diff --git a/src/main/java/baritone/pathing/path/PathExecutor.java b/src/main/java/baritone/pathing/path/PathExecutor.java index 852ac44ee..d219dfc29 100644 --- a/src/main/java/baritone/pathing/path/PathExecutor.java +++ b/src/main/java/baritone/pathing/path/PathExecutor.java @@ -147,38 +147,6 @@ public class PathExecutor implements IPathExecutor, Helper { cancel(); return false; } - //this commented block is literally cursed. - /*Out.log(actions.get(pathPosition)); - if (pathPosition < actions.size() - 1) {//if there are two ActionBridges in a row and they are at right angles, walk diagonally. This makes it so you walk at 45 degrees along a zigzag path instead of doing inefficient zigging and zagging - if ((actions.get(pathPosition) instanceof ActionBridge) && (actions.get(pathPosition + 1) instanceof ActionBridge)) { - ActionBridge curr = (ActionBridge) actions.get(pathPosition); - ActionBridge next = (ActionBridge) actions.get(pathPosition + 1); - if (curr.dx() != next.dx() || curr.dz() != next.dz()) {//two movement are not parallel, so this is a right angle - if (curr.amIGood() && next.amIGood()) {//nothing in the way - BlockPos cornerToCut1 = new BlockPos(next.to.getX() - next.from.getX() + curr.from.getX(), next.to.getY(), next.to.getZ() - next.from.getZ() + curr.from.getZ()); - BlockPos cornerToCut2 = cornerToCut1.up(); - //Block corner1 = Baritone.get(cornerToCut1).getBlock(); - //Block corner2 = Baritone.get(cornerToCut2).getBlock(); - //Out.gui("Cutting conner " + cornerToCut1 + " " + corner1, Out.Mode.Debug); - if (!Action.avoidWalkingInto(cornerToCut1) && !Action.avoidWalkingInto(cornerToCut2)) { - double x = (next.from.getX() + next.to.getX() + 1.0D) * 0.5D; - double z = (next.from.getZ() + next.to.getZ() + 1.0D) * 0.5D; - MovementManager.clearMovement(); - if (!MovementManager.forward && curr.oneInTen != null && curr.oneInTen) { - MovementManager.clearMovement(); - MovementManager.forward = LookManager.lookAtCoords(x, 0, z, false); - } else { - MovementManager.moveTowardsCoords(x, 0, z); - } - if (MovementManager.forward && !MovementManager.backward) { - thePlayer.setSprinting(true); - } - return false; - } - } - } - } - }*/ //long start = System.nanoTime() / 1000000L; BlockStateInterface bsi = new BlockStateInterface(ctx); for (int i = pathPosition - 10; i < pathPosition + 10; i++) {