more info on cancelOnGoalInvalidation

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Leijurv 2018-09-21 09:30:37 -07:00
parent ae59e94a6c
commit 9661ab3b42
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1 changed files with 11 additions and 1 deletions

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@ -339,7 +339,17 @@ public class Settings {
public Setting<Integer> mineGoalUpdateInterval = new Setting<>(5);
/**
* Cancel the current path if the goal has changed, and the path originally ended in the goal but doesn't anymore
* Cancel the current path if the goal has changed, and the path originally ended in the goal but doesn't anymore.
* <p>
* Currently only runs when either MineBehavior or FollowBehavior is active.
* <p>
* For example, if Baritone is doing "mine iron_ore", the instant it breaks the ore (and it becomes air), that location
* is no longer a goal. This means that if this setting is true, it will stop there. If this setting were off, it would
* continue with its path, and walk into that location. The tradeoff is if this setting is true, it mines ores much faster
* since it doesn't waste any time getting into locations that no longer contain ores, but on the other hand, it misses
* some drops, and continues on without ever picking them up.
* <p>
* Also on cosmic prisons this should be set to true since you don't actually mine the ore it just gets replaced with stone.
*/
public Setting<Boolean> cancelOnGoalInvalidation = new Setting<>(true);