/* * This file is part of Baritone. * * Baritone is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Baritone is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Baritone. If not, see . */ package baritone.launch.mixins; import baritone.Baritone; import baritone.api.event.events.ChatEvent; import baritone.api.event.events.PlayerUpdateEvent; import baritone.api.event.events.type.EventState; import net.minecraft.client.entity.EntityPlayerSP; import org.spongepowered.asm.mixin.Mixin; import org.spongepowered.asm.mixin.injection.At; import org.spongepowered.asm.mixin.injection.Inject; import org.spongepowered.asm.mixin.injection.callback.CallbackInfo; /** * @author Brady * @since 8/1/2018 5:06 PM */ @Mixin(EntityPlayerSP.class) public class MixinEntityPlayerSP { @Inject( method = "sendChatMessage", at = @At("HEAD"), cancellable = true ) private void sendChatMessage(String msg, CallbackInfo ci) { ChatEvent event = new ChatEvent(msg); Baritone.INSTANCE.getGameEventHandler().onSendChatMessage(event); if (event.isCancelled()) { ci.cancel(); } } @Inject( method = "onUpdate", at = @At( value = "INVOKE", target = "net/minecraft/client/entity/EntityPlayerSP.isRiding()Z", shift = At.Shift.BY, by = -3 ) ) private void onPreUpdate(CallbackInfo ci) { Baritone.INSTANCE.getGameEventHandler().onPlayerUpdate(new PlayerUpdateEvent(EventState.PRE)); } @Inject( method = "onUpdate", at = @At( value = "INVOKE", target = "net/minecraft/client/entity/EntityPlayerSP.onUpdateWalkingPlayer()V", shift = At.Shift.BY, by = 2 ) ) private void onPostUpdate(CallbackInfo ci) { Baritone.INSTANCE.getGameEventHandler().onPlayerUpdate(new PlayerUpdateEvent(EventState.POST)); } }