diff --git a/src/main/java/baritone/pathing/movement/movements/MovementDescend.java b/src/main/java/baritone/pathing/movement/movements/MovementDescend.java index fc66987ef..8675fa04a 100644 --- a/src/main/java/baritone/pathing/movement/movements/MovementDescend.java +++ b/src/main/java/baritone/pathing/movement/movements/MovementDescend.java @@ -130,7 +130,7 @@ public class MovementDescend extends Movement { // and potentially replace the water we're going to fall into return false; } - if (!context.precomputedData.canWalkThrough(context.bsi, destX, y - 2, destZ, below)) { + if (!MovementHelper.canWalkThrough(context, destX, y - 2, destZ, below)) { return false; } double costSoFar = 0; diff --git a/src/main/java/baritone/pathing/movement/movements/MovementDiagonal.java b/src/main/java/baritone/pathing/movement/movements/MovementDiagonal.java index c1d86d093..48b4ed237 100644 --- a/src/main/java/baritone/pathing/movement/movements/MovementDiagonal.java +++ b/src/main/java/baritone/pathing/movement/movements/MovementDiagonal.java @@ -58,7 +58,7 @@ public class MovementDiagonal extends Movement { } @Override - protected boolean safeToCancel(MovementState state) { // TODO move this function to use precomputed data, not urgent as it only runs once a tick + protected boolean safeToCancel(MovementState state) { //too simple. backfill does not work after cornering with this //return context.precomputedData.canWalkOn(ctx, ctx.playerFeet().down()); EntityPlayerSP player = ctx.player();