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mirror of https://github.com/cabaletta/baritone synced 2024-12-26 08:52:24 +00:00
This commit is contained in:
Leijurv 2018-09-25 22:18:19 -07:00
parent 19661cc99c
commit ab0d713882
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@ -77,6 +77,13 @@ public class BaritoneAutoTest implements AbstractGameEventListener, Helper {
mc.launchIntegratedServer("BaritoneAutoTest", "BaritoneAutoTest", worldsettings);
}
// If the integrated server is launched and the world has initialized, set the spawn point
// to our defined starting position
if (mc.getIntegratedServer() != null && mc.getIntegratedServer().worlds[0] != null) {
mc.getIntegratedServer().worlds[0].setSpawnPoint(STARTING_POSITION);
mc.getIntegratedServer().worlds[0].getGameRules().setOrCreateGameRule("spawnRadius", "0");
}
if (event.getType() == TickEvent.Type.IN) { // If we're in-game
// Force the integrated server to share the world to LAN so that
@ -87,7 +94,6 @@ public class BaritoneAutoTest implements AbstractGameEventListener, Helper {
// For the first 200 ticks, wait for the world to generate
if (event.getCount() < 200) {
mc.getIntegratedServer().getPlayerList().getPlayers().get(0).connection.setPlayerLocation(STARTING_POSITION.getX(), STARTING_POSITION.getY(), STARTING_POSITION.getZ(), 0, 0);
System.out.println("Waiting for world to generate... " + event.getCount());
return;
}