Merge branch 'master' into 1.13.2

This commit is contained in:
Leijurv 2019-07-11 10:51:29 -07:00
commit 8f63dd4ba6
No known key found for this signature in database
GPG Key ID: 44A3EA646EADAC6A
25 changed files with 198 additions and 110 deletions

View File

@ -1,15 +1,15 @@
# Baritone # Baritone
[![Build Status](https://travis-ci.com/cabaletta/baritone.svg?branch=master)](https://travis-ci.com/cabaletta/baritone) [![Build Status](https://travis-ci.com/cabaletta/baritone.svg?branch=master)](https://travis-ci.com/cabaletta/baritone/)
[![Release](https://img.shields.io/github/release/cabaletta/baritone.svg)](https://github.com/cabaletta/baritone/releases) [![Release](https://img.shields.io/github/release/cabaletta/baritone.svg)](https://github.com/cabaletta/baritone/releases/)
[![License](https://img.shields.io/badge/license-LGPL--3.0%20with%20anime%20exception-green.svg)](LICENSE) [![License](https://img.shields.io/badge/license-LGPL--3.0%20with%20anime%20exception-green.svg)](LICENSE)
[![Codacy Badge](https://api.codacy.com/project/badge/Grade/a73d037823b64a5faf597a18d71e3400)](https://www.codacy.com/app/leijurv/baritone?utm_source=github.com&utm_medium=referral&utm_content=cabaletta/baritone&utm_campaign=Badge_Grade) [![Codacy Badge](https://api.codacy.com/project/badge/Grade/a73d037823b64a5faf597a18d71e3400)](https://www.codacy.com/app/leijurv/baritone?utm_source=github.com&utm_medium=referral&utm_content=cabaletta/baritone&utm_campaign=Badge_Grade)
[![HitCount](http://hits.dwyl.com/cabaletta/baritone.svg)](http://hits.dwyl.com/cabaletta/baritone) [![HitCount](http://hits.dwyl.com/cabaletta/baritone.svg)](http://hits.dwyl.com/cabaletta/baritone/)
[![GitHub All Releases](https://img.shields.io/github/downloads/cabaletta/baritone/total.svg)](https://github.com/cabaletta/baritone/releases) [![GitHub All Releases](https://img.shields.io/github/downloads/cabaletta/baritone/total.svg)](https://github.com/cabaletta/baritone/releases/)
[![Minecraft](https://img.shields.io/badge/MC-1.12.2-green.svg)](https://minecraft.gamepedia.com/1.12.2) [![Minecraft](https://img.shields.io/badge/MC-1.12.2-green.svg)](https://github.com/cabaletta/baritone/tree/master/)
[![Minecraft](https://img.shields.io/badge/MC-1.13.2-brightgreen.svg)](https://minecraft.gamepedia.com/1.13.2) [![Minecraft](https://img.shields.io/badge/MC-1.13.2-brightgreen.svg)](https://github.com/cabaletta/baritone/tree/1.13.2/)
[![Code of Conduct](https://img.shields.io/badge/%E2%9D%A4-code%20of%20conduct-blue.svg?style=flat)](https://github.com/cabaletta/baritone/blob/master/CODE_OF_CONDUCT.md) [![Code of Conduct](https://img.shields.io/badge/%E2%9D%A4-code%20of%20conduct-blue.svg?style=flat)](https://github.com/cabaletta/baritone/blob/master/CODE_OF_CONDUCT.md)
[![Known Vulnerabilities](https://snyk.io/test/github/cabaletta/baritone/badge.svg?targetFile=build.gradle)](https://snyk.io/test/github/cabaletta/baritone?targetFile=build.gradle) [![Known Vulnerabilities](https://snyk.io/test/github/cabaletta/baritone/badge.svg?targetFile=build.gradle)](https://snyk.io/test/github/cabaletta/baritone?targetFile=build.gradle)
[![Contributions welcome](https://img.shields.io/badge/contributions-welcome-brightgreen.svg?style=flat)](https://github.com/cabaletta/baritone/issues) [![Contributions welcome](https://img.shields.io/badge/contributions-welcome-brightgreen.svg?style=flat)](https://github.com/cabaletta/baritone/issues/)
[![Issues](https://img.shields.io/github/issues/cabaletta/baritone.svg)](https://github.com/cabaletta/baritone/issues/) [![Issues](https://img.shields.io/github/issues/cabaletta/baritone.svg)](https://github.com/cabaletta/baritone/issues/)
[![GitHub issues-closed](https://img.shields.io/github/issues-closed/cabaletta/baritone.svg)](https://github.com/cabaletta/baritone/issues?q=is%3Aissue+is%3Aclosed) [![GitHub issues-closed](https://img.shields.io/github/issues-closed/cabaletta/baritone.svg)](https://github.com/cabaletta/baritone/issues?q=is%3Aissue+is%3Aclosed)
[![Pull Requests](https://img.shields.io/github/issues-pr/cabaletta/baritone.svg)](https://github.com/cabaletta/baritone/pulls/) [![Pull Requests](https://img.shields.io/github/issues-pr/cabaletta/baritone.svg)](https://github.com/cabaletta/baritone/pulls/)
@ -24,20 +24,22 @@
[![GitHub contributors](https://img.shields.io/github/contributors/cabaletta/baritone.svg)](https://github.com/cabaletta/baritone/graphs/contributors/) [![GitHub contributors](https://img.shields.io/github/contributors/cabaletta/baritone.svg)](https://github.com/cabaletta/baritone/graphs/contributors/)
[![GitHub commits](https://img.shields.io/github/commits-since/cabaletta/baritone/v1.0.0.svg)](https://github.com/cabaletta/baritone/commit/) [![GitHub commits](https://img.shields.io/github/commits-since/cabaletta/baritone/v1.0.0.svg)](https://github.com/cabaletta/baritone/commit/)
[![Impact integration](https://img.shields.io/badge/Impact%20integration-v1.2.6%20/%20v1.3.2-brightgreen.svg)](https://impactdevelopment.github.io/) [![Impact integration](https://img.shields.io/badge/Impact%20integration-v1.2.6%20/%20v1.3.2-brightgreen.svg)](https://impactdevelopment.github.io/)
[![ForgeHax integration](https://img.shields.io/badge/ForgeHax%20%22integration%22-scuffed-yellow.svg)](https://github.com/fr1kin/ForgeHax) [![ForgeHax integration](https://img.shields.io/badge/ForgeHax%20%22integration%22-scuffed-yellow.svg)](https://github.com/fr1kin/ForgeHax/)
[![WWE integration](https://img.shields.io/badge/WWE%20%22integration%22-master%3F-green.svg)](https://wweclient.com/) [![WWE integration](https://img.shields.io/badge/WWE%20%22integration%22-master%3F-green.svg)](https://wweclient.com/)
[![Future integration](https://img.shields.io/badge/Future%20integration-Soon™%3F%3F%3F-red.svg)](https://futureclient.net/) [![Future integration](https://img.shields.io/badge/Future%20integration-Soon™%3F%3F%3F-red.svg)](https://futureclient.net/)
[![forthebadge](https://forthebadge.com/images/badges/built-with-swag.svg)](http://forthebadge.com) [![forthebadge](https://forthebadge.com/images/badges/built-with-swag.svg)](http://forthebadge.com/)
[![forthebadge](https://forthebadge.com/images/badges/mom-made-pizza-rolls.svg)](http://forthebadge.com) [![forthebadge](https://forthebadge.com/images/badges/mom-made-pizza-rolls.svg)](http://forthebadge.com/)
A Minecraft pathfinder bot. A Minecraft pathfinder bot.
Baritone is the pathfinding system used in [Impact](https://impactdevelopment.github.io/) since 4.4. There's a [showcase video](https://www.youtube.com/watch?v=yI8hgW_m6dQ) made by @Adovin#3153 on Baritone's integration into Impact. [Here's](https://www.youtube.com/watch?v=StquF69-_wI) a video I made showing off what it can do. Baritone is the pathfinding system used in [Impact](https://impactdevelopment.github.io/) since 4.4. There's a [showcase video](https://www.youtube.com/watch?v=yI8hgW_m6dQ) made by @Adovin#3153 on Baritone's integration into Impact. [Here's](https://www.youtube.com/watch?v=StquF69-_wI) a video I made showing off what it can do.
The easiest way to install Baritone is to install [Impact](https://impactdevelopment.github.io/), which comes with Baritone. The second easiest way (for 1.12.2 only) is to install the forge jar from [releases](https://github.com/cabaletta/baritone/releases). Otherwise, see [Installation & setup](SETUP.md). Once Baritone is installed, look [here](USAGE.md) for instructions on how to use it.
This project is an updated version of [MineBot](https://github.com/leijurv/MineBot/), This project is an updated version of [MineBot](https://github.com/leijurv/MineBot/),
the original version of the bot for Minecraft 1.8.9, rebuilt for 1.12.2 and 1.13.2. Baritone focuses on reliability and particularly performance (it's over [30x faster](https://github.com/cabaletta/baritone/pull/180#issuecomment-423822928) than MineBot at calculating paths). the original version of the bot for Minecraft 1.8.9, rebuilt for 1.12.2 and 1.13.2. Baritone focuses on reliability and particularly performance (it's over [30x faster](https://github.com/cabaletta/baritone/pull/180#issuecomment-423822928) than MineBot at calculating paths).
Have committed at least once a day for the last 10 months =D 🦀 Have committed at least once a day for the last 11 months =D 🦀
1Leijurv3DWTrGAfmmiTphjhXLvQiHg7K2 1Leijurv3DWTrGAfmmiTphjhXLvQiHg7K2
@ -49,15 +51,15 @@ Here are some links to help to get started:
- [Installation & setup](SETUP.md) - [Installation & setup](SETUP.md)
- [API Javadocs](https://baritone.leijurv.com) - [API Javadocs](https://baritone.leijurv.com/)
- [Settings](https://baritone.leijurv.com/baritone/api/Settings.html#field.detail) - [Settings](https://baritone.leijurv.com/baritone/api/Settings.html#field.detail)
- [Baritone chat control usage](USAGE.md) - [Usage (chat control)](USAGE.md)
# API # API
The API is heavily documented, you can find the Javadocs for the latest release [here](https://baritone.leijurv.com). The API is heavily documented, you can find the Javadocs for the latest release [here](https://baritone.leijurv.com/).
Please note that usage of anything located outside of the ``baritone.api`` package is not supported by the API release Please note that usage of anything located outside of the ``baritone.api`` package is not supported by the API release
jar. jar.
@ -78,7 +80,7 @@ That's what it's for, sure! (As long as usage is in compliance with the LGPL 3.0
## How is it so fast? ## How is it so fast?
Magic. (Hours of [leijurv](https://github.com/leijurv) enduring excruciating pain) Magic. (Hours of [leijurv](https://github.com/leijurv/) enduring excruciating pain)
## Why is it called Baritone? ## Why is it called Baritone?

View File

@ -1,5 +1,9 @@
# Installation # Installation
The easiest way to install Baritone is to install [Impact](https://impactdevelopment.github.io/), which comes with Baritone.
Once Baritone is installed, look [here](USAGE.md) for instructions on how to use it.
## Prebuilt official releases ## Prebuilt official releases
These releases are not always completely up to date with latest features, and are only released from `master`. (so if you want `backfill-2` branch for example, you'll have to build it yourself) These releases are not always completely up to date with latest features, and are only released from `master`. (so if you want `backfill-2` branch for example, you'll have to build it yourself)

View File

@ -16,9 +16,6 @@ To disable direct chat control (with no prefix), turn off the `chatControl` sett
To toggle a boolean setting, just say its name in chat (for example saying `allowBreak` toggles whether Baritone will consider breaking blocks). For a numeric setting, say its name then the new value (like `primaryTimeoutMS 250`). It's case insensitive. To reset a setting to its default value, say `acceptableThrowawayItems reset`. To reset all settings, say `reset`. To see all settings that have been modified from their default values, say `modified`. To toggle a boolean setting, just say its name in chat (for example saying `allowBreak` toggles whether Baritone will consider breaking blocks). For a numeric setting, say its name then the new value (like `primaryTimeoutMS 250`). It's case insensitive. To reset a setting to its default value, say `acceptableThrowawayItems reset`. To reset all settings, say `reset`. To see all settings that have been modified from their default values, say `modified`.
Some common examples: Some common examples:
- `thisway 1000` then `path` to go in the direction you're facing for a thousand blocks - `thisway 1000` then `path` to go in the direction you're facing for a thousand blocks
- `goal x y z` or `goal x z` or `goal y`, then `path` to go to a certain coordinate - `goal x y z` or `goal x z` or `goal y`, then `path` to go to a certain coordinate

View File

@ -160,11 +160,11 @@ public class SettingsUtil {
private final Settings.Setting<?> setting; private final Settings.Setting<?> setting;
public ParserContext(Settings.Setting<?> setting) { private ParserContext(Settings.Setting<?> setting) {
this.setting = setting; this.setting = setting;
} }
final Settings.Setting<?> getSetting() { private Settings.Setting<?> getSetting() {
return this.setting; return this.setting;
} }
} }

View File

@ -32,6 +32,7 @@ import java.util.List;
public final class BaritoneProvider implements IBaritoneProvider { public final class BaritoneProvider implements IBaritoneProvider {
private final Baritone primary = new Baritone(); private final Baritone primary = new Baritone();
private final List<IBaritone> all = Collections.singletonList(primary);
@Override @Override
public IBaritone getPrimaryBaritone() { public IBaritone getPrimaryBaritone() {
@ -40,8 +41,7 @@ public final class BaritoneProvider implements IBaritoneProvider {
@Override @Override
public List<IBaritone> getAllBaritones() { public List<IBaritone> getAllBaritones() {
// TODO return a CopyOnWriteArrayList return all;
return Collections.singletonList(primary);
} }
@Override @Override

View File

@ -303,6 +303,9 @@ public final class CachedWorld implements ICachedWorld, Helper {
} catch (InterruptedException e) { } catch (InterruptedException e) {
e.printStackTrace(); e.printStackTrace();
break; break;
} catch (Throwable th) {
// in the case of an exception, keep consuming from the queue so as not to leak memory
th.printStackTrace();
} }
} }
} }

View File

@ -23,15 +23,14 @@ import baritone.api.pathing.movement.IMovement;
import baritone.api.pathing.movement.MovementStatus; import baritone.api.pathing.movement.MovementStatus;
import baritone.api.utils.*; import baritone.api.utils.*;
import baritone.api.utils.input.Input; import baritone.api.utils.input.Input;
import baritone.behavior.PathingBehavior;
import baritone.utils.BlockStateInterface; import baritone.utils.BlockStateInterface;
import net.minecraft.entity.item.EntityFallingBlock; import net.minecraft.entity.item.EntityFallingBlock;
import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.AxisAlignedBB; import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.BlockPos;
import java.util.ArrayList; import java.util.*;
import java.util.List;
import java.util.Optional;
public abstract class Movement implements IMovement, MovementHelper { public abstract class Movement implements IMovement, MovementHelper {
@ -62,6 +61,8 @@ public abstract class Movement implements IMovement, MovementHelper {
public List<BlockPos> toPlaceCached = null; public List<BlockPos> toPlaceCached = null;
public List<BlockPos> toWalkIntoCached = null; public List<BlockPos> toWalkIntoCached = null;
private Set<BetterBlockPos> validPositionsCached = null;
private Boolean calculatedWhileLoaded; private Boolean calculatedWhileLoaded;
protected Movement(IBaritone baritone, BetterBlockPos src, BetterBlockPos dest, BetterBlockPos[] toBreak, BetterBlockPos toPlace) { protected Movement(IBaritone baritone, BetterBlockPos src, BetterBlockPos dest, BetterBlockPos[] toBreak, BetterBlockPos toPlace) {
@ -99,6 +100,20 @@ public abstract class Movement implements IMovement, MovementHelper {
this.cost = cost; this.cost = cost;
} }
protected abstract Set<BetterBlockPos> calculateValidPositions();
public Set<BetterBlockPos> getValidPositions() {
if (validPositionsCached == null) {
validPositionsCached = calculateValidPositions();
Objects.requireNonNull(validPositionsCached);
}
return validPositionsCached;
}
protected boolean playerInValidPosition() {
return getValidPositions().contains(ctx.playerFeet()) || getValidPositions().contains(((PathingBehavior) baritone.getPathingBehavior()).pathStart());
}
/** /**
* Handles the execution of the latest Movement * Handles the execution of the latest Movement
* State, and offers a Status to the calling class. * State, and offers a Status to the calling class.

View File

@ -27,11 +27,14 @@ import baritone.pathing.movement.Movement;
import baritone.pathing.movement.MovementHelper; import baritone.pathing.movement.MovementHelper;
import baritone.pathing.movement.MovementState; import baritone.pathing.movement.MovementState;
import baritone.utils.BlockStateInterface; import baritone.utils.BlockStateInterface;
import com.google.common.collect.ImmutableSet;
import net.minecraft.block.BlockFalling; import net.minecraft.block.BlockFalling;
import net.minecraft.block.state.IBlockState; import net.minecraft.block.state.IBlockState;
import net.minecraft.init.Blocks; import net.minecraft.init.Blocks;
import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumFacing;
import java.util.Set;
public class MovementAscend extends Movement { public class MovementAscend extends Movement {
private int ticksWithoutPlacement = 0; private int ticksWithoutPlacement = 0;
@ -51,6 +54,17 @@ public class MovementAscend extends Movement {
return cost(context, src.x, src.y, src.z, dest.x, dest.z); return cost(context, src.x, src.y, src.z, dest.x, dest.z);
} }
@Override
protected Set<BetterBlockPos> calculateValidPositions() {
BetterBlockPos prior = new BetterBlockPos(src.subtract(getDirection()).up()); // sometimes we back up to place the block, also sprint ascends, also skip descend to straight ascend
return ImmutableSet.of(src,
src.up(),
dest,
prior,
prior.up()
);
}
public static double cost(CalculationContext context, int x, int y, int z, int destX, int destZ) { public static double cost(CalculationContext context, int x, int y, int z, int destX, int destZ) {
IBlockState toPlace = context.get(destX, y, destZ); IBlockState toPlace = context.get(destX, y, destZ);
double additionalPlacementCost = 0; double additionalPlacementCost = 0;
@ -143,6 +157,10 @@ public class MovementAscend extends Movement {
@Override @Override
public MovementState updateState(MovementState state) { public MovementState updateState(MovementState state) {
if (ctx.playerFeet().y < src.y) {
// this check should run even when in preparing state (breaking blocks)
return state.setStatus(MovementStatus.UNREACHABLE);
}
super.updateState(state); super.updateState(state);
// TODO incorporate some behavior from ActionClimb (specifically how it waited until it was at most 1.2 blocks away before starting to jump // TODO incorporate some behavior from ActionClimb (specifically how it waited until it was at most 1.2 blocks away before starting to jump
// for efficiency in ascending minimal height staircases, which is just repeated MovementAscend, so that it doesn't bonk its head on the ceiling repeatedly) // for efficiency in ascending minimal height staircases, which is just repeated MovementAscend, so that it doesn't bonk its head on the ceiling repeatedly)
@ -154,10 +172,6 @@ public class MovementAscend extends Movement {
return state.setStatus(MovementStatus.SUCCESS); return state.setStatus(MovementStatus.SUCCESS);
} }
if (ctx.playerFeet().y < src.y) {
return state.setStatus(MovementStatus.UNREACHABLE);
}
IBlockState jumpingOnto = BlockStateInterface.get(ctx, positionToPlace); IBlockState jumpingOnto = BlockStateInterface.get(ctx, positionToPlace);
if (!MovementHelper.canWalkOn(ctx, positionToPlace, jumpingOnto)) { if (!MovementHelper.canWalkOn(ctx, positionToPlace, jumpingOnto)) {
ticksWithoutPlacement++; ticksWithoutPlacement++;

View File

@ -29,6 +29,7 @@ import baritone.pathing.movement.MovementHelper;
import baritone.pathing.movement.MovementState; import baritone.pathing.movement.MovementState;
import baritone.utils.BlockStateInterface; import baritone.utils.BlockStateInterface;
import baritone.utils.pathing.MutableMoveResult; import baritone.utils.pathing.MutableMoveResult;
import com.google.common.collect.ImmutableSet;
import net.minecraft.block.Block; import net.minecraft.block.Block;
import net.minecraft.block.BlockFalling; import net.minecraft.block.BlockFalling;
import net.minecraft.block.state.IBlockState; import net.minecraft.block.state.IBlockState;
@ -37,6 +38,8 @@ import net.minecraft.init.Blocks;
import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d; import net.minecraft.util.math.Vec3d;
import java.util.Set;
public class MovementDescend extends Movement { public class MovementDescend extends Movement {
private int numTicks = 0; private int numTicks = 0;
@ -61,6 +64,11 @@ public class MovementDescend extends Movement {
return result.cost; return result.cost;
} }
@Override
protected Set<BetterBlockPos> calculateValidPositions() {
return ImmutableSet.of(src, dest.up(), dest);
}
public static void cost(CalculationContext context, int x, int y, int z, int destX, int destZ, MutableMoveResult res) { public static void cost(CalculationContext context, int x, int y, int z, int destX, int destZ, MutableMoveResult res) {
double totalCost = 0; double totalCost = 0;
IBlockState destDown = context.get(destX, y - 1, destZ); IBlockState destDown = context.get(destX, y - 1, destZ);

View File

@ -28,6 +28,7 @@ import baritone.pathing.movement.MovementHelper;
import baritone.pathing.movement.MovementState; import baritone.pathing.movement.MovementState;
import baritone.utils.BlockStateInterface; import baritone.utils.BlockStateInterface;
import baritone.utils.pathing.MutableMoveResult; import baritone.utils.pathing.MutableMoveResult;
import com.google.common.collect.ImmutableSet;
import net.minecraft.block.Block; import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState; import net.minecraft.block.state.IBlockState;
import net.minecraft.init.Blocks; import net.minecraft.init.Blocks;
@ -36,6 +37,7 @@ import net.minecraft.util.math.BlockPos;
import java.util.ArrayList; import java.util.ArrayList;
import java.util.List; import java.util.List;
import java.util.Set;
public class MovementDiagonal extends Movement { public class MovementDiagonal extends Movement {
@ -64,6 +66,16 @@ public class MovementDiagonal extends Movement {
return result.cost; return result.cost;
} }
@Override
protected Set<BetterBlockPos> calculateValidPositions() {
BetterBlockPos diagA = new BetterBlockPos(src.x, src.y, dest.z);
BetterBlockPos diagB = new BetterBlockPos(dest.x, src.y, src.z);
if (dest.y != src.y) { // only if allowDiagonalDescend
return ImmutableSet.of(src, dest.up(), diagA, diagB, dest, diagA.down(), diagB.down());
}
return ImmutableSet.of(src, dest, diagA, diagB);
}
public static void cost(CalculationContext context, int x, int y, int z, int destX, int destZ, MutableMoveResult res) { public static void cost(CalculationContext context, int x, int y, int z, int destX, int destZ, MutableMoveResult res) {
IBlockState destInto = context.get(destX, y, destZ); IBlockState destInto = context.get(destX, y, destZ);
if (!MovementHelper.canWalkThrough(context.bsi, destX, y, destZ, destInto) || !MovementHelper.canWalkThrough(context.bsi, destX, y + 1, destZ)) { if (!MovementHelper.canWalkThrough(context.bsi, destX, y, destZ, destInto) || !MovementHelper.canWalkThrough(context.bsi, destX, y + 1, destZ)) {
@ -172,8 +184,9 @@ public class MovementDiagonal extends Movement {
} }
if (ctx.playerFeet().equals(dest)) { if (ctx.playerFeet().equals(dest)) {
state.setStatus(MovementStatus.SUCCESS); return state.setStatus(MovementStatus.SUCCESS);
return state; } else if (!playerInValidPosition() && !(MovementHelper.isLiquid(ctx, src) && getValidPositions().contains(ctx.playerFeet().up()))) {
return state.setStatus(MovementStatus.UNREACHABLE);
} }
if (sprint()) { if (sprint()) {
state.setInput(Input.SPRINT, true); state.setInput(Input.SPRINT, true);
@ -182,7 +195,7 @@ public class MovementDiagonal extends Movement {
return state; return state;
} }
public boolean sprint() { private boolean sprint() {
if (MovementHelper.isLiquid(ctx, ctx.playerFeet()) && !Baritone.settings().sprintInWater.value) { if (MovementHelper.isLiquid(ctx, ctx.playerFeet()) && !Baritone.settings().sprintInWater.value) {
return false; return false;
} }

View File

@ -24,10 +24,13 @@ import baritone.pathing.movement.CalculationContext;
import baritone.pathing.movement.Movement; import baritone.pathing.movement.Movement;
import baritone.pathing.movement.MovementHelper; import baritone.pathing.movement.MovementHelper;
import baritone.pathing.movement.MovementState; import baritone.pathing.movement.MovementState;
import com.google.common.collect.ImmutableSet;
import net.minecraft.block.Block; import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState; import net.minecraft.block.state.IBlockState;
import net.minecraft.init.Blocks; import net.minecraft.init.Blocks;
import java.util.Set;
public class MovementDownward extends Movement { public class MovementDownward extends Movement {
private int numTicks = 0; private int numTicks = 0;
@ -47,6 +50,11 @@ public class MovementDownward extends Movement {
return cost(context, src.x, src.y, src.z); return cost(context, src.x, src.y, src.z);
} }
@Override
protected Set<BetterBlockPos> calculateValidPositions() {
return ImmutableSet.of(src, dest);
}
public static double cost(CalculationContext context, int x, int y, int z) { public static double cost(CalculationContext context, int x, int y, int z) {
if (!context.allowDownward) { if (!context.allowDownward) {
return COST_INF; return COST_INF;
@ -73,6 +81,8 @@ public class MovementDownward extends Movement {
if (ctx.playerFeet().equals(dest)) { if (ctx.playerFeet().equals(dest)) {
return state.setStatus(MovementStatus.SUCCESS); return state.setStatus(MovementStatus.SUCCESS);
} else if (!playerInValidPosition()) {
return state.setStatus(MovementStatus.UNREACHABLE);
} }
double diffX = ctx.player().posX - (dest.getX() + 0.5); double diffX = ctx.player().posX - (dest.getX() + 0.5);
double diffZ = ctx.player().posZ - (dest.getZ() + 0.5); double diffZ = ctx.player().posZ - (dest.getZ() + 0.5);

View File

@ -43,7 +43,9 @@ import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d; import net.minecraft.util.math.Vec3d;
import net.minecraft.util.math.Vec3i; import net.minecraft.util.math.Vec3i;
import java.util.HashSet;
import java.util.Optional; import java.util.Optional;
import java.util.Set;
public class MovementFall extends Movement { public class MovementFall extends Movement {
@ -64,6 +66,16 @@ public class MovementFall extends Movement {
return result.cost; return result.cost;
} }
@Override
protected Set<BetterBlockPos> calculateValidPositions() {
Set<BetterBlockPos> set = new HashSet<>();
set.add(src);
for (int y = src.y - dest.y; y >= 0; y--) {
set.add(dest.up(y));
}
return set;
}
private boolean willPlaceBucket() { private boolean willPlaceBucket() {
CalculationContext context = new CalculationContext(baritone); CalculationContext context = new CalculationContext(baritone);
MutableMoveResult result = new MutableMoveResult(); MutableMoveResult result = new MutableMoveResult();

View File

@ -35,6 +35,9 @@ import net.minecraft.init.Blocks;
import net.minecraft.init.Fluids; import net.minecraft.init.Fluids;
import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumFacing;
import java.util.HashSet;
import java.util.Set;
public class MovementParkour extends Movement { public class MovementParkour extends Movement {
private static final BetterBlockPos[] EMPTY = new BetterBlockPos[]{}; private static final BetterBlockPos[] EMPTY = new BetterBlockPos[]{};
@ -175,6 +178,17 @@ public class MovementParkour extends Movement {
return res.cost; return res.cost;
} }
@Override
protected Set<BetterBlockPos> calculateValidPositions() {
Set<BetterBlockPos> set = new HashSet<>();
for (int i = 0; i <= dist; i++) {
for (int y = 0; y < 2; y++) {
set.add(src.offset(direction, i).up(y));
}
}
return set;
}
@Override @Override
public boolean safeToCancel(MovementState state) { public boolean safeToCancel(MovementState state) {
// once this movement is instantiated, the state is default to PREPPING // once this movement is instantiated, the state is default to PREPPING

View File

@ -30,6 +30,7 @@ import baritone.pathing.movement.Movement;
import baritone.pathing.movement.MovementHelper; import baritone.pathing.movement.MovementHelper;
import baritone.pathing.movement.MovementState; import baritone.pathing.movement.MovementState;
import baritone.utils.BlockStateInterface; import baritone.utils.BlockStateInterface;
import com.google.common.collect.ImmutableSet;
import net.minecraft.block.*; import net.minecraft.block.*;
import net.minecraft.block.state.IBlockState; import net.minecraft.block.state.IBlockState;
import net.minecraft.init.Blocks; import net.minecraft.init.Blocks;
@ -37,6 +38,7 @@ import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d; import net.minecraft.util.math.Vec3d;
import java.util.Objects; import java.util.Objects;
import java.util.Set;
public class MovementPillar extends Movement { public class MovementPillar extends Movement {
@ -49,6 +51,11 @@ public class MovementPillar extends Movement {
return cost(context, src.x, src.y, src.z); return cost(context, src.x, src.y, src.z);
} }
@Override
protected Set<BetterBlockPos> calculateValidPositions() {
return ImmutableSet.of(src, dest);
}
public static double cost(CalculationContext context, int x, int y, int z) { public static double cost(CalculationContext context, int x, int y, int z) {
IBlockState fromState = context.get(x, y, z); IBlockState fromState = context.get(x, y, z);
Block from = fromState.getBlock(); Block from = fromState.getBlock();

View File

@ -30,6 +30,7 @@ import baritone.pathing.movement.Movement;
import baritone.pathing.movement.MovementHelper; import baritone.pathing.movement.MovementHelper;
import baritone.pathing.movement.MovementState; import baritone.pathing.movement.MovementState;
import baritone.utils.BlockStateInterface; import baritone.utils.BlockStateInterface;
import com.google.common.collect.ImmutableSet;
import net.minecraft.block.*; import net.minecraft.block.*;
import net.minecraft.block.state.IBlockState; import net.minecraft.block.state.IBlockState;
import net.minecraft.fluid.WaterFluid; import net.minecraft.fluid.WaterFluid;
@ -38,6 +39,8 @@ import net.minecraft.state.properties.SlabType;
import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d; import net.minecraft.util.math.Vec3d;
import java.util.Set;
public class MovementTraverse extends Movement { public class MovementTraverse extends Movement {
/** /**
@ -60,6 +63,11 @@ public class MovementTraverse extends Movement {
return cost(context, src.x, src.y, src.z, dest.x, dest.z); return cost(context, src.x, src.y, src.z, dest.x, dest.z);
} }
@Override
protected Set<BetterBlockPos> calculateValidPositions() {
return ImmutableSet.of(src, dest);
}
public static double cost(CalculationContext context, int x, int y, int z, int destX, int destZ) { public static double cost(CalculationContext context, int x, int y, int z, int destX, int destZ) {
IBlockState pb0 = context.get(destX, y + 1, destZ); IBlockState pb0 = context.get(destX, y + 1, destZ);
IBlockState pb1 = context.get(destX, y, destZ); IBlockState pb1 = context.get(destX, y, destZ);
@ -197,13 +205,12 @@ public class MovementTraverse extends Movement {
Block fd = BlockStateInterface.get(ctx, src.down()).getBlock(); Block fd = BlockStateInterface.get(ctx, src.down()).getBlock();
boolean ladder = fd == Blocks.LADDER || fd == Blocks.VINE; boolean ladder = fd == Blocks.LADDER || fd == Blocks.VINE;
if (pb0.getBlock() instanceof BlockDoor || pb1.getBlock() instanceof BlockDoor) { if ((pb0.getBlock() instanceof BlockDoor || pb1.getBlock() instanceof BlockDoor)
if ((pb0.getBlock() instanceof BlockDoor && !MovementHelper.isDoorPassable(ctx, src, dest) && (pb0.getBlock() instanceof BlockDoor && !MovementHelper.isDoorPassable(ctx, src, dest)
|| pb1.getBlock() instanceof BlockDoor && !MovementHelper.isDoorPassable(ctx, dest, src)) || pb1.getBlock() instanceof BlockDoor && !MovementHelper.isDoorPassable(ctx, dest, src))
&& !(Blocks.IRON_DOOR.equals(pb0.getBlock()) || Blocks.IRON_DOOR.equals(pb1.getBlock()))) { && !(Blocks.IRON_DOOR.equals(pb0.getBlock()) || Blocks.IRON_DOOR.equals(pb1.getBlock()))) {
return state.setTarget(new MovementState.MovementTarget(RotationUtils.calcRotationFromVec3d(ctx.playerHead(), VecUtils.calculateBlockCenter(ctx.world(), positionsToBreak[0]), ctx.playerRotations()), true)) return state.setTarget(new MovementState.MovementTarget(RotationUtils.calcRotationFromVec3d(ctx.playerHead(), VecUtils.calculateBlockCenter(ctx.world(), positionsToBreak[0]), ctx.playerRotations()), true))
.setInput(Input.CLICK_RIGHT, true); .setInput(Input.CLICK_RIGHT, true);
}
} }
if (pb0.getBlock() instanceof BlockFenceGate || pb1.getBlock() instanceof BlockFenceGate) { if (pb0.getBlock() instanceof BlockFenceGate || pb1.getBlock() instanceof BlockFenceGate) {

View File

@ -32,7 +32,6 @@ import baritone.pathing.movement.Movement;
import baritone.pathing.movement.MovementHelper; import baritone.pathing.movement.MovementHelper;
import baritone.pathing.movement.movements.*; import baritone.pathing.movement.movements.*;
import baritone.utils.BlockStateInterface; import baritone.utils.BlockStateInterface;
import net.minecraft.init.Blocks;
import net.minecraft.util.Tuple; import net.minecraft.util.Tuple;
import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d; import net.minecraft.util.math.Vec3d;
@ -99,14 +98,13 @@ public class PathExecutor implements IPathExecutor, Helper {
if (pathPosition >= path.length()) { if (pathPosition >= path.length()) {
return true; // stop bugging me, I'm done return true; // stop bugging me, I'm done
} }
BetterBlockPos whereShouldIBe = path.positions().get(pathPosition); Movement movement = (Movement) path.movements().get(pathPosition);
BetterBlockPos whereAmI = ctx.playerFeet(); BetterBlockPos whereAmI = ctx.playerFeet();
if (!whereShouldIBe.equals(whereAmI) && !Blocks.AIR.equals(BlockStateInterface.getBlock(ctx, whereAmI.down()))) {//do not skip if standing on air, because our position isn't stable to skip if (!movement.getValidPositions().contains(whereAmI)) {
for (int i = 0; i < pathPosition - 1 && i < path.length(); i++) {//this happens for example when you lag out and get teleported back a couple blocks for (int i = 0; i < pathPosition && i < path.length(); i++) {//this happens for example when you lag out and get teleported back a couple blocks
if (whereAmI.equals(path.positions().get(i))) { if (((Movement) path.movements().get(i)).getValidPositions().contains(whereAmI)) {
logDebug("Skipping back " + (pathPosition - i) + " steps, to " + i);
int previousPos = pathPosition; int previousPos = pathPosition;
pathPosition = Math.max(i - 1, 0); // previous step might not actually be done pathPosition = i;
for (int j = pathPosition; j <= previousPos; j++) { for (int j = pathPosition; j <= previousPos; j++) {
path.movements().get(j).reset(); path.movements().get(j).reset();
} }
@ -115,9 +113,9 @@ public class PathExecutor implements IPathExecutor, Helper {
return false; return false;
} }
} }
for (int i = pathPosition + 3; i < path.length(); i++) { //dont check pathPosition+1. the movement tells us when it's done (e.g. sneak placing) for (int i = pathPosition + 3; i < path.length() - 1; i++) { //dont check pathPosition+1. the movement tells us when it's done (e.g. sneak placing)
// also don't check pathPosition+2 because reasons // also don't check pathPosition+2 because reasons
if (whereAmI.equals(path.positions().get(i))) { if (((Movement) path.movements().get(i)).getValidPositions().contains(whereAmI)) {
if (i - pathPosition > 2) { if (i - pathPosition > 2) {
logDebug("Skipping forward " + (i - pathPosition) + " steps, to " + i); logDebug("Skipping forward " + (i - pathPosition) + " steps, to " + i);
} }
@ -146,38 +144,6 @@ public class PathExecutor implements IPathExecutor, Helper {
cancel(); cancel();
return false; return false;
} }
//this commented block is literally cursed.
/*Out.log(actions.get(pathPosition));
if (pathPosition < actions.size() - 1) {//if there are two ActionBridges in a row and they are at right angles, walk diagonally. This makes it so you walk at 45 degrees along a zigzag path instead of doing inefficient zigging and zagging
if ((actions.get(pathPosition) instanceof ActionBridge) && (actions.get(pathPosition + 1) instanceof ActionBridge)) {
ActionBridge curr = (ActionBridge) actions.get(pathPosition);
ActionBridge next = (ActionBridge) actions.get(pathPosition + 1);
if (curr.dx() != next.dx() || curr.dz() != next.dz()) {//two movement are not parallel, so this is a right angle
if (curr.amIGood() && next.amIGood()) {//nothing in the way
BlockPos cornerToCut1 = new BlockPos(next.to.getX() - next.from.getX() + curr.from.getX(), next.to.getY(), next.to.getZ() - next.from.getZ() + curr.from.getZ());
BlockPos cornerToCut2 = cornerToCut1.up();
//Block corner1 = Baritone.get(cornerToCut1).getBlock();
//Block corner2 = Baritone.get(cornerToCut2).getBlock();
//Out.gui("Cutting conner " + cornerToCut1 + " " + corner1, Out.Mode.Debug);
if (!Action.avoidWalkingInto(cornerToCut1) && !Action.avoidWalkingInto(cornerToCut2)) {
double x = (next.from.getX() + next.to.getX() + 1.0D) * 0.5D;
double z = (next.from.getZ() + next.to.getZ() + 1.0D) * 0.5D;
MovementManager.clearMovement();
if (!MovementManager.forward && curr.oneInTen != null && curr.oneInTen) {
MovementManager.clearMovement();
MovementManager.forward = LookManager.lookAtCoords(x, 0, z, false);
} else {
MovementManager.moveTowardsCoords(x, 0, z);
}
if (MovementManager.forward && !MovementManager.backward) {
thePlayer.setSprinting(true);
}
return false;
}
}
}
}
}*/
//long start = System.nanoTime() / 1000000L; //long start = System.nanoTime() / 1000000L;
BlockStateInterface bsi = new BlockStateInterface(ctx); BlockStateInterface bsi = new BlockStateInterface(ctx);
for (int i = pathPosition - 10; i < pathPosition + 10; i++) { for (int i = pathPosition - 10; i < pathPosition + 10; i++) {
@ -204,10 +170,10 @@ public class PathExecutor implements IPathExecutor, Helper {
HashSet<BlockPos> newPlace = new HashSet<>(); HashSet<BlockPos> newPlace = new HashSet<>();
HashSet<BlockPos> newWalkInto = new HashSet<>(); HashSet<BlockPos> newWalkInto = new HashSet<>();
for (int i = pathPosition; i < path.movements().size(); i++) { for (int i = pathPosition; i < path.movements().size(); i++) {
Movement movement = (Movement) path.movements().get(i); Movement m = (Movement) path.movements().get(i);
newBreak.addAll(movement.toBreak(bsi)); newBreak.addAll(m.toBreak(bsi));
newPlace.addAll(movement.toPlace(bsi)); newPlace.addAll(m.toPlace(bsi));
newWalkInto.addAll(movement.toWalkInto(bsi)); newWalkInto.addAll(m.toWalkInto(bsi));
} }
toBreak = newBreak; toBreak = newBreak;
toPlace = newPlace; toPlace = newPlace;
@ -218,7 +184,14 @@ public class PathExecutor implements IPathExecutor, Helper {
if (end - start > 0) { if (end - start > 0) {
System.out.println("Recalculating break and place took " + (end - start) + "ms"); System.out.println("Recalculating break and place took " + (end - start) + "ms");
}*/ }*/
IMovement movement = path.movements().get(pathPosition); if (pathPosition < path.movements().size() - 1) {
IMovement next = path.movements().get(pathPosition + 1);
if (!behavior.baritone.bsi.worldContainsLoadedChunk(next.getDest().x, next.getDest().z)) {
logDebug("Pausing since destination is at edge of loaded chunks");
clearKeys();
return true;
}
}
boolean canCancel = movement.safeToCancel(); boolean canCancel = movement.safeToCancel();
if (costEstimateIndex == null || costEstimateIndex != pathPosition) { if (costEstimateIndex == null || costEstimateIndex != pathPosition) {
costEstimateIndex = pathPosition; costEstimateIndex = pathPosition;
@ -232,7 +205,7 @@ public class PathExecutor implements IPathExecutor, Helper {
} }
} }
} }
double currentCost = ((Movement) movement).recalculateCost(behavior.secretInternalGetCalculationContext()); double currentCost = movement.recalculateCost(behavior.secretInternalGetCalculationContext());
if (currentCost >= ActionCosts.COST_INF && canCancel) { if (currentCost >= ActionCosts.COST_INF && canCancel) {
logDebug("Something has changed in the world and this movement has become impossible. Cancelling."); logDebug("Something has changed in the world and this movement has become impossible. Cancelling.");
cancel(); cancel();
@ -284,11 +257,13 @@ public class PathExecutor implements IPathExecutor, Helper {
private Tuple<Double, BlockPos> closestPathPos(IPath path) { private Tuple<Double, BlockPos> closestPathPos(IPath path) {
double best = -1; double best = -1;
BlockPos bestPos = null; BlockPos bestPos = null;
for (BlockPos pos : path.positions()) { for (IMovement movement : path.movements()) {
double dist = VecUtils.entityDistanceToCenter(ctx.player(), pos); for (BlockPos pos : ((Movement) movement).getValidPositions()) {
if (dist < best || best == -1) { double dist = VecUtils.entityDistanceToCenter(ctx.player(), pos);
best = dist; if (dist < best || best == -1) {
bestPos = pos; best = dist;
bestPos = pos;
}
} }
} }
return new Tuple<>(best, bestPos); return new Tuple<>(best, bestPos);
@ -451,7 +426,7 @@ public class PathExecutor implements IPathExecutor, Helper {
if (current instanceof MovementFall) { if (current instanceof MovementFall) {
Tuple<Vec3d, BlockPos> data = overrideFall((MovementFall) current); Tuple<Vec3d, BlockPos> data = overrideFall((MovementFall) current);
if (data != null) { if (data != null) {
BlockPos fallDest = data.getB(); BetterBlockPos fallDest = new BetterBlockPos(data.getB());
if (!path.positions().contains(fallDest)) { if (!path.positions().contains(fallDest)) {
throw new IllegalStateException(); throw new IllegalStateException();
} }

View File

@ -84,12 +84,14 @@ public final class BackfillProcess extends BaritoneProcessHelper {
// patience // patience
baritone.getLookBehavior().updateTarget(fake.getTarget().getRotation().get(), true); baritone.getLookBehavior().updateTarget(fake.getTarget().getRotation().get(), true);
return new PathingCommand(null, PathingCommandType.REQUEST_PAUSE); return new PathingCommand(null, PathingCommandType.REQUEST_PAUSE);
default:
throw new IllegalStateException();
} }
} }
return new PathingCommand(null, PathingCommandType.DEFER); // cede to other process return new PathingCommand(null, PathingCommandType.DEFER); // cede to other process
} }
public void amIBreakingABlockHMMMMMMM() { private void amIBreakingABlockHMMMMMMM() {
if (!ctx.getSelectedBlock().isPresent()) { if (!ctx.getSelectedBlock().isPresent()) {
return; return;
} }

View File

@ -157,7 +157,7 @@ public final class BuilderProcess extends BaritoneProcessHelper implements IBuil
continue; // irrelevant continue; // irrelevant
} }
IBlockState curr = bcc.bsi.get0(x, y, z); IBlockState curr = bcc.bsi.get0(x, y, z);
if (!(curr.getBlock() instanceof BlockAir) && !valid(curr, desired)) { if (!(curr.getBlock() instanceof BlockAir) && !(curr.getBlock() == Blocks.WATER || curr.getBlock() == Blocks.LAVA) && !valid(curr, desired)) {
BetterBlockPos pos = new BetterBlockPos(x, y, z); BetterBlockPos pos = new BetterBlockPos(x, y, z);
Optional<Rotation> rot = RotationUtils.reachable(ctx.player(), pos, ctx.playerController().getBlockReachDistance()); Optional<Rotation> rot = RotationUtils.reachable(ctx.player(), pos, ctx.playerController().getBlockReachDistance());
if (rot.isPresent()) { if (rot.isPresent()) {

View File

@ -122,6 +122,7 @@ public final class ExploreProcess extends BaritoneProcessHelper implements IExpl
break; // note: this breaks the switch not the for break; // note: this breaks the switch not the for
case EXPLORED: case EXPLORED:
continue; // note: this continues the for continue; // note: this continues the for
default:
} }
int centerX = ((chunkX + dx) << 4) + 8; int centerX = ((chunkX + dx) << 4) + 8;
int centerZ = ((chunkZ + dz) << 4) + 8; int centerZ = ((chunkZ + dz) << 4) + 8;

View File

@ -82,7 +82,12 @@ public final class FollowProcess extends BaritoneProcessHelper implements IFollo
} }
private void scanWorld() { private void scanWorld() {
cache = Stream.of(ctx.world().loadedEntityList, ctx.world().playerEntities).flatMap(List::stream).filter(this::followable).filter(this.filter).distinct().collect(Collectors.toCollection(ArrayList::new)); cache = Stream.of(ctx.world().loadedEntityList, ctx.world().playerEntities)
.flatMap(List::stream)
.filter(this::followable)
.filter(this.filter)
.distinct()
.collect(Collectors.toCollection(ArrayList::new));
} }
@Override @Override

View File

@ -99,6 +99,11 @@ public final class MineProcess extends BaritoneProcessHelper implements IMinePro
return null; return null;
} }
} }
if (!Baritone.settings().allowBreak.value) {
logDirect("Unable to mine when allowBreak is false!");
cancel();
return null;
}
int mineGoalUpdateInterval = Baritone.settings().mineGoalUpdateInterval.value; int mineGoalUpdateInterval = Baritone.settings().mineGoalUpdateInterval.value;
List<BlockPos> curr = new ArrayList<>(knownOreLocations); List<BlockPos> curr = new ArrayList<>(knownOreLocations);
if (mineGoalUpdateInterval != 0 && tickCount++ % mineGoalUpdateInterval == 0) { // big brain if (mineGoalUpdateInterval != 0 && tickCount++ % mineGoalUpdateInterval == 0) { // big brain
@ -114,7 +119,7 @@ public final class MineProcess extends BaritoneProcessHelper implements IMinePro
.filter(pos -> !(BlockStateInterface.get(ctx, pos).getBlock() instanceof BlockAir)) // after breaking a block, it takes mineGoalUpdateInterval ticks for it to actually update this list =( .filter(pos -> !(BlockStateInterface.get(ctx, pos).getBlock() instanceof BlockAir)) // after breaking a block, it takes mineGoalUpdateInterval ticks for it to actually update this list =(
.min(Comparator.comparingDouble(ctx.player()::getDistanceSq)); .min(Comparator.comparingDouble(ctx.player()::getDistanceSq));
baritone.getInputOverrideHandler().clearAllKeys(); baritone.getInputOverrideHandler().clearAllKeys();
if (shaft.isPresent()) { if (shaft.isPresent() && ctx.player().onGround) {
BlockPos pos = shaft.get(); BlockPos pos = shaft.get();
IBlockState state = baritone.bsi.get0(pos); IBlockState state = baritone.bsi.get0(pos);
if (!MovementHelper.avoidBreaking(baritone.bsi, pos.getX(), pos.getY(), pos.getZ(), state)) { if (!MovementHelper.avoidBreaking(baritone.bsi, pos.getX(), pos.getY(), pos.getZ(), state)) {
@ -395,6 +400,10 @@ public final class MineProcess extends BaritoneProcessHelper implements IMinePro
@Override @Override
public void mine(int quantity, Block... blocks) { public void mine(int quantity, Block... blocks) {
this.mining = blocks == null || blocks.length == 0 ? null : Arrays.asList(blocks); this.mining = blocks == null || blocks.length == 0 ? null : Arrays.asList(blocks);
if (mining != null && !Baritone.settings().allowBreak.value) {
logDirect("Unable to mine when allowBreak is false!");
mining = null;
}
this.desiredQuantity = quantity; this.desiredQuantity = quantity;
this.knownOreLocations = new ArrayList<>(); this.knownOreLocations = new ArrayList<>();
this.blacklist = new ArrayList<>(); this.blacklist = new ArrayList<>();

View File

@ -68,7 +68,6 @@ public class GuiClick extends GuiScreen {
currentMouseOver = result.getBlockPos(); currentMouseOver = result.getBlockPos();
} }
} }
} }
@Override @Override
@ -122,7 +121,7 @@ public class GuiClick extends GuiScreen {
} }
} }
public Vec3d toWorld(double x, double y, double z) { private Vec3d toWorld(double x, double y, double z) {
boolean result = gluUnProject((float) x, (float) y, (float) z, MODELVIEW, PROJECTION, VIEWPORT, (FloatBuffer) TO_WORLD_BUFFER.clear()); boolean result = gluUnProject((float) x, (float) y, (float) z, MODELVIEW, PROJECTION, VIEWPORT, (FloatBuffer) TO_WORLD_BUFFER.clear());
if (result) { if (result) {
return new Vec3d(TO_WORLD_BUFFER.get(0), TO_WORLD_BUFFER.get(1), TO_WORLD_BUFFER.get(2)); return new Vec3d(TO_WORLD_BUFFER.get(0), TO_WORLD_BUFFER.get(1), TO_WORLD_BUFFER.get(2));

View File

@ -100,8 +100,6 @@ public final class PathRenderer implements Helper {
} }
//drawManySelectionBoxes(player, Collections.singletonList(behavior.pathStart()), partialTicks, Color.WHITE); //drawManySelectionBoxes(player, Collections.singletonList(behavior.pathStart()), partialTicks, Color.WHITE);
//long start = System.nanoTime();
// Render the current path, if there is one // Render the current path, if there is one
if (current != null && current.getPath() != null) { if (current != null && current.getPath() != null) {
@ -112,8 +110,6 @@ public final class PathRenderer implements Helper {
drawPath(next.getPath(), 0, renderView, partialTicks, Baritone.settings().colorNextPath.value, Baritone.settings().fadePath.value, 10, 20); drawPath(next.getPath(), 0, renderView, partialTicks, Baritone.settings().colorNextPath.value, Baritone.settings().fadePath.value, 10, 20);
} }
//long split = System.nanoTime();
// If there is a path calculation currently running, render the path calculation process // If there is a path calculation currently running, render the path calculation process
behavior.getInProgress().ifPresent(currentlyRunning -> { behavior.getInProgress().ifPresent(currentlyRunning -> {
currentlyRunning.bestPathSoFar().ifPresent(p -> { currentlyRunning.bestPathSoFar().ifPresent(p -> {
@ -125,11 +121,6 @@ public final class PathRenderer implements Helper {
drawManySelectionBoxes(renderView, Collections.singletonList(mr.getDest()), Baritone.settings().colorMostRecentConsidered.value); drawManySelectionBoxes(renderView, Collections.singletonList(mr.getDest()), Baritone.settings().colorMostRecentConsidered.value);
}); });
}); });
//long end = System.nanoTime();
//System.out.println((end - split) + " " + (split - start));
// if (end - start > 0) {
// System.out.println("Frame took " + (split - start) + " " + (end - split));
//}
} }
public static void drawPath(IPath path, int startIndex, Entity player, float partialTicks, Color color, boolean fadeOut, int fadeStart0, int fadeEnd0) { public static void drawPath(IPath path, int startIndex, Entity player, float partialTicks, Color color, boolean fadeOut, int fadeStart0, int fadeEnd0) {

View File

@ -92,7 +92,7 @@ public class PathingControlManager implements IPathingControlManager {
p.secretInternalSetGoal(null); p.secretInternalSetGoal(null);
return; return;
} }
if (inControlThisTick != inControlLastTick && command.commandType != PathingCommandType.REQUEST_PAUSE && inControlLastTick != null && !inControlLastTick.isTemporary()) { if (!Objects.equals(inControlThisTick, inControlLastTick) && command.commandType != PathingCommandType.REQUEST_PAUSE && inControlLastTick != null && !inControlLastTick.isTemporary()) {
// if control has changed from a real process to another real process, and the new process wants to do something // if control has changed from a real process to another real process, and the new process wants to do something
p.cancelSegmentIfSafe(); p.cancelSegmentIfSafe();
// get rid of the in progress stuff from the last process // get rid of the in progress stuff from the last process

View File

@ -23,7 +23,7 @@ import net.minecraft.util.MovementInput;
public class PlayerMovementInput extends MovementInput { public class PlayerMovementInput extends MovementInput {
private final InputOverrideHandler handler; private final InputOverrideHandler handler;
public PlayerMovementInput(InputOverrideHandler handler) { PlayerMovementInput(InputOverrideHandler handler) {
this.handler = handler; this.handler = handler;
} }
@ -31,7 +31,7 @@ public class PlayerMovementInput extends MovementInput {
this.moveStrafe = 0.0F; this.moveStrafe = 0.0F;
this.moveForward = 0.0F; this.moveForward = 0.0F;
jump = handler.isInputForcedDown(Input.JUMP); // oppa gangnam jump = handler.isInputForcedDown(Input.JUMP); // oppa gangnam style
if (this.forwardKeyDown = handler.isInputForcedDown(Input.MOVE_FORWARD)) { if (this.forwardKeyDown = handler.isInputForcedDown(Input.MOVE_FORWARD)) {
this.moveForward++; this.moveForward++;