diff --git a/src/main/java/baritone/behavior/ElytraBehavior.java b/src/main/java/baritone/behavior/ElytraBehavior.java index d7082074e..ab403aa80 100644 --- a/src/main/java/baritone/behavior/ElytraBehavior.java +++ b/src/main/java/baritone/behavior/ElytraBehavior.java @@ -523,9 +523,6 @@ public final class ElytraBehavior extends Behavior implements IElytraBehavior, H // changed. Updating it now will avoid unnecessary recalculation on the main thread. this.pathManager.updatePlayerNear(); - // TODO: If we used a firework at the end of the last tick, then it's worth it to solve with the assumption - // that we'll be boosted next tick (if our ping to the server is less than 50ms) since a recalc won't - // be needed on the main thread. final SolverContext context = this.new SolverContext(true); this.solver = CompletableFuture.supplyAsync(() -> this.solveAngles(context)); this.solveNextTick = false;