Commit Graph

558 Commits

Author SHA1 Message Date
ZacSharp 327fbc868e
Merge branch '1.16.5' into 1.17.1 2023-01-29 01:25:17 +01:00
ZacSharp d3e0da7c5e
Merge branch '1.15.2' into 1.16.5 2023-01-27 22:36:53 +01:00
ZacSharp 38fbc127e6
Merge branch '1.14.4' into 1.15.2 2023-01-27 22:34:12 +01:00
ZacSharp 25ef38aaf2
Merge branch '1.13.2' into 1.14.4 2023-01-27 22:30:51 +01:00
ZacSharp d05d5fd98e
Merge branch 'master' into 1.13.2 2023-01-27 22:20:20 +01:00
Leijurv d6d9af65fb
reformat 2023-01-15 01:04:15 -08:00
Leijurv a3f70e7977
add fullypassable to precomputeddata 2023-01-15 00:56:30 -08:00
leijurv 85c21fa8e3
add comment 2023-01-12 14:52:38 -08:00
leijurv bc8c823045
Merge pull request #3775 from ZacSharp/pr/frostwalker
Allow pathing to use frostwalker
2023-01-12 14:51:35 -08:00
ZacSharp c39b6c3fe7
Don't grab state if we don't need it 2023-01-12 21:39:55 +01:00
leijurv 778628da30
Merge pull request #3789 from Argentoz/patch-1
Fix world border check
2023-01-12 12:03:00 -08:00
leijurv fba3828479
Merge pull request #3735 from ZacSharp/pr/breakNextToLava
Allow breaking next to some liquids
2023-01-12 10:08:09 -08:00
Argentoz c8dd4f26f7
Fix :)
WTF
2023-01-12 15:02:54 +03:00
ZacSharp de5f6d5fce
Apply suggested reordering 2023-01-11 23:56:52 +01:00
ZacSharp 0e1fee352f
Merge branch '1.15.2' into 1.16.5 2023-01-10 01:40:36 +01:00
ZacSharp 1136494fc6
Merge branch '1.14.4' into 1.15.2 2023-01-10 01:35:22 +01:00
ZacSharp 9b3e5cb444
Merge branch '1.13.2' into 1.14.4 2023-01-10 01:26:48 +01:00
ZacSharp b51b78f4e4
Merge branch 'master' into 1.13.2 2023-01-06 01:47:30 +01:00
ZacSharp f76283ebfe
Remove unused imports 2023-01-03 00:50:56 +01:00
ZacSharp e59bf9ab97
Grab block only once 2022-12-30 16:09:45 +01:00
ZacSharp b2f66241d5
Merge remote-tracking branch 'upstream/master' into pr/frostwalker 2022-12-30 15:57:17 +01:00
ZacSharp eabd1150b0
Allow breaking next to some liquids 2022-11-22 15:15:33 +01:00
ZacSharp 5a8adc5344
Merge branch '1.16.5' into 1.17.1 2022-10-06 20:43:01 +02:00
ZacSharp fb814e912d
Don't try parkouring out of water 2022-09-30 23:59:49 +02:00
ZacSharp 43ee86b4fe
Don't try backplacing against water under carpet/lilypad 2022-09-30 22:41:09 +02:00
ZacSharp eb697b7a17
Fix costs when assumeWalkOnWater stops us from relying on frostWalker 2022-09-30 22:40:23 +02:00
ZacSharp 3da5bbd267
Don't pillar from carpet/lilypad on water 2022-09-30 22:38:21 +02:00
ZacSharp c14be17e53
Move this to a helper method and add missing cases 2022-09-30 22:27:32 +02:00
ZacSharp 45c0b38156
Fix jumping from packplaced blocks on water
Not having frostwalker means that we must have replaced the water with a throwaway, not that we are standing on water
2022-09-30 18:04:34 +02:00
ZacSharp 96ba589d4d
Fix yet another cave air bug 2022-09-17 01:56:23 +02:00
ZacSharp 9ffe4f2c25
Fix parkour with frostwalker with/without throwaways
* Placing throwaways with allowPlace disabled
* Failing without throwaways
2022-09-01 13:14:33 +02:00
ZacSharp af95f77134
Fix OOB and check for direction and include parkour 2022-09-01 13:14:24 +02:00
ZacSharp 78f1c45e13
Don't overshoot descends before using frostwalker 2022-08-31 23:39:09 +02:00
ZacSharp 96ba96ca69
Fix some more edge cases 2022-08-29 18:47:54 +02:00
ZacSharp da998eb469
Complete frostwalker usage 2022-08-29 16:59:01 +02:00
ZacSharp e75a4b95cc
Mostly working usage of frostwalker
* Sometimes overshoots Descend-Traverse chains onto water
* Unwanted interactions with assumeWalkOnWater
2022-08-29 12:53:02 +02:00
Leijurv 80a4757242
baritone complies faster if the files are less bytes 2022-07-15 01:36:01 -07:00
Leijurv 658048ff2d
fix snow and tweak others 2022-07-14 22:11:13 -07:00
Leijurv 2d1b81dc20
vastly increase cuteness by removing the optional boolean 2022-07-14 22:00:18 -07:00
Leijurv ee16eb7fde
funnier this way 2022-07-14 21:47:18 -07:00
Leijurv 5c9aeab6b4
add cmt 2022-07-14 21:44:42 -07:00
Leijurv 5c7cae9ab0
fix literally wrong comment that did not match subsequent code 2022-07-14 21:43:14 -07:00
Leijurv 93fa6cf875
introduce MAYBE and fix more allocation cases 2022-07-14 21:42:38 -07:00
Leijurv 5b7bee977b
also don't construct an optional for slabs 2022-07-14 21:38:38 -07:00
Leijurv 8018dac396
fix default case that instantiated an optional for non stairs 2022-07-14 21:38:02 -07:00
Leijurv 85ab317c6c
simplify, remove setting changed event, always construct new precomputeddata 2022-07-14 21:35:30 -07:00
scorbett123 6b0fb1721b These should be all the suggested changes for the caching of can walk through block states 2022-07-14 17:18:02 +01:00
scorbett123 8d480cefb9 Switch to throwable and readd check for glass / stained glass 2022-07-06 14:45:54 +01:00
scorbett123 3e7f9039c4 Don't construct new optionals in movement helper 2022-07-06 14:38:33 +01:00
scorbett123 868c023dbd Fix a couple of things I missed 2022-06-08 14:20:25 +01:00