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https://github.com/cabaletta/baritone
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i am an idiot 2: electric boogaloo
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@ -52,15 +52,14 @@ public interface MovementHelper extends ActionCosts, Helper {
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int x = pos.getX();
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int y = pos.getY();
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int z = pos.getZ();
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Block below = BlockStateInterface.get(x, y - 1, z).getBlock();
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return b == Blocks.ICE // ice becomes water, and water can mess up the path
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|| b instanceof BlockSilverfish // obvious reasons
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// call BlockStateInterface.get directly with x,y,z. no need to make 5 new BlockPos for no reason
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|| BlockStateInterface.get(x, y + 1, z) instanceof BlockLiquid//don't break anything touching liquid on any side
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|| BlockStateInterface.get(x + 1, y, z) instanceof BlockLiquid
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|| BlockStateInterface.get(x - 1, y, z) instanceof BlockLiquid
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|| BlockStateInterface.get(x, y, z + 1) instanceof BlockLiquid
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|| BlockStateInterface.get(x, y, z - 1) instanceof BlockLiquid;
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|| BlockStateInterface.get(x, y + 1, z).getBlock() instanceof BlockLiquid//don't break anything touching liquid on any side
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|| BlockStateInterface.get(x + 1, y, z).getBlock() instanceof BlockLiquid
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|| BlockStateInterface.get(x - 1, y, z).getBlock() instanceof BlockLiquid
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|| BlockStateInterface.get(x, y, z + 1).getBlock() instanceof BlockLiquid
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|| BlockStateInterface.get(x, y, z - 1).getBlock() instanceof BlockLiquid;
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}
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/**
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@ -314,6 +314,9 @@ public class ExampleBaritoneControl extends Behavior {
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if (msg.toLowerCase().equals("costs")) {
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Movement[] movements = AStarPathFinder.getConnectedPositions(new BetterBlockPos(playerFeet()), new CalculationContext());
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List<Movement> moves = new ArrayList<>(Arrays.asList(movements));
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while (moves.contains(null)) {
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moves.remove(null);
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}
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moves.sort(Comparator.comparingDouble(movement -> movement.getCost(new CalculationContext())));
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for (Movement move : moves) {
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String[] parts = move.getClass().toString().split("\\.");
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