInventory(System.nanoTime() / 1000000L, size, lockable.getGuiID(), position));
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}
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}
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if (p instanceof CPacketCloseWindow) {
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getCurrent().save();
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}
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}
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}
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@Override
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public synchronized void onReceivePacket(PacketEvent event) {
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if (!Baritone.settings().containerMemory.value) {
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return;
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}
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Packet p = event.getPacket();
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if (event.getState() == EventState.PRE) {
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if (p instanceof SPacketOpenWindow) {
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SPacketOpenWindow packet = event.cast();
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// Remove any entries that were created over a second ago, this should make up for INSANE latency
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futureInventories.removeIf(i -> System.nanoTime() / 1000000L - i.time > 1000);
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System.out.println("Received packet " + packet.getGuiId() + " " + packet.getEntityId() + " " + packet.getSlotCount() + " " + packet.getWindowId());
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System.out.println(packet.getWindowTitle());
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if (packet.getWindowTitle() instanceof TextComponentTranslation && ((TextComponentTranslation) packet.getWindowTitle()).getKey().equals("container.enderchest")) {
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// title is not customized (i.e. this isn't just a renamed shulker)
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enderChestWindowId = packet.getWindowId();
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return;
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}
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futureInventories.stream()
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.filter(i -> i.type.equals(packet.getGuiId()) && i.slots == packet.getSlotCount())
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.findFirst().ifPresent(matched -> {
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// Remove the future inventory
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futureInventories.remove(matched);
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// Setup the remembered inventory
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getCurrentContainer().setup(matched.pos, packet.getWindowId(), packet.getSlotCount());
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});
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}
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if (p instanceof SPacketCloseWindow) {
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getCurrent().save();
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}
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}
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}
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@Override
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public void onBlockInteract(BlockInteractEvent event) {
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if (event.getType() == BlockInteractEvent.Type.USE && BlockStateInterface.getBlock(ctx, event.getPos()) instanceof BlockBed) {
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baritone.getWorldProvider().getCurrentWorld().getWaypoints().addWaypoint(new Waypoint("bed", Waypoint.Tag.BED, BetterBlockPos.from(event.getPos())));
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}
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}
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@Override
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public void onPlayerDeath() {
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baritone.getWorldProvider().getCurrentWorld().getWaypoints().addWaypoint(new Waypoint("death", Waypoint.Tag.DEATH, ctx.playerFeet()));
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}
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private void updateInventory() {
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if (!Baritone.settings().containerMemory.value) {
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return;
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}
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int windowId = ctx.player().openContainer.windowId;
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if (enderChestWindowId != null) {
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if (windowId == enderChestWindowId) {
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getCurrent().contents = ctx.player().openContainer.getInventory().subList(0, 27);
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} else {
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getCurrent().save();
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enderChestWindowId = null;
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}
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}
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if (getCurrentContainer() != null) {
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getCurrentContainer().getInventoryFromWindow(windowId).ifPresent(inventory -> inventory.updateFromOpenWindow(ctx));
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}
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}
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private ContainerMemory getCurrentContainer() {
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if (baritone.getWorldProvider().getCurrentWorld() == null) {
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return null;
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}
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return (ContainerMemory) baritone.getWorldProvider().getCurrentWorld().getContainerMemory();
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}
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private BlockPos neighboringConnectedBlock(BlockPos in) {
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BlockStateInterface bsi = baritone.bsi;
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Block block = bsi.get0(in).getBlock();
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if (block != Blocks.TRAPPED_CHEST && block != Blocks.CHEST) {
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return null; // other things that have contents, but can be placed adjacent without combining
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}
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for (int i = 0; i < 4; i++) {
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BlockPos adj = in.offset(EnumFacing.byHorizontalIndex(i));
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if (bsi.get0(adj).getBlock() == block) {
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return adj;
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}
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}
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return null;
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}
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/**
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* An inventory that we are not yet fully aware of, but are expecting to exist at some point in the future.
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*/
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private static final class FutureInventory {
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/**
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* The time that we initially expected the inventory to be provided, in milliseconds
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*/
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private final long time;
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/**
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* The amount of slots in the inventory
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*/
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private final int slots;
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/**
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* The type of inventory
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*/
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private final String type;
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/**
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* The position of the inventory container
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*/
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private final BlockPos pos;
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private FutureInventory(long time, int slots, String type, BlockPos pos) {
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this.time = time;
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this.slots = slots;
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this.type = type;
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this.pos = pos;
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// betterblockpos has censoring
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System.out.println("Future inventory created " + time + " " + slots + " " + type + " " + BetterBlockPos.from(pos));
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}
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}
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public Optional<List<ItemStack>> echest() {
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return Optional.ofNullable(getCurrent().contents).map(Collections::unmodifiableList);
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}
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public EnderChestMemory getCurrent() {
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Path path = baritone.getWorldProvider().getCurrentWorld().directory;
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return EnderChestMemory.getByServerAndPlayer(path.getParent(), ctx.player().getUniqueID());
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}
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public static class EnderChestMemory {
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private static final Map<Path, EnderChestMemory> memory = new HashMap<>();
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private final Path enderChest;
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private List<ItemStack> contents;
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private EnderChestMemory(Path enderChest) {
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this.enderChest = enderChest;
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System.out.println("Echest storing in " + enderChest);
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try {
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this.contents = ContainerMemory.readItemStacks(Files.readAllBytes(enderChest));
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} catch (IOException e) {
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e.printStackTrace();
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System.out.println("CANNOT read echest =( =(");
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this.contents = null;
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}
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}
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public synchronized void save() {
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System.out.println("Saving");
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if (contents != null) {
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try {
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enderChest.getParent().toFile().mkdir();
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Files.write(enderChest, ContainerMemory.writeItemStacks(contents));
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} catch (IOException e) {
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e.printStackTrace();
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System.out.println("CANNOT save echest =( =(");
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}
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}
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}
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private static synchronized EnderChestMemory getByServerAndPlayer(Path serverStorage, UUID player) {
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return memory.computeIfAbsent(serverStorage.resolve("echests").resolve(player.toString()), EnderChestMemory::new);
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}
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}
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}
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