mirror of https://github.com/cabaletta/baritone
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@ -39,7 +39,7 @@ public class BaritoneAutoTest implements AbstractGameEventListener, Helper {
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public static final boolean ENABLE_AUTO_TEST = true;
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private static final long TEST_SEED = -928872506371745L;
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private static final BlockPos STARTING_POSITION = new BlockPos(50, 65, 50);
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private static final BlockPos STARTING_POSITION = new BlockPos(0, 65, 0);
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private static final Goal GOAL = new GoalBlock(69, 121, 420);
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private static final int MAX_TICKS = 3300;
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@ -77,12 +77,6 @@ public class BaritoneAutoTest implements AbstractGameEventListener, Helper {
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mc.launchIntegratedServer("BaritoneAutoTest", "BaritoneAutoTest", worldsettings);
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}
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// If the integrated server is launched and the world has initialized, set the spawn point
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// to our defined starting position
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if (mc.getIntegratedServer() != null && mc.getIntegratedServer().worlds[0] != null) {
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mc.getIntegratedServer().worlds[0].setSpawnPoint(STARTING_POSITION);
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}
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if (event.getType() == TickEvent.Type.IN) { // If we're in-game
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// Force the integrated server to share the world to LAN so that
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@ -93,6 +87,7 @@ public class BaritoneAutoTest implements AbstractGameEventListener, Helper {
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// For the first 200 ticks, wait for the world to generate
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if (event.getCount() < 200) {
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mc.getIntegratedServer().getPlayerList().getPlayers().get(0).connection.setPlayerLocation(STARTING_POSITION.getX(), STARTING_POSITION.getY(), STARTING_POSITION.getZ(), 0, 0);
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System.out.println("Waiting for world to generate... " + event.getCount());
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return;
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}
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