Merge branch 'master' into 1.13.2

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Leijurv 2019-04-09 18:17:53 -07:00
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8 changed files with 63 additions and 42 deletions

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@ -13,11 +13,10 @@
![Code size](https://img.shields.io/github/languages/code-size/cabaletta/baritone.svg)
![GitHub repo size](https://img.shields.io/github/repo-size/cabaletta/baritone.svg)
![](https://tokei.rs/b1/github/cabaletta/baritone?category=code)
![](https://tokei.rs/b1/github/cabaletta/baritone?category=files)
[![Minecraft](https://img.shields.io/badge/MC-1.13.2-brightgreen.svg)](https://minecraft.gamepedia.com/1.13.2)
[![GitHub contributors](https://img.shields.io/github/contributors/cabaletta/baritone.svg)](https://github.com/cabaletta/baritone/graphs/contributors/)
[![GitHub commits](https://img.shields.io/github/commits-since/cabaletta/baritone/v1.0.0.svg)](https://github.com/cabaletta/baritone/commit/)
[![Impact integration](https://img.shields.io/badge/Impact%20integration-v1.2.3-brightgreen.svg)](https://impactdevelopment.github.io/)
[![Impact integration](https://img.shields.io/badge/Impact%20integration-v1.2.5%20/%20v1.3.0-brightgreen.svg)](https://impactdevelopment.github.io/)
[![WWE integration](https://img.shields.io/badge/WWE%20%22integration%22-master%3F-green.svg)](https://wweclient.com/)
[![KAMI integration](https://img.shields.io/badge/KAMI%20integration-v1.0.0-red.svg)](https://github.com/zeroeightysix/KAMI/)
[![Future integration](https://img.shields.io/badge/Future%20integration-Soon™%3F%3F%3F-red.svg)](https://futureclient.net/)
@ -32,7 +31,7 @@ Baritone is the pathfinding system used in [Impact](https://impactdevelopment.gi
This project is an updated version of [MineBot](https://github.com/leijurv/MineBot/),
the original version of the bot for Minecraft 1.8.9, rebuilt for 1.12.2. Baritone focuses on reliability and particularly performance (it's over [30x faster](https://github.com/cabaletta/baritone/pull/180#issuecomment-423822928) than MineBot at calculating paths).
Have committed at least once a day for the last 7 months =D 🦀
Have committed at least once a day for the last 8 months =D 🦀
1Leijurv3DWTrGAfmmiTphjhXLvQiHg7K2

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@ -1,7 +1,7 @@
# Installation
## Prebuilt official releases
These releases are not always completely up to date with latest features, and are only released from `master`. (so if you want `builder` branch for example, you'll have to build it yourself)
These releases are not always completely up to date with latest features, and are only released from `master`. (so if you want `backfill-2` branch for example, you'll have to build it yourself)
Link to the releases page: [Releases](https://github.com/cabaletta/baritone/releases)

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@ -58,7 +58,9 @@ public final class Settings {
/**
* It doesn't actually take twenty ticks to place a block, this cost is so high
* because we want to generally conserve blocks which might be limited
* because we want to generally conserve blocks which might be limited.
* <p>
* Decrease to make Baritone more often consider paths that would require placing blocks
*/
public final Setting<Double> blockPlacementPenalty = new Setting<>(20D);
@ -91,6 +93,11 @@ public final class Settings {
*/
public final Setting<Boolean> assumeWalkOnWater = new Setting<>(false);
/**
* If you have Fire Resistance and Jesus then I guess you could turn this on lol
*/
public final Setting<Boolean> assumeWalkOnLava = new Setting<>(false);
/**
* Assume step functionality; don't jump on an Ascend.
*/
@ -108,7 +115,7 @@ public final class Settings {
/**
* If true, parkour is allowed to make jumps when standing on blocks at the maximum height, so player feet is y=256
* <p>
* Defaults to false because this fails on constantiam
* Defaults to false because this fails on constantiam. Please let me know if this is ever disabled. Please.
*/
public final Setting<Boolean> allowJumpAt256 = new Setting<>(false);
@ -431,6 +438,11 @@ public final class Settings {
*/
public final Setting<Boolean> renderGoal = new Setting<>(true);
/**
* Render selection boxes
*/
public final Setting<Boolean> renderSelectionBoxes = new Setting<>(true);
/**
* Ignore depth when rendering the goal
*/

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@ -300,6 +300,9 @@ public interface MovementHelper extends ActionCosts, Helper {
// if assumeWalkOnWater is off, we can only walk on water if there is water above it
return isWater(upState) ^ Baritone.settings().assumeWalkOnWater.value;
}
if (Baritone.settings().assumeWalkOnLava.value && isLava(state) && !isFlowing(x, y, z, state, bsi)) {
return true;
}
if (block == Blocks.GLASS || block instanceof BlockStainedGlass) {
return true;
}

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@ -60,15 +60,16 @@ import static baritone.api.pathing.movement.ActionCosts.COST_INF;
public class BuilderProcess extends BaritoneProcessHelper implements IBuilderProcess {
public BuilderProcess(Baritone baritone) {
super(baritone);
}
private HashSet<BetterBlockPos> incorrectPositions;
private String name;
private ISchematic schematic;
private Vec3i origin;
private int ticks;
private boolean paused;
public BuilderProcess(Baritone baritone) {
super(baritone);
}
public boolean build(String schematicFile, BlockPos origin) {
File file = new File(new File(Minecraft.getInstance().gameDir, "schematics"), schematicFile);
@ -81,6 +82,11 @@ public class BuilderProcess extends BaritoneProcessHelper implements IBuilderPro
this.name = name;
this.schematic = schematic;
this.origin = origin;
this.paused = false;
}
public void resume() {
paused = false;
}
@Override
@ -158,10 +164,10 @@ public class BuilderProcess extends BaritoneProcessHelper implements IBuilderPro
}
public class Placement {
final int hotbarSelection;
final BlockPos placeAgainst;
final EnumFacing side;
final Rotation rot;
private final int hotbarSelection;
private final BlockPos placeAgainst;
private final EnumFacing side;
private final Rotation rot;
public Placement(int hotbarSelection, BlockPos placeAgainst, EnumFacing side, Rotation rot) {
this.hotbarSelection = hotbarSelection;
@ -287,20 +293,16 @@ public class BuilderProcess extends BaritoneProcessHelper implements IBuilderPro
double z = side.getZOffset() == 0 ? 0.5 : (1 + side.getZOffset()) / 2D;
return new Vec3d[]{new Vec3d(x, 0.25, z), new Vec3d(x, 0.75, z)};
default: // null
throw new NullPointerException();
throw new IllegalStateException();
}
}
@Override
public PathingCommand onTick(boolean calcFailed, boolean isSafeToCancel) {
// TODO somehow tell inventorybehavior what we'd like to have on the hotbar
// perhaps take the 16 closest positions in incorrectPositions to ctx.playerFeet that aren't desired to be air, and then snag the top 4 most common block states, then request those on the hotbar
// this will work as is, but it'll be trashy
// need to iterate over incorrectPositions and see which ones we can "correct" from our current standing position
baritone.getInputOverrideHandler().clearAllKeys();
if (paused) {
return new PathingCommand(null, PathingCommandType.REQUEST_PAUSE);
}
BuilderCalculationContext bcc = new BuilderCalculationContext();
if (!recalc(bcc)) {
logDirect("Done building");
@ -377,9 +379,9 @@ public class BuilderProcess extends BaritoneProcessHelper implements IBuilderPro
if (goal == null) {
goal = assemble(bcc, approxPlacable); // we're far away, so assume that we have our whole inventory to recalculate placable properly
if (goal == null) {
logDirect("Unable to do it =(");
onLostControl();
return null;
logDirect("Unable to do it. Pausing. resume to resume, cancel to cancel");
paused = true;
return new PathingCommand(null, PathingCommandType.REQUEST_PAUSE);
}
}
return new PathingCommandContext(goal, PathingCommandType.FORCE_REVALIDATE_GOAL_AND_PATH, bcc);
@ -435,10 +437,8 @@ public class BuilderProcess extends BaritoneProcessHelper implements IBuilderPro
for (int y = 0; y < schematic.heightY(); y++) {
for (int z = 0; z < schematic.lengthZ(); z++) {
for (int x = 0; x < schematic.widthX(); x++) {
if (schematic.inSchematic(x, y, z)) {
if (!valid(bcc.bsi.get0(x + origin.getX(), y + origin.getY(), z + origin.getZ()), schematic.desiredState(x, y, z))) {
incorrectPositions.add(new BetterBlockPos(x + origin.getX(), y + origin.getY(), z + origin.getZ()));
}
if (schematic.inSchematic(x, y, z) && !valid(bcc.bsi.get0(x + origin.getX(), y + origin.getY(), z + origin.getZ()), schematic.desiredState(x, y, z))) {
incorrectPositions.add(new BetterBlockPos(x + origin.getX(), y + origin.getY(), z + origin.getZ()));
}
}
}
@ -516,7 +516,7 @@ public class BuilderProcess extends BaritoneProcessHelper implements IBuilderPro
}
public static class GoalAdjacent extends GoalGetToBlock {
boolean allowSameLevel;
private boolean allowSameLevel;
public GoalAdjacent(BlockPos pos, boolean allowSameLevel) {
super(pos);
@ -558,11 +558,12 @@ public class BuilderProcess extends BaritoneProcessHelper implements IBuilderPro
incorrectPositions = null;
name = null;
schematic = null;
paused = false;
}
@Override
public String displayName0() {
return "Building " + name;
return paused ? "Builder Paused" : "Building " + name;
}
public List<IBlockState> placable(int size) {

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@ -82,13 +82,14 @@ public final class MineProcess extends BaritoneProcessHelper implements IMinePro
return null;
}
}
boolean shouldCancel = calcFailed;
if (calcFailed && !knownOreLocations.isEmpty() && Baritone.settings().blacklistClosestOnFailure.value) {
logDirect("Unable to find any path to " + mining + ", blacklisting presumably unreachable closest instance...");
knownOreLocations.stream().sorted(Comparator.comparingDouble(ctx.player()::getDistanceSq)).findFirst().ifPresent(blacklist::add);
knownOreLocations.stream().min(Comparator.comparingDouble(ctx.player()::getDistanceSq)).ifPresent(blacklist::add);
knownOreLocations.removeIf(blacklist::contains);
calcFailed = false; // 😎
shouldCancel = false; // 😎
}
if (calcFailed) {
if (shouldCancel) {
logDirect("Unable to find any path to " + mining + ", canceling Mine");
cancel();
return null;

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@ -353,6 +353,11 @@ public class ExampleBaritoneControl extends Behavior implements Helper {
baritone.getBuilderProcess().clearArea(corner1, corner2);
return true;
}
if (msg.equals("resume")) {
baritone.getBuilderProcess().resume();
logDirect("resumed");
return true;
}
if (msg.equals("reset")) {
for (Settings.Setting setting : Baritone.settings().allSettings) {
setting.reset();

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@ -86,17 +86,22 @@ public final class PathRenderer implements Helper {
if (goal != null && Baritone.settings().renderGoal.value) {
drawDankLitGoalBox(renderView, goal, partialTicks, Baritone.settings().colorGoalBox.value);
}
if (!Baritone.settings().renderPath.value) {
return;
}
PathExecutor current = behavior.getCurrent(); // this should prevent most race conditions?
PathExecutor next = behavior.getNext(); // like, now it's not possible for current!=null to be true, then suddenly false because of another thread
if (current != null && Baritone.settings().renderSelectionBoxes.value) {
drawManySelectionBoxes(renderView, current.toBreak(), Baritone.settings().colorBlocksToBreak.value);
drawManySelectionBoxes(renderView, current.toPlace(), Baritone.settings().colorBlocksToPlace.value);
drawManySelectionBoxes(renderView, current.toWalkInto(), Baritone.settings().colorBlocksToWalkInto.value);
}
//drawManySelectionBoxes(player, Collections.singletonList(behavior.pathStart()), partialTicks, Color.WHITE);
//long start = System.nanoTime();
PathExecutor current = behavior.getCurrent(); // this should prevent most race conditions?
PathExecutor next = behavior.getNext(); // like, now it's not possible for current!=null to be true, then suddenly false because of another thread
// Render the current path, if there is one
if (current != null && current.getPath() != null) {
int renderBegin = Math.max(current.getPosition() - 3, 0);
@ -107,11 +112,6 @@ public final class PathRenderer implements Helper {
}
//long split = System.nanoTime();
if (current != null) {
drawManySelectionBoxes(renderView, current.toBreak(), Baritone.settings().colorBlocksToBreak.value);
drawManySelectionBoxes(renderView, current.toPlace(), Baritone.settings().colorBlocksToPlace.value);
drawManySelectionBoxes(renderView, current.toWalkInto(), Baritone.settings().colorBlocksToWalkInto.value);
}
// If there is a path calculation currently running, render the path calculation process
behavior.getInProgress().ifPresent(currentlyRunning -> {