Brady
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5126ec9c36
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interp double
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2023-06-28 17:49:33 -05:00 |
Brady
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d640ebb02d
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Reliability improvements
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2023-06-28 17:47:01 -05:00 |
Brady
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0bb6f1b094
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Invalidate `pendingSolution`
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2023-06-28 01:05:22 -05:00 |
Brady
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bb39fea415
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Considerations
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2023-06-28 01:04:08 -05:00 |
Brady
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7a61ab8137
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We need event priorities.
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2023-06-28 00:58:51 -05:00 |
Brady
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7861860187
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Clarify
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2023-06-28 00:48:28 -05:00 |
Brady
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70166f385d
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That should be in the other tick method
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2023-06-28 00:47:20 -05:00 |
Brady
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03ee30bca9
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Call elytra `tick()` from the process
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2023-06-28 00:46:14 -05:00 |
Brady
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c48de32860
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`PitchResult`
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2023-06-27 16:31:08 -05:00 |
Brady
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3b31387092
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Render simulation line from player pos
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2023-06-27 13:02:01 -05:00 |
Brady
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ff12832a21
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whoops
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2023-06-27 12:30:41 -05:00 |
Brady
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4ccaf681c5
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Somewhat functional `elytraAutoJump`, but mostly scuffed
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2023-06-27 02:54:53 -05:00 |
Brady
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02fc62f1c4
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Stop simulation when goal reached
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2023-06-26 18:37:06 -05:00 |
Brady
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04a5a1a620
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Replace `bool firework` with `ticksBoosted` in `solvePitch`
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2023-06-26 16:58:29 -05:00 |
Brady
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3e94cac567
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clarity
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2023-06-26 16:25:21 -05:00 |
Brady
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452b2c278b
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Fix `renderElytraSimulation`
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2023-06-26 16:21:15 -05:00 |
Brady
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db0bfbe722
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Move elytra simulation into new method
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2023-06-26 16:12:56 -05:00 |
Brady
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f0148a625e
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Move `steps` into `solvePitch`
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2023-06-26 16:04:05 -05:00 |
Brady
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0b5a310f18
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Move firework boost calculation into `solvePitch`
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2023-06-26 15:35:40 -05:00 |
Brady
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c18715b8d7
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Reset `minimumBoostTicks` to 0 earlier
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2023-06-26 14:00:38 -05:00 |
Brady
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d244a39040
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Make `MixinEntityLivingBase` extend `MixinEntity`
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2023-06-26 13:57:24 -05:00 |
Brady
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0981114b78
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Create `FireworkBoost` class for additional boost context
Also initialize `boostedEntity` in `EntityFireworkRocket` if `null` since it's lazily initialized in `onUpdate()`
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2023-06-26 13:55:18 -05:00 |
Brady
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9bd0856445
|
lol
|
2023-06-25 15:32:02 -07:00 |
Brady
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9d1addd114
|
Add `smoothLook` setting
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2023-06-25 15:28:06 -07:00 |
Brady
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1902e6c1f3
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Reset `minimumBoostTicks` to 0 when not boosted
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2023-06-24 22:37:21 -07:00 |
Brady
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a1a3d93dc1
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Add `renderElytraSimulation` setting
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2023-06-24 22:27:38 -07:00 |
Brady
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32b7c82650
|
Add `renderHitboxRaytraces` setting
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2023-06-24 22:11:08 -07:00 |
Brady
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615266ed96
|
Replace manual calculation with util method
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2023-06-24 21:57:00 -07:00 |
Brady
|
15f4253b3d
|
Clamp pitch to normal range
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2023-06-24 21:48:44 -07:00 |
Brady
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2ccd464a49
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Utilize aim processor API for correct elytra simulation
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2023-06-24 21:44:08 -07:00 |
Brady
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f2374edd8b
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Merge branch 'master' into elytra
# Conflicts:
# src/launch/java/baritone/launch/mixins/MixinMinecraft.java
# src/main/java/baritone/Baritone.java
# src/main/java/baritone/behavior/LookBehavior.java
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2023-06-23 23:31:43 -07:00 |
leijurv
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24b0bd2edf
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Merge pull request #4019 from ZacSharp/pr/misc/rotation/fixMouseStuck
Fix getting stuck due to impossible rotations
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2023-06-23 21:59:34 -07:00 |
Brady
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f56e0569a2
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Add `minimumBoostTicks`
|
2023-06-23 16:30:10 -07:00 |
Brady
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c10903be69
|
Remove `firstFireworks` from `InventoryBehavior`
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2023-06-23 16:17:59 -07:00 |
ZacSharp
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e3a1ac85cc
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Fix waiting for impossible rotations
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2023-06-23 04:22:35 +02:00 |
leijurv
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1ea071de09
|
Merge pull request #4015 from cabaletta/pr/deterministicLookTarget
API for rotations produced by LookBehavior
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2023-06-22 19:21:02 -07:00 |
Brady
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c9a18caf49
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Register `LookBehavior` first
Since there's no event priority system, this is necessary to ensure anything else listening to the PRE `TickEvent` can accurately simulate rotations.
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2023-06-22 20:38:00 -05:00 |
Brady
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bfae100cb9
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Create `ITickableAimProcessor`
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2023-06-22 20:35:22 -05:00 |
Brady
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878a32228a
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Add avoidance setting
|
2023-06-22 18:22:40 -05:00 |
Brady
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bce2c74a8e
|
NO MORE CONCUSSIONS!
|
2023-06-22 18:07:11 -05:00 |
Brady
|
90434b3178
|
A bit more flexibility
|
2023-06-22 12:54:30 -05:00 |
Brady
|
9cf5538058
|
Improve stepper collision detection
|
2023-06-22 12:50:06 -05:00 |
Brady
|
f4a99253f4
|
Prevent head bonks
|
2023-06-22 12:08:30 -05:00 |
Brady
|
b366b1b1d1
|
Fix other null checks
|
2023-06-22 11:40:45 -05:00 |
Brady Hahn
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a90e720956
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Merge pull request #4017 from babbaj/elytra
simplify null check
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2023-06-22 11:40:08 -05:00 |
Babbaj
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535fd17a42
|
simplify null check
|
2023-06-22 08:30:25 -04:00 |
Brady
|
47dc0f9b94
|
Add missing exception null check to async completed callback
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2023-06-21 21:30:04 -05:00 |
Brady
|
4776fa1876
|
Don't update `playerNear` on an empty path
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2023-06-21 21:19:12 -05:00 |
leijurv
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b0ebbf4dfb
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Merge pull request #4007 from ZacSharp/pr/schematics/mask/fixBinaryOperatorMaskOOB
Don't call `partOfMask` out of bounds in `BinaryOperatorMask`
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2023-06-21 18:53:58 -07:00 |
leijurv
|
9d12a4ba3d
|
Merge pull request #4008 from ZacSharp/pr/pathing/goals/implHashCode
Implement `hashCode` for goals
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2023-06-21 18:53:36 -07:00 |