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https://github.com/cabaletta/baritone
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Add cost-only MovementFall
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@ -1,61 +1,41 @@
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package baritone.bot.pathing.movement.movements;
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import baritone.bot.InputOverrideHandler;
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import baritone.bot.pathing.movement.ActionCosts;
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import baritone.bot.pathing.movement.Movement;
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import baritone.bot.pathing.movement.MovementHelper;
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import baritone.bot.pathing.movement.MovementState;
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import baritone.bot.utils.BlockStateInterface;
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import baritone.bot.utils.Rotation;
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import baritone.bot.utils.ToolSet;
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import baritone.bot.utils.Utils;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockLadder;
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import net.minecraft.block.BlockVine;
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import net.minecraft.util.math.BlockPos;
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public class MovementFall extends Movement {
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public MovementFall(BlockPos start) {
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super(start, start.down(), new BlockPos[]{start.down()}, new BlockPos[0]);
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private static BlockPos[] buildPositionsToBreak(BlockPos src, BlockPos dest) {
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BlockPos[] toBreak;
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int diffX = dest.getX() - src.getX();
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int diffZ = dest.getZ() - src.getZ();
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int diffY = dest.getY() - src.getY();
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toBreak = new BlockPos[diffY + 1];
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for(int i = 0; i < toBreak.length; i++ ) {
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toBreak[i] = new BlockPos(dest.getX() - diffX, dest.getY() + (toBreak.length - 1) - i, dest.getZ() - diffZ);
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}
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return toBreak;
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}
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int numTicks = 0;
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@Override
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public MovementState updateState(MovementState state) {
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super.updateState(state);
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System.out.println("Ticking with state " + state.getStatus());
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switch (state.getStatus()) {
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case PREPPING:
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case UNREACHABLE:
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case FAILED:
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return state;
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case WAITING:
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case RUNNING:
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if (playerFeet().equals(dest)) {
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state.setStatus(MovementState.MovementStatus.SUCCESS);
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return state;
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}
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if (numTicks++ < 10) {
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return state;
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}
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Rotation rotationToBlock = Utils.calcRotationFromVec3d(playerHead(), Utils.calcCenterFromCoords(positionsToBreak[0], world()));
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return state.setTarget(new MovementState.MovementTarget(rotationToBlock)).setInput(InputOverrideHandler.Input.MOVE_FORWARD, true);
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default:
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return state;
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}
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protected MovementFall(BlockPos src, BlockPos dest) {
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super(src, dest, MovementFall.buildPositionsToBreak(src, dest), new BlockPos[]{dest.down()});
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}
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@Override
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protected double calculateCost(ToolSet ts) {
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if (!MovementHelper.canWalkOn(dest.down(), BlockStateInterface.get(dest.down()))) {
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if(!MovementHelper.canWalkOn(positionsToPlace[0], BlockStateInterface.get(positionsToPlace[0]))) {
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return COST_INF;
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}
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Block td = BlockStateInterface.get(dest).getBlock();
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boolean ladder = td instanceof BlockLadder || td instanceof BlockVine;
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if (ladder) {
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return LADDER_DOWN_ONE_COST;
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} else {
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return FALL_N_BLOCKS_COST[1] + getTotalHardnessOfBlocksToBreak(ts);
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double placeBucketCost = 0.0;
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if(!BlockStateInterface.isWater(dest)) {
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placeBucketCost = ActionCosts.PLACE_ONE_BLOCK_COST;
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}
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return WALK_OFF_BLOCK_COST + FALL_N_BLOCKS_COST[positionsToBreak.length - 1] + MovementHelper.getTotalHardnessOfBlocksToBreak(ts, positionsToBreak) + placeBucketCost;
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}
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}
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