/* * This file is part of Baritone. * * Baritone is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Baritone is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Baritone. If not, see . */ package baritone.utils.schematic; import baritone.api.schematic.ISchematic; import baritone.api.schematic.MaskSchematic; import baritone.api.selection.ISelection; import net.minecraft.core.Direction; import net.minecraft.core.Vec3i; import net.minecraft.world.level.block.state.BlockState; import java.util.stream.Stream; public class SelectionSchematic extends MaskSchematic { private final ISelection[] selections; public SelectionSchematic(ISchematic schematic, Vec3i origin, ISelection[] selections) { super(schematic); this.selections = Stream.of(selections).map( sel -> sel .shift(Direction.WEST, origin.getX()) .shift(Direction.DOWN, origin.getY()) .shift(Direction.NORTH, origin.getZ())) .toArray(ISelection[]::new); } @Override protected boolean partOfMask(int x, int y, int z, BlockState currentState) { for (ISelection selection : selections) { if (x >= selection.min().x && y >= selection.min().y && z >= selection.min().z && x <= selection.max().x && y <= selection.max().y && z <= selection.max().z) { return true; } } return false; } }