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https://github.com/cabaletta/baritone
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renderSelectionBoxesIgnoreDepth
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@ -307,6 +307,11 @@ public class Settings {
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*/
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public Setting<Boolean> renderGoalIgnoreDepth = new Setting<>(false);
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/**
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* Ignore depth when rendering the selection boxes (to break, to place, to walk into)
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*/
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public Setting<Boolean> renderSelectionBoxesIgnoreDepth = new Setting<>(false);
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/**
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* Line width of the path when rendered, in pixels
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*/
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@ -19,11 +19,11 @@ package baritone.utils;
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import baritone.Baritone;
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import baritone.api.event.events.RenderEvent;
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import baritone.api.pathing.calc.IPath;
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import baritone.api.pathing.goals.Goal;
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import baritone.api.pathing.goals.GoalComposite;
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import baritone.api.pathing.goals.GoalTwoBlocks;
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import baritone.api.pathing.goals.GoalXZ;
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import baritone.api.pathing.calc.IPath;
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import baritone.api.utils.BetterBlockPos;
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import baritone.api.utils.interfaces.IGoalRenderPos;
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import baritone.behavior.PathingBehavior;
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@ -187,6 +187,11 @@ public final class PathRenderer implements Helper {
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GlStateManager.glLineWidth(Baritone.settings().pathRenderLineWidthPixels.get());
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GlStateManager.disableTexture2D();
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GlStateManager.depthMask(false);
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if (Baritone.settings().renderSelectionBoxesIgnoreDepth.get()) {
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GlStateManager.disableDepth();
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}
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float expand = 0.002F;
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//BlockPos blockpos = movingObjectPositionIn.getBlockPos();
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@ -228,6 +233,10 @@ public final class PathRenderer implements Helper {
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TESSELLATOR.draw();
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});
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if (Baritone.settings().renderSelectionBoxesIgnoreDepth.get()) {
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GlStateManager.enableDepth();
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}
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GlStateManager.depthMask(true);
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GlStateManager.enableTexture2D();
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GlStateManager.disableBlend();
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