mirror of https://github.com/cabaletta/baritone
more info on cancelOnGoalInvalidation
This commit is contained in:
parent
ae59e94a6c
commit
9661ab3b42
|
@ -339,7 +339,17 @@ public class Settings {
|
|||
public Setting<Integer> mineGoalUpdateInterval = new Setting<>(5);
|
||||
|
||||
/**
|
||||
* Cancel the current path if the goal has changed, and the path originally ended in the goal but doesn't anymore
|
||||
* Cancel the current path if the goal has changed, and the path originally ended in the goal but doesn't anymore.
|
||||
* <p>
|
||||
* Currently only runs when either MineBehavior or FollowBehavior is active.
|
||||
* <p>
|
||||
* For example, if Baritone is doing "mine iron_ore", the instant it breaks the ore (and it becomes air), that location
|
||||
* is no longer a goal. This means that if this setting is true, it will stop there. If this setting were off, it would
|
||||
* continue with its path, and walk into that location. The tradeoff is if this setting is true, it mines ores much faster
|
||||
* since it doesn't waste any time getting into locations that no longer contain ores, but on the other hand, it misses
|
||||
* some drops, and continues on without ever picking them up.
|
||||
* <p>
|
||||
* Also on cosmic prisons this should be set to true since you don't actually mine the ore it just gets replaced with stone.
|
||||
*/
|
||||
public Setting<Boolean> cancelOnGoalInvalidation = new Setting<>(true);
|
||||
|
||||
|
|
Loading…
Reference in New Issue