# Integration between Baritone and Impact Impact 4.4 will have Baritone included on release, however, if you're impatient, you can install Baritone into Impact 4.3 right now! ## An Introduction There are some basic steps to getting Baritone setup with Impact. - Acquiring a build of Baritone - Placing Baritone in the libraries directory - Modifying the Impact Profile JSON to run baritone - How to use Baritone ## Acquiring a build of Baritone There are 3 methods of acquiring a build of Baritone (While it is still in development) ### Official Release (Not always up to date) https://github.com/cabaletta/baritone/releases For Impact 4.3, there is no Baritone integration yet, so you will want `baritone-standalone-X.Y.Z.jar`. Any official release will be GPG signed by leijurv (44A3EA646EADAC6A) and ZeroMemes (73A788379A197567). Please verify that the hash of the file you download is in `checksums.txt` and that `checksums_signed.asc` is a valid signature by those two public keys of `checksums.txt`. The build is deterministic, and you can verify Travis did it properly by running `docker build --no-cache -t cabaletta/baritone . && docker run --rm -it cabaletta/baritone sh scripts/build.sh` yourself and comparing the shasum. Note that for some godawful reason this doesn't work on Mac, the shasums are different even though docker is supposed to work the same everywhere. I get the same shasums as Travis when the host is Linux though. ### Building Baritone yourself There are a few steps to this - Clone this repository - Setup the project as instructed in the README - Run the ``build`` gradle task. You can either do this using IntelliJ's gradle UI or through a command line - Windows: ``gradlew build`` - Mac/Linux: ``./gradlew build`` - The build should be exported into ``/build/libs/baritone-X.Y.Z.jar`` ### Cutting Edge Release If you want to trust @Plutie#9079, you can download an automatically generated build of the latest commit from his Jenkins server, found here. ## Placing Baritone in the libraries directory ``/libraries`` is a neat directory in your Minecraft Installation Directory that contains all of the dependencies that are required from the game and some mods. This is where we will be putting baritone. - Locate the ``libraries`` folder, it should be in the Minecraft Installation Directory - Create 3 new subdirectories starting from ``libraries`` - ``cabaletta`` - ``baritone`` - ``X.Y.Z`` - Copy the build of Baritone that was acquired earlier, and place it into the ``X.Y.Z`` folder - The full path should look like ``/libraries/cabaletta/baritone/X.Y.Z/baritone-X.Y.Z.jar`` ## Modifying the Impact Profile JSON to run baritone The final step is "registering" the Baritone library with Impact, so that it loads on launch. - Ensure your Minecraft launcher is closed - Navigate back to the Minecraft Installation Directory - Find the ``versions`` directory, and open in - In here there should be a ``1.12.2-Impact_4.3`` folder. - If you don't have any Impact folder or have a version older than 4.3, you can download Impact here. - Open the folder and inside there should be a file called ``1.12.2-Impact_4.3.json`` - Open the JSON file with a text editor that supports your system's line endings - For example, Notepad on Windows likely will NOT work for this. You should instead use a Text Editor like Notepad++ if you're on Windows. (For other systems, I'm not sure what would work the best so you may have to do some research.) - Find the ``libraries`` array in the JSON. It should look something like this. ``` "libraries": [ { "name": "net.minecraft:launchwrapper:1.12" }, { "name": "com.github.ImpactDevelopment:Impact:4.3-1.12.2", "url": "https://impactdevelopment.github.io/maven/" }, { "name": "com.github.ImpactDeveloment:ClientAPI:3.0.2", "url": "https://impactdevelopment.github.io/maven/" }, ... ``` - Create a new object in the array, between the ``Impact`` and ``ClientAPI`` dependencies preferably. ``` { "name": "cabaletta:baritone:X.Y.Z" }, ``` - Now find the ``"minecraftArguments": "..."`` text near the top. - At the very end of the quotes where it says ``--tweakClass clientapi.load.ClientTweaker"``, add on the following so it looks like: - ``--tweakClass clientapi.load.ClientTweaker --tweakClass baritone.launch.BaritoneTweakerOptifine"`` - If you didn't close your launcher for this step, restart it now. - You can now launch Impact 4.3 as normal, and Baritone should start up ## How to use Baritone Instructions on how to use Baritone are limited, and you may have to read a little bit of code (Really nothing much just plain English), you can view that here.