mirror of https://github.com/cabaletta/baritone
Fix failed path cancellation
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@ -0,0 +1,43 @@
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# Java Gradle CircleCI 2.0 configuration file
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#
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# Check https://circleci.com/docs/2.0/language-java/ for more details
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#
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version: 2
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jobs:
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build:
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docker:
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# specify the version you desire here
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- image: circleci/openjdk:8-jdk
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# Specify service dependencies here if necessary
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# CircleCI maintains a library of pre-built images
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# documented at https://circleci.com/docs/2.0/circleci-images/
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# - image: circleci/postgres:9.4
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working_directory: ~/repo
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environment:
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# Customize the JVM maximum heap limit
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JVM_OPTS: -Xmx3200m
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TERM: dumb
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steps:
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- checkout
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# Download and cache dependencies
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- restore_cache:
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keys:
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- v1-dependencies-{{ checksum "build.gradle" }}
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# fallback to using the latest cache if no exact match is found
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- v1-dependencies-
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- run: gradle dependencies
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- save_cache:
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paths:
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- ~/.gradle
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key: v1-dependencies-{{ checksum "build.gradle" }}
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# run tests!
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- run: gradle test
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@ -168,6 +168,12 @@ public abstract class Movement implements Helper, MovementHelper {
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state.setStatus(MovementStatus.SUCCESS);
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}
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public void cancel() {
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currentState.inputState.replaceAll((input, forced) -> false);
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currentState.inputState.forEach((input, forced) -> Baritone.INSTANCE.getInputOverrideHandler().setInputForceState(input, forced));
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currentState.setStatus(MovementStatus.CANCELED);
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}
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/**
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* Calculate latest movement state.
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* Gets called once a tick.
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@ -73,6 +73,6 @@ public class MovementState {
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}
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public enum MovementStatus {
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PREPPING, WAITING, RUNNING, SUCCESS, UNREACHABLE, FAILED, FINISHING;
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PREPPING, WAITING, RUNNING, SUCCESS, UNREACHABLE, FAILED, CANCELED;
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}
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}
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@ -78,7 +78,7 @@ public class MovementAscend extends Movement {
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state.setStatus(MovementStatus.SUCCESS);
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return state;
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}
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state.setTarget(new MovementState.MovementTarget(Optional.empty(), Optional.of(Utils.calcRotationFromVec3d(new Vec3d(player().posX, player().posY + 1.62, player().posZ), Utils.calcCenterFromCoords(positionsToBreak[0], world())))));
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state.setInput(InputOverrideHandler.Input.JUMP, true).setInput(InputOverrideHandler.Input.MOVE_FORWARD, true);
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return state;
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@ -135,6 +135,7 @@ public class PathExecutor extends Behavior {
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ticksOnCurrent++;
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if (ticksOnCurrent > movement.recalculateCost() + 100) {
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System.out.println("This movement has taken too long (" + ticksOnCurrent + " ticks, expected " + movement.getCost(null) + "). Cancelling.");
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movement.cancel();
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pathPosition = path.length() + 3;
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failed = true;
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return;
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