From af943a8253f538761b6421bb7a8bb2f2cbe19938 Mon Sep 17 00:00:00 2001 From: Brady Date: Thu, 18 Jul 2019 21:18:02 -0500 Subject: [PATCH] Fix issue opening fence gates in some scenarios If there are 2 fence gates at the player height, and they are approached diagonally, there is a slight chance that Baritone will be caught in an infinite loop of opening and closing the upper fence gate, being unable to interact with the bottom one. --- .../movement/movements/MovementTraverse.java | 22 ++++++++++++------- 1 file changed, 14 insertions(+), 8 deletions(-) diff --git a/src/main/java/baritone/pathing/movement/movements/MovementTraverse.java b/src/main/java/baritone/pathing/movement/movements/MovementTraverse.java index d32573c00..4eab7144f 100644 --- a/src/main/java/baritone/pathing/movement/movements/MovementTraverse.java +++ b/src/main/java/baritone/pathing/movement/movements/MovementTraverse.java @@ -37,6 +37,7 @@ import net.minecraft.init.Blocks; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.Vec3d; +import java.util.Optional; import java.util.Set; public class MovementTraverse extends Movement { @@ -202,12 +203,15 @@ public class MovementTraverse extends Movement { Block fd = BlockStateInterface.get(ctx, src.down()).getBlock(); boolean ladder = fd == Blocks.LADDER || fd == Blocks.VINE; - if ((pb0.getBlock() instanceof BlockDoor || pb1.getBlock() instanceof BlockDoor) - && (pb0.getBlock() instanceof BlockDoor && !MovementHelper.isDoorPassable(ctx, src, dest) - || pb1.getBlock() instanceof BlockDoor && !MovementHelper.isDoorPassable(ctx, dest, src)) - && !(Blocks.IRON_DOOR.equals(pb0.getBlock()) || Blocks.IRON_DOOR.equals(pb1.getBlock()))) { - return state.setTarget(new MovementState.MovementTarget(RotationUtils.calcRotationFromVec3d(ctx.playerHead(), VecUtils.calculateBlockCenter(ctx.world(), positionsToBreak[0]), ctx.playerRotations()), true)) - .setInput(Input.CLICK_RIGHT, true); + if (pb0.getBlock() instanceof BlockDoor || pb1.getBlock() instanceof BlockDoor) { + + boolean notPassable = pb0.getBlock() instanceof BlockDoor && !MovementHelper.isDoorPassable(ctx, src, dest) || pb1.getBlock() instanceof BlockDoor && !MovementHelper.isDoorPassable(ctx, dest, src); + boolean canOpen = !(Blocks.IRON_DOOR.equals(pb0.getBlock()) || Blocks.IRON_DOOR.equals(pb1.getBlock())); + + if (notPassable && canOpen) { + return state.setTarget(new MovementState.MovementTarget(RotationUtils.calcRotationFromVec3d(ctx.playerHead(), VecUtils.calculateBlockCenter(ctx.world(), positionsToBreak[0]), ctx.playerRotations()), true)) + .setInput(Input.CLICK_RIGHT, true); + } } if (pb0.getBlock() instanceof BlockFenceGate || pb1.getBlock() instanceof BlockFenceGate) { @@ -215,8 +219,10 @@ public class MovementTraverse extends Movement { : !MovementHelper.isGatePassable(ctx, positionsToBreak[1], src) ? positionsToBreak[1] : null; if (blocked != null) { - return state.setTarget(new MovementState.MovementTarget(RotationUtils.calcRotationFromVec3d(ctx.playerHead(), VecUtils.calculateBlockCenter(ctx.world(), blocked), ctx.playerRotations()), true)) - .setInput(Input.CLICK_RIGHT, true); + Optional rotation = RotationUtils.reachable(ctx, blocked); + if (rotation.isPresent()) { + return state.setTarget(new MovementState.MovementTarget(rotation.get(), true)).setInput(Input.CLICK_RIGHT, true); + } } }