simplify smoothLook into one setting and separate smoothLook from freeLook

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Babbaj 2023-07-31 16:14:09 -04:00
parent 46f38f2ce7
commit c0a1e6540f
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GPG Key ID: F044309848A07CAC
2 changed files with 13 additions and 18 deletions

View File

@ -745,16 +745,10 @@ public final class Settings {
* Forces the client-sided yaw rotation to an average of the last {@link #smoothLookTicks} of server-sided rotations. * Forces the client-sided yaw rotation to an average of the last {@link #smoothLookTicks} of server-sided rotations.
* Requires {@link #freeLook}. * Requires {@link #freeLook}.
*/ */
public final Setting<Boolean> smoothLookYaw = new Setting<>(false); public final Setting<Boolean> smoothLook = new Setting<>(false);
/** /**
* Forces the client-sided pitch rotation to an average of the last {@link #smoothLookTicks} of server-sided rotations. * The number of ticks to average across for {@link #smoothLook};
* Requires {@link #freeLook}.
*/
public final Setting<Boolean> smoothLookPitch = new Setting<>(false);
/**
* The number of ticks to average across for {@link #smoothLookYaw} and {@link #smoothLookPitch};
*/ */
public final Setting<Integer> smoothLookTicks = new Setting<>(10); public final Setting<Integer> smoothLookTicks = new Setting<>(10);

View File

@ -112,12 +112,15 @@ public final class LookBehavior extends Behavior implements ILookBehavior {
this.smoothPitchBuffer.pop(); this.smoothPitchBuffer.pop();
} }
ctx.player().rotationYaw = Baritone.settings().smoothLookYaw.value if (Baritone.settings().freeLook.value) {
? (float) this.smoothYawBuffer.stream().mapToDouble(d -> d).average().orElseGet(this.prevRotation::getYaw) ctx.player().rotationYaw = this.prevRotation.getYaw();
: this.prevRotation.getYaw(); ctx.player().rotationPitch = this.prevRotation.getPitch();
ctx.player().rotationPitch = Baritone.settings().smoothLookPitch.value } else if (Baritone.settings().smoothLook.value) {
? (float) this.smoothPitchBuffer.stream().mapToDouble(d -> d).average().orElseGet(this.prevRotation::getPitch) ctx.player().rotationYaw = (float) this.smoothYawBuffer.stream().mapToDouble(d -> d).average().orElseGet(this.prevRotation::getYaw);
: this.prevRotation.getPitch(); ctx.player().rotationPitch = ctx.player().isElytraFlying()
? (float) this.smoothPitchBuffer.stream().mapToDouble(d -> d).average().orElseGet(this.prevRotation::getPitch)
: this.prevRotation.getPitch();
}
this.prevRotation = null; this.prevRotation = null;
} }
@ -327,12 +330,10 @@ public final class LookBehavior extends Behavior implements ILookBehavior {
final boolean blockFreeLook = settings.blockFreeLook.value; final boolean blockFreeLook = settings.blockFreeLook.value;
final boolean freeLook = settings.freeLook.value; final boolean freeLook = settings.freeLook.value;
if (!freeLook) return CLIENT; if (!freeLook && !settings.smoothLook.value) return CLIENT;
if (!blockFreeLook && blockInteract) return CLIENT; if (!blockFreeLook && blockInteract) return CLIENT;
if (ctx.player().isElytraFlying()) {
return settings.elytraFreeLook.value ? SERVER : CLIENT;
}
// Regardless of if antiCheatCompatibility is enabled, if a blockInteract is requested then the player // Regardless of if antiCheatCompatibility is enabled, if a blockInteract is requested then the player
// rotation needs to be set somehow, otherwise Baritone will halt since objectMouseOver() will just be // rotation needs to be set somehow, otherwise Baritone will halt since objectMouseOver() will just be