mirror of https://github.com/cabaletta/baritone
Merge branch 'master' into 1.13.2
This commit is contained in:
commit
d5c317b88b
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@ -13,11 +13,10 @@
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![Code size](https://img.shields.io/github/languages/code-size/cabaletta/baritone.svg)
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![GitHub repo size](https://img.shields.io/github/repo-size/cabaletta/baritone.svg)
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![](https://tokei.rs/b1/github/cabaletta/baritone?category=code)
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![](https://tokei.rs/b1/github/cabaletta/baritone?category=files)
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[![Minecraft](https://img.shields.io/badge/MC-1.13.2-brightgreen.svg)](https://minecraft.gamepedia.com/1.13.2)
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[![GitHub contributors](https://img.shields.io/github/contributors/cabaletta/baritone.svg)](https://github.com/cabaletta/baritone/graphs/contributors/)
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[![GitHub commits](https://img.shields.io/github/commits-since/cabaletta/baritone/v1.0.0.svg)](https://github.com/cabaletta/baritone/commit/)
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[![Impact integration](https://img.shields.io/badge/Impact%20integration-v1.2.3-brightgreen.svg)](https://impactdevelopment.github.io/)
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[![Impact integration](https://img.shields.io/badge/Impact%20integration-v1.2.5%20/%20v1.3.0-brightgreen.svg)](https://impactdevelopment.github.io/)
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[![WWE integration](https://img.shields.io/badge/WWE%20%22integration%22-master%3F-green.svg)](https://wweclient.com/)
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[![KAMI integration](https://img.shields.io/badge/KAMI%20integration-v1.0.0-red.svg)](https://github.com/zeroeightysix/KAMI/)
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[![Future integration](https://img.shields.io/badge/Future%20integration-Soon™%3F%3F%3F-red.svg)](https://futureclient.net/)
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@ -32,7 +31,7 @@ Baritone is the pathfinding system used in [Impact](https://impactdevelopment.gi
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This project is an updated version of [MineBot](https://github.com/leijurv/MineBot/),
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the original version of the bot for Minecraft 1.8.9, rebuilt for 1.12.2. Baritone focuses on reliability and particularly performance (it's over [30x faster](https://github.com/cabaletta/baritone/pull/180#issuecomment-423822928) than MineBot at calculating paths).
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Have committed at least once a day for the last 7 months =D 🦀
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Have committed at least once a day for the last 8 months =D 🦀
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1Leijurv3DWTrGAfmmiTphjhXLvQiHg7K2
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2
SETUP.md
2
SETUP.md
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@ -1,7 +1,7 @@
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# Installation
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## Prebuilt official releases
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These releases are not always completely up to date with latest features, and are only released from `master`. (so if you want `builder` branch for example, you'll have to build it yourself)
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These releases are not always completely up to date with latest features, and are only released from `master`. (so if you want `backfill-2` branch for example, you'll have to build it yourself)
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Link to the releases page: [Releases](https://github.com/cabaletta/baritone/releases)
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@ -58,7 +58,9 @@ public final class Settings {
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/**
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* It doesn't actually take twenty ticks to place a block, this cost is so high
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* because we want to generally conserve blocks which might be limited
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* because we want to generally conserve blocks which might be limited.
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* <p>
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* Decrease to make Baritone more often consider paths that would require placing blocks
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*/
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public final Setting<Double> blockPlacementPenalty = new Setting<>(20D);
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@ -91,6 +93,11 @@ public final class Settings {
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*/
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public final Setting<Boolean> assumeWalkOnWater = new Setting<>(false);
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/**
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* If you have Fire Resistance and Jesus then I guess you could turn this on lol
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*/
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public final Setting<Boolean> assumeWalkOnLava = new Setting<>(false);
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/**
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* Assume step functionality; don't jump on an Ascend.
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*/
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@ -108,7 +115,7 @@ public final class Settings {
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/**
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* If true, parkour is allowed to make jumps when standing on blocks at the maximum height, so player feet is y=256
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* <p>
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* Defaults to false because this fails on constantiam
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* Defaults to false because this fails on constantiam. Please let me know if this is ever disabled. Please.
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*/
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public final Setting<Boolean> allowJumpAt256 = new Setting<>(false);
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@ -431,6 +438,11 @@ public final class Settings {
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*/
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public final Setting<Boolean> renderGoal = new Setting<>(true);
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/**
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* Render selection boxes
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*/
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public final Setting<Boolean> renderSelectionBoxes = new Setting<>(true);
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/**
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* Ignore depth when rendering the goal
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*/
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@ -300,6 +300,9 @@ public interface MovementHelper extends ActionCosts, Helper {
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// if assumeWalkOnWater is off, we can only walk on water if there is water above it
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return isWater(upState) ^ Baritone.settings().assumeWalkOnWater.value;
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}
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if (Baritone.settings().assumeWalkOnLava.value && isLava(state) && !isFlowing(x, y, z, state, bsi)) {
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return true;
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}
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if (block == Blocks.GLASS || block instanceof BlockStainedGlass) {
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return true;
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}
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@ -60,15 +60,16 @@ import static baritone.api.pathing.movement.ActionCosts.COST_INF;
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public class BuilderProcess extends BaritoneProcessHelper implements IBuilderProcess {
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public BuilderProcess(Baritone baritone) {
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super(baritone);
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}
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private HashSet<BetterBlockPos> incorrectPositions;
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private String name;
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private ISchematic schematic;
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private Vec3i origin;
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private int ticks;
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private boolean paused;
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public BuilderProcess(Baritone baritone) {
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super(baritone);
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}
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public boolean build(String schematicFile, BlockPos origin) {
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File file = new File(new File(Minecraft.getInstance().gameDir, "schematics"), schematicFile);
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@ -81,6 +82,11 @@ public class BuilderProcess extends BaritoneProcessHelper implements IBuilderPro
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this.name = name;
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this.schematic = schematic;
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this.origin = origin;
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this.paused = false;
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}
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public void resume() {
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paused = false;
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}
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@Override
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@ -158,10 +164,10 @@ public class BuilderProcess extends BaritoneProcessHelper implements IBuilderPro
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}
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public class Placement {
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final int hotbarSelection;
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final BlockPos placeAgainst;
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final EnumFacing side;
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final Rotation rot;
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private final int hotbarSelection;
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private final BlockPos placeAgainst;
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private final EnumFacing side;
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private final Rotation rot;
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public Placement(int hotbarSelection, BlockPos placeAgainst, EnumFacing side, Rotation rot) {
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this.hotbarSelection = hotbarSelection;
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double z = side.getZOffset() == 0 ? 0.5 : (1 + side.getZOffset()) / 2D;
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return new Vec3d[]{new Vec3d(x, 0.25, z), new Vec3d(x, 0.75, z)};
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default: // null
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throw new NullPointerException();
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throw new IllegalStateException();
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}
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}
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@Override
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public PathingCommand onTick(boolean calcFailed, boolean isSafeToCancel) {
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// TODO somehow tell inventorybehavior what we'd like to have on the hotbar
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// perhaps take the 16 closest positions in incorrectPositions to ctx.playerFeet that aren't desired to be air, and then snag the top 4 most common block states, then request those on the hotbar
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// this will work as is, but it'll be trashy
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// need to iterate over incorrectPositions and see which ones we can "correct" from our current standing position
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baritone.getInputOverrideHandler().clearAllKeys();
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if (paused) {
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return new PathingCommand(null, PathingCommandType.REQUEST_PAUSE);
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}
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BuilderCalculationContext bcc = new BuilderCalculationContext();
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if (!recalc(bcc)) {
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logDirect("Done building");
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@ -377,9 +379,9 @@ public class BuilderProcess extends BaritoneProcessHelper implements IBuilderPro
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if (goal == null) {
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goal = assemble(bcc, approxPlacable); // we're far away, so assume that we have our whole inventory to recalculate placable properly
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if (goal == null) {
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logDirect("Unable to do it =(");
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onLostControl();
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return null;
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logDirect("Unable to do it. Pausing. resume to resume, cancel to cancel");
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paused = true;
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return new PathingCommand(null, PathingCommandType.REQUEST_PAUSE);
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}
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}
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return new PathingCommandContext(goal, PathingCommandType.FORCE_REVALIDATE_GOAL_AND_PATH, bcc);
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@ -435,10 +437,8 @@ public class BuilderProcess extends BaritoneProcessHelper implements IBuilderPro
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for (int y = 0; y < schematic.heightY(); y++) {
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for (int z = 0; z < schematic.lengthZ(); z++) {
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for (int x = 0; x < schematic.widthX(); x++) {
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if (schematic.inSchematic(x, y, z)) {
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if (!valid(bcc.bsi.get0(x + origin.getX(), y + origin.getY(), z + origin.getZ()), schematic.desiredState(x, y, z))) {
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incorrectPositions.add(new BetterBlockPos(x + origin.getX(), y + origin.getY(), z + origin.getZ()));
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}
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if (schematic.inSchematic(x, y, z) && !valid(bcc.bsi.get0(x + origin.getX(), y + origin.getY(), z + origin.getZ()), schematic.desiredState(x, y, z))) {
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incorrectPositions.add(new BetterBlockPos(x + origin.getX(), y + origin.getY(), z + origin.getZ()));
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}
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}
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}
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@ -516,7 +516,7 @@ public class BuilderProcess extends BaritoneProcessHelper implements IBuilderPro
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}
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public static class GoalAdjacent extends GoalGetToBlock {
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boolean allowSameLevel;
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private boolean allowSameLevel;
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public GoalAdjacent(BlockPos pos, boolean allowSameLevel) {
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super(pos);
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@ -558,11 +558,12 @@ public class BuilderProcess extends BaritoneProcessHelper implements IBuilderPro
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incorrectPositions = null;
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name = null;
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schematic = null;
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paused = false;
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}
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@Override
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public String displayName0() {
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return "Building " + name;
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return paused ? "Builder Paused" : "Building " + name;
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}
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public List<IBlockState> placable(int size) {
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@ -82,13 +82,14 @@ public final class MineProcess extends BaritoneProcessHelper implements IMinePro
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return null;
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}
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}
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boolean shouldCancel = calcFailed;
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if (calcFailed && !knownOreLocations.isEmpty() && Baritone.settings().blacklistClosestOnFailure.value) {
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logDirect("Unable to find any path to " + mining + ", blacklisting presumably unreachable closest instance...");
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knownOreLocations.stream().sorted(Comparator.comparingDouble(ctx.player()::getDistanceSq)).findFirst().ifPresent(blacklist::add);
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knownOreLocations.stream().min(Comparator.comparingDouble(ctx.player()::getDistanceSq)).ifPresent(blacklist::add);
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knownOreLocations.removeIf(blacklist::contains);
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calcFailed = false; // 😎
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shouldCancel = false; // 😎
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}
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if (calcFailed) {
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if (shouldCancel) {
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logDirect("Unable to find any path to " + mining + ", canceling Mine");
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cancel();
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return null;
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@ -353,6 +353,11 @@ public class ExampleBaritoneControl extends Behavior implements Helper {
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baritone.getBuilderProcess().clearArea(corner1, corner2);
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return true;
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}
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if (msg.equals("resume")) {
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baritone.getBuilderProcess().resume();
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logDirect("resumed");
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return true;
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}
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if (msg.equals("reset")) {
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for (Settings.Setting setting : Baritone.settings().allSettings) {
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setting.reset();
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@ -86,17 +86,22 @@ public final class PathRenderer implements Helper {
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if (goal != null && Baritone.settings().renderGoal.value) {
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drawDankLitGoalBox(renderView, goal, partialTicks, Baritone.settings().colorGoalBox.value);
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}
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if (!Baritone.settings().renderPath.value) {
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return;
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}
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PathExecutor current = behavior.getCurrent(); // this should prevent most race conditions?
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PathExecutor next = behavior.getNext(); // like, now it's not possible for current!=null to be true, then suddenly false because of another thread
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if (current != null && Baritone.settings().renderSelectionBoxes.value) {
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drawManySelectionBoxes(renderView, current.toBreak(), Baritone.settings().colorBlocksToBreak.value);
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drawManySelectionBoxes(renderView, current.toPlace(), Baritone.settings().colorBlocksToPlace.value);
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drawManySelectionBoxes(renderView, current.toWalkInto(), Baritone.settings().colorBlocksToWalkInto.value);
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}
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//drawManySelectionBoxes(player, Collections.singletonList(behavior.pathStart()), partialTicks, Color.WHITE);
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//long start = System.nanoTime();
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PathExecutor current = behavior.getCurrent(); // this should prevent most race conditions?
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PathExecutor next = behavior.getNext(); // like, now it's not possible for current!=null to be true, then suddenly false because of another thread
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// Render the current path, if there is one
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if (current != null && current.getPath() != null) {
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int renderBegin = Math.max(current.getPosition() - 3, 0);
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}
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//long split = System.nanoTime();
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if (current != null) {
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drawManySelectionBoxes(renderView, current.toBreak(), Baritone.settings().colorBlocksToBreak.value);
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drawManySelectionBoxes(renderView, current.toPlace(), Baritone.settings().colorBlocksToPlace.value);
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drawManySelectionBoxes(renderView, current.toWalkInto(), Baritone.settings().colorBlocksToWalkInto.value);
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}
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// If there is a path calculation currently running, render the path calculation process
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behavior.getInProgress().ifPresent(currentlyRunning -> {
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