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Tweak hitbox constraints
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@ -486,7 +486,7 @@ public final class ElytraBehavior extends Behavior implements IElytraBehavior, H
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// 1.0 -> 0.25 -> none
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final Double growth = relaxation == 2 ? null
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: relaxation == 0 ? 1.0d : 0.25d;
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: relaxation == 0 ? 0.5d : 0.25d;
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if (this.isHitboxClear(start, dest, growth, isInLava)) {
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// Yaw is trivial, just calculate the rotation required to face the destination
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