/* * This file is part of Baritone. * * Baritone is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Baritone is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Baritone. If not, see . */ package baritone.utils; import baritone.api.utils.input.Input; import net.minecraft.util.MovementInput; public class PlayerMovementInput extends MovementInput { private final InputOverrideHandler handler; PlayerMovementInput(InputOverrideHandler handler) { this.handler = handler; } public void updatePlayerMoveState() { this.moveStrafe = 0.0F; this.moveForward = 0.0F; jump = handler.isInputForcedDown(Input.JUMP); // oppa gangnam style if (this.forwardKeyDown = handler.isInputForcedDown(Input.MOVE_FORWARD)) { this.moveForward++; } if (this.backKeyDown = handler.isInputForcedDown(Input.MOVE_BACK)) { this.moveForward--; } if (this.leftKeyDown = handler.isInputForcedDown(Input.MOVE_LEFT)) { this.moveStrafe++; } if (this.rightKeyDown = handler.isInputForcedDown(Input.MOVE_RIGHT)) { this.moveStrafe--; } if (this.sneak = handler.isInputForcedDown(Input.SNEAK)) { this.moveStrafe *= 0.3D; this.moveForward *= 0.3D; } } }