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https://github.com/cabaletta/baritone
synced 2024-12-21 22:50:11 +00:00
Fix last commit lol
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ffb044ffc6
commit
c0e0f8dc2a
@ -44,6 +44,15 @@ public final class RotationMoveEvent extends ManagedPlayerEvent {
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this.yaw = yaw;
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}
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/**
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* Set the yaw movement rotation
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*
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* @param yaw Yaw rotation
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*/
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public final void setYaw(float yaw) {
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this.yaw = yaw;
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}
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/**
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* @return The yaw rotation
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*/
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@ -97,22 +97,13 @@ public final class LookBehavior extends Behavior implements ILookBehavior, Helpe
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@Override
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public void onPlayerRotationMove(RotationMoveEvent event) {
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if (this.target != null && !this.force) {
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switch (event.getState()) {
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case PRE:
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this.lastYaw = player().rotationYaw;
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player().rotationYaw = this.target.getYaw();
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break;
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case POST:
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player().rotationYaw = this.lastYaw;
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// If we have antiCheatCompatibility on, we're going to use the target value later in onPlayerUpdate()
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// Also the type has to be MOTION_UPDATE because that is called after JUMP
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if (!Baritone.settings().antiCheatCompatibility.get() && event.getType() == RotationMoveEvent.Type.MOTION_UPDATE) {
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this.target = null;
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}
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break;
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default:
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break;
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event.setYaw(this.target.getYaw());
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// If we have antiCheatCompatibility on, we're going to use the target value later in onPlayerUpdate()
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// Also the type has to be MOTION_UPDATE because that is called after JUMP
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if (!Baritone.settings().antiCheatCompatibility.get() && event.getType() == RotationMoveEvent.Type.MOTION_UPDATE) {
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this.target = null;
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}
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}
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}
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