/* * This file is part of Baritone. * * Baritone is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Baritone is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Baritone. If not, see . */ package baritone.api.utils; import net.minecraft.entity.Entity; import net.minecraft.util.math.RayTraceResult; import net.minecraft.util.math.Vec3d; /** * @author Brady * @since 8/25/2018 */ public final class RayTraceUtils { private RayTraceUtils() {} /** * Performs a block raytrace with the specified rotations. This should only be used when * any entity collisions can be ignored, because this method will not recognize if an * entity is in the way or not. The local player's block reach distance will be used. * * @param entity The entity representing the raytrace source * @param rotation The rotation to raytrace towards * @param blockReachDistance The block reach distance of the entity * @return The calculated raytrace result */ public static RayTraceResult rayTraceTowards(Entity entity, Rotation rotation, double blockReachDistance) { Vec3d start = entity.getPositionEyes(1.0F); Vec3d direction = RotationUtils.calcVec3dFromRotation(rotation); Vec3d end = start.add( direction.x * blockReachDistance, direction.y * blockReachDistance, direction.z * blockReachDistance ); return entity.world.rayTraceBlocks(start, end, false, false, true); } }