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https://github.com/cabaletta/baritone
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Why null check when you can default null
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src/main/java/baritone/cache/ChunkPacker.java
vendored
43
src/main/java/baritone/cache/ChunkPacker.java
vendored
@ -143,29 +143,28 @@ public final class ChunkPacker implements Helper {
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}
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public static IBlockState pathingTypeToBlock(PathingBlockType type) {
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if (type != null) {
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switch (type) {
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case AIR:
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return Blocks.AIR.getDefaultState();
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case WATER:
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return Blocks.WATER.getDefaultState();
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case AVOID:
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return Blocks.LAVA.getDefaultState();
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case SOLID:
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// Dimension solid types
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switch (mc.player.dimension) {
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case -1:
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return Blocks.NETHERRACK.getDefaultState();
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case 0:
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return Blocks.STONE.getDefaultState();
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case 1:
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return Blocks.END_STONE.getDefaultState();
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}
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switch (type) {
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case AIR:
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return Blocks.AIR.getDefaultState();
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case WATER:
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return Blocks.WATER.getDefaultState();
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case AVOID:
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return Blocks.LAVA.getDefaultState();
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case SOLID:
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// Dimension solid types
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switch (mc.player.dimension) {
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case -1:
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return Blocks.NETHERRACK.getDefaultState();
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case 0:
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return Blocks.STONE.getDefaultState();
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case 1:
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return Blocks.END_STONE.getDefaultState();
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}
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// The fallback solid type
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return Blocks.STONE.getDefaultState();
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}
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// The fallback solid type
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return Blocks.STONE.getDefaultState();
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default:
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return null;
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}
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return null;
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}
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}
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