/* * This file is part of Baritone. * * Baritone is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Baritone is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Baritone. If not, see . */ package baritone.pathing.calc; import baritone.Baritone; import baritone.cache.CachedWorld; import baritone.cache.WorldProvider; import baritone.pathing.calc.openset.BinaryHeapOpenSet; import baritone.pathing.goals.Goal; import baritone.pathing.movement.ActionCosts; import baritone.pathing.movement.CalculationContext; import baritone.pathing.movement.Movement; import baritone.pathing.movement.MovementHelper; import baritone.pathing.movement.movements.*; import baritone.pathing.path.IPath; import baritone.utils.BlockStateInterface; import baritone.utils.Helper; import baritone.utils.pathing.BetterBlockPos; import net.minecraft.client.Minecraft; import net.minecraft.client.multiplayer.ChunkProviderClient; import net.minecraft.util.EnumFacing; import net.minecraft.util.math.BlockPos; import java.util.Collection; import java.util.HashSet; import java.util.Optional; import java.util.Random; /** * The actual A* pathfinding * * @author leijurv */ public class AStarPathFinder extends AbstractNodeCostSearch implements Helper { private final Optional> favoredPositions; private final Random random = new Random(); public AStarPathFinder(BlockPos start, Goal goal, Optional> favoredPositions) { super(start, goal); this.favoredPositions = favoredPositions.map(HashSet::new); // <-- okay this is epic } @Override protected Optional calculate0(long timeout) { startNode = getNodeAtPosition(start); startNode.cost = 0; startNode.combinedCost = startNode.estimatedCostToGoal; BinaryHeapOpenSet openSet = new BinaryHeapOpenSet(); openSet.insert(startNode); startNode.isOpen = true; bestSoFar = new PathNode[COEFFICIENTS.length];//keep track of the best node by the metric of (estimatedCostToGoal + cost / COEFFICIENTS[i]) double[] bestHeuristicSoFar = new double[COEFFICIENTS.length]; for (int i = 0; i < bestHeuristicSoFar.length; i++) { bestHeuristicSoFar[i] = Double.MAX_VALUE; } CalculationContext calcContext = new CalculationContext(); HashSet favored = favoredPositions.orElse(null); currentlyRunning = this; CachedWorld cachedWorld = Optional.ofNullable(WorldProvider.INSTANCE.getCurrentWorld()).map(w -> w.cache).orElse(null); ChunkProviderClient chunkProvider = Minecraft.getMinecraft().world.getChunkProvider(); BlockStateInterface.clearCachedChunk(); long startTime = System.nanoTime() / 1000000L; boolean slowPath = Baritone.settings().slowPath.get(); if (slowPath) { logDebug("slowPath is on, path timeout will be " + Baritone.settings().slowPathTimeoutMS.get() + "ms instead of " + timeout + "ms"); } long timeoutTime = startTime + (slowPath ? Baritone.settings().slowPathTimeoutMS.get() : timeout); //long lastPrintout = 0; int numNodes = 0; int numMovementsConsidered = 0; int numEmptyChunk = 0; boolean favoring = favoredPositions.isPresent(); int pathingMaxChunkBorderFetch = Baritone.settings().pathingMaxChunkBorderFetch.get(); // grab all settings beforehand so that changing settings during pathing doesn't cause a crash or unpredictable behavior double favorCoeff = Baritone.settings().backtrackCostFavoringCoefficient.get(); boolean minimumImprovementRepropagation = Baritone.settings().minimumImprovementRepropagation.get(); while (!openSet.isEmpty() && numEmptyChunk < pathingMaxChunkBorderFetch && System.nanoTime() / 1000000L - timeoutTime < 0 && !cancelRequested) { if (slowPath) { try { Thread.sleep(Baritone.settings().slowPathTimeDelayMS.get()); } catch (InterruptedException ex) { } } PathNode currentNode = openSet.removeLowest(); currentNode.isOpen = false; mostRecentConsidered = currentNode; BetterBlockPos currentNodePos = currentNode.pos; numNodes++; if (goal.isInGoal(currentNodePos)) { currentlyRunning = null; logDebug("Took " + (System.nanoTime() / 1000000L - startTime) + "ms, " + numMovementsConsidered + " movements considered"); return Optional.of(new Path(startNode, currentNode, numNodes, goal)); } Movement[] possibleMovements = getConnectedPositions(currentNodePos, calcContext);//movement that we could take that start at currentNodePos, in random order shuffle(possibleMovements); for (Movement movementToGetToNeighbor : possibleMovements) { if (movementToGetToNeighbor == null) { continue; } BetterBlockPos dest = movementToGetToNeighbor.getDest(); int chunkX = currentNodePos.x >> 4; int chunkZ = currentNodePos.z >> 4; if (dest.x >> 4 != chunkX || dest.z >> 4 != chunkZ) { // only need to check if the destination is a loaded chunk if it's in a different chunk than the start of the movement if (chunkProvider.isChunkGeneratedAt(chunkX, chunkZ)) { // see issue #106 if (cachedWorld == null || !cachedWorld.isCached(dest)) { numEmptyChunk++; continue; } } } // TODO cache cost double actionCost = movementToGetToNeighbor.getCost(calcContext); numMovementsConsidered++; if (actionCost >= ActionCosts.COST_INF) { continue; } if (actionCost <= 0) { throw new IllegalStateException(movementToGetToNeighbor.getClass() + " " + movementToGetToNeighbor + " calculated implausible cost " + actionCost); } if (favoring && favored.contains(dest)) { // see issue #18 actionCost *= favorCoeff; } PathNode neighbor = getNodeAtPosition(dest); double tentativeCost = currentNode.cost + actionCost; if (tentativeCost < neighbor.cost) { if (tentativeCost < 0) { throw new IllegalStateException(movementToGetToNeighbor.getClass() + " " + movementToGetToNeighbor + " overflowed into negative " + actionCost + " " + neighbor.cost + " " + tentativeCost); } double improvementBy = neighbor.cost - tentativeCost; // there are floating point errors caused by random combinations of traverse and diagonal over a flat area // that means that sometimes there's a cost improvement of like 10 ^ -16 // it's not worth the time to update the costs, decrease-key the heap, potentially repropagate, etc if (improvementBy < 0.01 && minimumImprovementRepropagation) { // who cares about a hundredth of a tick? that's half a millisecond for crying out loud! continue; } neighbor.previous = currentNode; neighbor.previousMovement = movementToGetToNeighbor; neighbor.cost = tentativeCost; neighbor.combinedCost = tentativeCost + neighbor.estimatedCostToGoal; if (neighbor.isOpen) { openSet.update(neighbor); } else { neighbor.isOpen = true; openSet.insert(neighbor);//dont double count, dont insert into open set if it's already there } for (int i = 0; i < bestSoFar.length; i++) { double heuristic = neighbor.estimatedCostToGoal + neighbor.cost / COEFFICIENTS[i]; if (heuristic < bestHeuristicSoFar[i]) { if (bestHeuristicSoFar[i] - heuristic < 0.01 && minimumImprovementRepropagation) { continue; } bestHeuristicSoFar[i] = heuristic; bestSoFar[i] = neighbor; } } } } } if (cancelRequested) { currentlyRunning = null; return Optional.empty(); } System.out.println(numMovementsConsidered + " movements considered"); System.out.println("Open set size: " + openSet.size()); System.out.println((int) (numNodes * 1.0 / ((System.nanoTime() / 1000000L - startTime) / 1000F)) + " nodes per second"); double bestDist = 0; for (int i = 0; i < bestSoFar.length; i++) { if (bestSoFar[i] == null) { continue; } double dist = getDistFromStartSq(bestSoFar[i]); if (dist > bestDist) { bestDist = dist; } if (dist > MIN_DIST_PATH * MIN_DIST_PATH) { // square the comparison since distFromStartSq is squared logDebug("Took " + (System.nanoTime() / 1000000L - startTime) + "ms, A* cost coefficient " + COEFFICIENTS[i] + ", " + numMovementsConsidered + " movements considered"); if (COEFFICIENTS[i] >= 3) { System.out.println("Warning: cost coefficient is greater than three! Probably means that"); System.out.println("the path I found is pretty terrible (like sneak-bridging for dozens of blocks)"); System.out.println("But I'm going to do it anyway, because yolo"); } System.out.println("Path goes for " + Math.sqrt(dist) + " blocks"); currentlyRunning = null; return Optional.of(new Path(startNode, bestSoFar[i], numNodes, goal)); } } logDebug("Even with a cost coefficient of " + COEFFICIENTS[COEFFICIENTS.length - 1] + ", I couldn't get more than " + Math.sqrt(bestDist) + " blocks"); logDebug("No path found =("); currentlyRunning = null; return Optional.empty(); } public static Movement[] getConnectedPositions(BetterBlockPos pos, CalculationContext calcContext) { int x = pos.x; int y = pos.y; int z = pos.z; BetterBlockPos east = new BetterBlockPos(x + 1, y, z); BetterBlockPos west = new BetterBlockPos(x - 1, y, z); BetterBlockPos south = new BetterBlockPos(x, y, z + 1); BetterBlockPos north = new BetterBlockPos(x, y, z - 1); return new Movement[]{ new MovementDownward(pos, new BetterBlockPos(x, y - 1, z)), new MovementPillar(pos, new BetterBlockPos(x, y + 1, z)), new MovementTraverse(pos, east), new MovementTraverse(pos, west), new MovementTraverse(pos, north), new MovementTraverse(pos, south), new MovementAscend(pos, new BetterBlockPos(x + 1, y + 1, z)), new MovementAscend(pos, new BetterBlockPos(x - 1, y + 1, z)), new MovementAscend(pos, new BetterBlockPos(x, y + 1, z + 1)), new MovementAscend(pos, new BetterBlockPos(x, y + 1, z - 1)), MovementHelper.generateMovementFallOrDescend(pos, east, calcContext), MovementHelper.generateMovementFallOrDescend(pos, west, calcContext), MovementHelper.generateMovementFallOrDescend(pos, north, calcContext), MovementHelper.generateMovementFallOrDescend(pos, south, calcContext), new MovementDiagonal(pos, EnumFacing.NORTH, EnumFacing.EAST), new MovementDiagonal(pos, EnumFacing.NORTH, EnumFacing.WEST), new MovementDiagonal(pos, EnumFacing.SOUTH, EnumFacing.EAST), new MovementDiagonal(pos, EnumFacing.SOUTH, EnumFacing.WEST), MovementParkour.generate(pos, EnumFacing.EAST, calcContext), MovementParkour.generate(pos, EnumFacing.WEST, calcContext), MovementParkour.generate(pos, EnumFacing.NORTH, calcContext), MovementParkour.generate(pos, EnumFacing.SOUTH, calcContext), }; } private void shuffle(T[] list) { int len = list.length; for (int i = 0; i < len; i++) { int j = random.nextInt(len); T t = list[j]; list[j] = list[i]; list[i] = t; } } }