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Prevent flying capabilities when pathing, fixes #130

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Brady 2018-09-11 17:37:26 -05:00
parent ff2714b15f
commit e6c574063e
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2 changed files with 2 additions and 0 deletions

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@ -196,6 +196,7 @@ public class PathingBehavior extends Behavior {
next = null;
Baritone.INSTANCE.getInputOverrideHandler().clearAllKeys();
AbstractNodeCostSearch.getCurrentlyRunning().ifPresent(AbstractNodeCostSearch::cancel);
mc.playerController.setPlayerCapabilities(mc.player);
}
/**

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@ -236,6 +236,7 @@ public class PathExecutor implements Helper {
Baritone.INSTANCE.getInputOverrideHandler().clearAllKeys();
return true;
}
player().capabilities.allowFlying = false;
MovementState.MovementStatus movementStatus = movement.update();
if (movementStatus == UNREACHABLE || movementStatus == FAILED) {
logDebug("Movement returns status " + movementStatus);