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Why null check when you can default null

This commit is contained in:
Brady 2018-09-16 20:14:51 -05:00
parent b7cc707737
commit bc82276e62
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@ -143,29 +143,28 @@ public final class ChunkPacker implements Helper {
}
public static IBlockState pathingTypeToBlock(PathingBlockType type) {
if (type != null) {
switch (type) {
case AIR:
return Blocks.AIR.getDefaultState();
case WATER:
return Blocks.WATER.getDefaultState();
case AVOID:
return Blocks.LAVA.getDefaultState();
case SOLID:
// Dimension solid types
switch (mc.player.dimension) {
case -1:
return Blocks.NETHERRACK.getDefaultState();
case 0:
return Blocks.STONE.getDefaultState();
case 1:
return Blocks.END_STONE.getDefaultState();
}
switch (type) {
case AIR:
return Blocks.AIR.getDefaultState();
case WATER:
return Blocks.WATER.getDefaultState();
case AVOID:
return Blocks.LAVA.getDefaultState();
case SOLID:
// Dimension solid types
switch (mc.player.dimension) {
case -1:
return Blocks.NETHERRACK.getDefaultState();
case 0:
return Blocks.STONE.getDefaultState();
case 1:
return Blocks.END_STONE.getDefaultState();
}
// The fallback solid type
return Blocks.STONE.getDefaultState();
}
// The fallback solid type
return Blocks.STONE.getDefaultState();
default:
return null;
}
return null;
}
}