/* * This file is part of Baritone. * * Baritone is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Baritone is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Baritone. If not, see . */ package baritone.utils; import net.minecraft.util.math.RayTraceResult; import net.minecraft.util.math.Vec3d; import static baritone.behavior.LookBehaviorUtils.calcVec3dFromRotation; /** * @author Brady * @since 8/25/2018 */ public final class RayTraceUtils implements Helper { private RayTraceUtils() {} public static RayTraceResult simulateRayTrace(float yaw, float pitch) { RayTraceResult oldTrace = mc.objectMouseOver; float oldYaw = mc.player.rotationYaw; float oldPitch = mc.player.rotationPitch; mc.player.rotationYaw = yaw; mc.player.rotationPitch = pitch; mc.entityRenderer.getMouseOver(1.0F); RayTraceResult result = mc.objectMouseOver; mc.objectMouseOver = oldTrace; mc.player.rotationYaw = oldYaw; mc.player.rotationPitch = oldPitch; return result; } public static RayTraceResult rayTraceTowards(Rotation rotation) { double blockReachDistance = mc.playerController.getBlockReachDistance(); Vec3d start = mc.player.getPositionEyes(1.0F); Vec3d direction = calcVec3dFromRotation(rotation); Vec3d end = start.add( direction.x * blockReachDistance, direction.y * blockReachDistance, direction.z * blockReachDistance ); return mc.world.rayTraceBlocks(start, end, false, false, true); } }