mirror of https://github.com/cabaletta/baritone
commit
c48a9d98b4
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@ -72,7 +72,7 @@ public class SelCommand extends Command {
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float lineWidth = Baritone.settings().selectionLineWidth.value;
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boolean ignoreDepth = Baritone.settings().renderSelectionIgnoreDepth.value;
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IRenderer.startLines(color, opacity, lineWidth, ignoreDepth);
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IRenderer.drawAABB(new AxisAlignedBB(pos1, pos1.add(1, 1, 1)));
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IRenderer.emitAABB(new AxisAlignedBB(pos1, pos1.add(1, 1, 1)));
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IRenderer.endLines(ignoreDepth);
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}
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});
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@ -23,27 +23,27 @@ public class SelectionRenderer implements IRenderer, AbstractGameEventListener {
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boolean ignoreDepth = settings.renderSelectionIgnoreDepth.value;
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float lineWidth = settings.selectionLineWidth.value;
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if (!settings.renderSelection.value) {
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if (!settings.renderSelection.value || selections.length == 0) {
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return;
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}
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IRenderer.startLines(settings.colorSelection.value, opacity, lineWidth, ignoreDepth);
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for (ISelection selection : selections) {
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IRenderer.drawAABB(selection.aabb(), SELECTION_BOX_EXPANSION);
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IRenderer.emitAABB(selection.aabb(), SELECTION_BOX_EXPANSION);
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}
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if (settings.renderSelectionCorners.value) {
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IRenderer.glColor(settings.colorSelectionPos1.value, opacity);
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for (ISelection selection : selections) {
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IRenderer.drawAABB(new AxisAlignedBB(selection.pos1(), selection.pos1().add(1, 1, 1)));
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IRenderer.emitAABB(new AxisAlignedBB(selection.pos1(), selection.pos1().add(1, 1, 1)));
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}
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IRenderer.glColor(settings.colorSelectionPos2.value, opacity);
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for (ISelection selection : selections) {
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IRenderer.drawAABB(new AxisAlignedBB(selection.pos2(), selection.pos2().add(1, 1, 1)));
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IRenderer.emitAABB(new AxisAlignedBB(selection.pos2(), selection.pos2().add(1, 1, 1)));
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}
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}
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@ -54,6 +54,7 @@ public interface IRenderer {
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if (ignoreDepth) {
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GlStateManager.disableDepth();
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}
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buffer.begin(GL_LINES, DefaultVertexFormats.POSITION);
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}
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static void startLines(Color color, float lineWidth, boolean ignoreDepth) {
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@ -61,6 +62,7 @@ public interface IRenderer {
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}
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static void endLines(boolean ignoredDepth) {
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tessellator.draw();
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if (ignoredDepth) {
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GlStateManager.enableDepth();
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}
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@ -70,10 +72,9 @@ public interface IRenderer {
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GlStateManager.disableBlend();
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}
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static void drawAABB(AxisAlignedBB aabb) {
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static void emitAABB(AxisAlignedBB aabb) {
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AxisAlignedBB toDraw = aabb.offset(-renderManager.viewerPosX, -renderManager.viewerPosY, -renderManager.viewerPosZ);
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buffer.begin(GL_LINES, DefaultVertexFormats.POSITION);
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// bottom
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buffer.pos(toDraw.minX, toDraw.minY, toDraw.minZ).endVertex();
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buffer.pos(toDraw.maxX, toDraw.minY, toDraw.minZ).endVertex();
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@ -101,10 +102,15 @@ public interface IRenderer {
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buffer.pos(toDraw.maxX, toDraw.maxY, toDraw.maxZ).endVertex();
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buffer.pos(toDraw.minX, toDraw.minY, toDraw.maxZ).endVertex();
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buffer.pos(toDraw.minX, toDraw.maxY, toDraw.maxZ).endVertex();
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tessellator.draw();
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}
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static void drawAABB(AxisAlignedBB aabb, double expand) {
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drawAABB(aabb.grow(expand, expand, expand));
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static void emitAABB(AxisAlignedBB aabb, double expand) {
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emitAABB(aabb.grow(expand, expand, expand));
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}
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static void drawAABB(AxisAlignedBB aabb) {
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buffer.begin(GL_LINES, DefaultVertexFormats.POSITION);
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emitAABB(aabb);
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tessellator.draw();
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}
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}
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@ -29,7 +29,6 @@ import baritone.pathing.path.PathExecutor;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.tileentity.TileEntityBeaconRenderer;
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import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
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import net.minecraft.entity.Entity;
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import net.minecraft.init.Blocks;
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import net.minecraft.util.math.AxisAlignedBB;
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@ -37,6 +36,7 @@ import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.MathHelper;
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import java.awt.*;
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import java.util.Arrays;
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import java.util.Collection;
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import java.util.Collections;
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import java.util.List;
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@ -76,7 +76,7 @@ public final class PathRenderer implements IRenderer {
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}
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if (goal != null && settings.renderGoal.value) {
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drawDankLitGoalBox(renderView, goal, partialTicks, settings.colorGoalBox.value);
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drawGoal(renderView, goal, partialTicks, settings.colorGoalBox.value);
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}
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if (!settings.renderPath.value) {
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@ -153,26 +153,28 @@ public final class PathRenderer implements IRenderer {
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IRenderer.glColor(color, alpha);
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}
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drawLine(start.x, start.y, start.z, end.x, end.y, end.z);
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tessellator.draw();
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emitLine(start.x, start.y, start.z, end.x, end.y, end.z);
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}
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IRenderer.endLines(settings.renderPathIgnoreDepth.value);
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}
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public static void drawLine(double x1, double y1, double z1, double x2, double y2, double z2) {
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public static void emitLine(double x1, double y1, double z1, double x2, double y2, double z2) {
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double vpX = renderManager.viewerPosX;
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double vpY = renderManager.viewerPosY;
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double vpZ = renderManager.viewerPosZ;
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boolean renderPathAsFrickinThingy = !settings.renderPathAsLine.value;
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buffer.begin(renderPathAsFrickinThingy ? GL_LINE_STRIP : GL_LINES, DefaultVertexFormats.POSITION);
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buffer.pos(x1 + 0.5D - vpX, y1 + 0.5D - vpY, z1 + 0.5D - vpZ).endVertex();
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buffer.pos(x2 + 0.5D - vpX, y2 + 0.5D - vpY, z2 + 0.5D - vpZ).endVertex();
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if (renderPathAsFrickinThingy) {
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buffer.pos(x2 + 0.5D - vpX, y2 + 0.5D - vpY, z2 + 0.5D - vpZ).endVertex();
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buffer.pos(x2 + 0.5D - vpX, y2 + 0.53D - vpY, z2 + 0.5D - vpZ).endVertex();
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buffer.pos(x2 + 0.5D - vpX, y2 + 0.53D - vpY, z2 + 0.5D - vpZ).endVertex();
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buffer.pos(x1 + 0.5D - vpX, y1 + 0.53D - vpY, z1 + 0.5D - vpZ).endVertex();
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buffer.pos(x1 + 0.5D - vpX, y1 + 0.53D - vpY, z1 + 0.5D - vpZ).endVertex();
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buffer.pos(x1 + 0.5D - vpX, y1 + 0.5D - vpY, z1 + 0.5D - vpZ).endVertex();
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}
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@ -194,13 +196,17 @@ public final class PathRenderer implements IRenderer {
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toDraw = state.getSelectedBoundingBox(player.world, pos);
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}
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IRenderer.drawAABB(toDraw, .002D);
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IRenderer.emitAABB(toDraw, .002D);
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});
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IRenderer.endLines(settings.renderSelectionBoxesIgnoreDepth.value);
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}
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public static void drawDankLitGoalBox(Entity player, Goal goal, float partialTicks, Color color) {
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public static void drawGoal(Entity player, Goal goal, float partialTicks, Color color) {
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drawGoal(player, goal, partialTicks, color, true);
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}
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public static void drawGoal(Entity player, Goal goal, float partialTicks, Color color, boolean setupRender) {
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double renderPosX = renderManager.viewerPosX;
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double renderPosY = renderManager.viewerPosY;
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double renderPosZ = renderManager.viewerPosZ;
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@ -232,6 +238,7 @@ public final class PathRenderer implements IRenderer {
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y2 -= 0.5;
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maxY--;
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}
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drawDankLitGoalBox(color, minX, maxX, minZ, maxZ, minY, maxY, y1, y2, setupRender);
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} else if (goal instanceof GoalXZ) {
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GoalXZ goalPos = (GoalXZ) goal;
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@ -273,14 +280,22 @@ public final class PathRenderer implements IRenderer {
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y2 = 0;
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minY = 0 - renderPosY;
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maxY = 256 - renderPosY;
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drawDankLitGoalBox(color, minX, maxX, minZ, maxZ, minY, maxY, y1, y2, setupRender);
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} else if (goal instanceof GoalComposite) {
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for (Goal g : ((GoalComposite) goal).goals()) {
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drawDankLitGoalBox(player, g, partialTicks, color);
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// Simple way to determine if goals can be batched, without having some sort of GoalRenderer
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boolean batch = Arrays.stream(((GoalComposite) goal).goals()).allMatch(IGoalRenderPos.class::isInstance);
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if (batch) {
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IRenderer.startLines(color, settings.goalRenderLineWidthPixels.value, settings.renderGoalIgnoreDepth.value);
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}
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for (Goal g : ((GoalComposite) goal).goals()) {
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drawGoal(player, g, partialTicks, color, !batch);
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}
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if (batch) {
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IRenderer.endLines(settings.renderGoalIgnoreDepth.value);
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}
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return;
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} else if (goal instanceof GoalInverted) {
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drawDankLitGoalBox(player, ((GoalInverted) goal).origin, partialTicks, settings.colorInvertedGoalBox.value);
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return;
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drawGoal(player, ((GoalInverted) goal).origin, partialTicks, settings.colorInvertedGoalBox.value);
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} else if (goal instanceof GoalYLevel) {
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GoalYLevel goalpos = (GoalYLevel) goal;
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minX = player.posX - settings.yLevelBoxSize.value - renderPosX;
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@ -291,16 +306,18 @@ public final class PathRenderer implements IRenderer {
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maxY = minY + 2;
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y1 = 1 + y + goalpos.level - renderPosY;
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y2 = 1 - y + goalpos.level - renderPosY;
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} else {
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return;
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drawDankLitGoalBox(color, minX, maxX, minZ, maxZ, minY, maxY, y1, y2, setupRender);
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}
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}
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IRenderer.startLines(color, settings.goalRenderLineWidthPixels.value, settings.renderGoalIgnoreDepth.value);
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private static void drawDankLitGoalBox(Color color, double minX, double maxX, double minZ, double maxZ, double minY, double maxY, double y1, double y2, boolean setupRender) {
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if (setupRender) {
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IRenderer.startLines(color, settings.goalRenderLineWidthPixels.value, settings.renderGoalIgnoreDepth.value);
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}
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renderHorizontalQuad(minX, maxX, minZ, maxZ, y1);
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renderHorizontalQuad(minX, maxX, minZ, maxZ, y2);
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buffer.begin(GL_LINES, DefaultVertexFormats.POSITION);
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buffer.pos(minX, minY, minZ).endVertex();
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buffer.pos(minX, maxY, minZ).endVertex();
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buffer.pos(maxX, minY, minZ).endVertex();
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@ -309,19 +326,25 @@ public final class PathRenderer implements IRenderer {
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buffer.pos(maxX, maxY, maxZ).endVertex();
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buffer.pos(minX, minY, maxZ).endVertex();
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buffer.pos(minX, maxY, maxZ).endVertex();
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tessellator.draw();
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IRenderer.endLines(settings.renderGoalIgnoreDepth.value);
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if (setupRender) {
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IRenderer.endLines(settings.renderGoalIgnoreDepth.value);
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}
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}
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private static void renderHorizontalQuad(double minX, double maxX, double minZ, double maxZ, double y) {
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if (y != 0) {
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buffer.begin(GL_LINE_LOOP, DefaultVertexFormats.POSITION);
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buffer.pos(minX, y, minZ).endVertex();
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buffer.pos(maxX, y, minZ).endVertex();
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buffer.pos(maxX, y, minZ).endVertex();
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buffer.pos(maxX, y, maxZ).endVertex();
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buffer.pos(maxX, y, maxZ).endVertex();
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buffer.pos(minX, y, maxZ).endVertex();
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tessellator.draw();
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buffer.pos(minX, y, maxZ).endVertex();
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buffer.pos(minX, y, minZ).endVertex();
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}
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}
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}
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