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mirror of https://github.com/cabaletta/baritone synced 2024-12-17 20:55:09 +00:00

Replace sublist troll in PathRenderer with visiblePath

This commit is contained in:
Brady 2023-06-16 20:53:53 -05:00
parent 5b39eb5041
commit 800cb2e747
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GPG Key ID: 73A788379A197567
2 changed files with 31 additions and 20 deletions

View File

@ -44,20 +44,25 @@ import java.util.stream.Collectors;
public class Elytra extends Behavior implements Helper {
// Used exclusively for PathRenderer
public List<Pair<Vec3d, Vec3d>> lines = new ArrayList<>();
public List<Pair<Vec3d, Vec3d>> lines;
public BlockPos goal;
public List<BetterBlockPos> visiblePath;
public List<BetterBlockPos> path = new ArrayList<>();
// NetherPathfinder stuff
private long context;
private Long seed;
// yay!
private List<BetterBlockPos> path;
public int playerNear;
private int goingTo;
private int sinceFirework;
protected Elytra(Baritone baritone) {
super(baritone);
this.lines = new ArrayList<>();
this.visiblePath = Collections.emptyList();
this.path = new ArrayList<>();
}
public void path(long seed, BlockPos destination) {
@ -100,6 +105,7 @@ public class Elytra extends Behavior implements Helper {
}
public void cancel() {
this.visiblePath = Collections.emptyList();
this.path.clear();
this.goal = null;
this.playerNear = 0;
@ -120,7 +126,12 @@ public class Elytra extends Behavior implements Helper {
return;
}
fixNearPlayer();
playerNear = fixNearPlayer(playerNear);
visiblePath = path.subList(
Math.max(playerNear - 30, 0),
Math.min(playerNear + 30, path.size())
);
baritone.getInputOverrideHandler().clearAllKeys(); // FIXME: This breaks the regular path-finder
lines.clear();
@ -316,29 +327,29 @@ public class Elytra extends Behavior implements Helper {
return new Vec3d(motionX, motionY, motionZ);
}
private void fixNearPlayer() {
BetterBlockPos pos = ctx.playerFeet();
for (int i = playerNear; i >= Math.max(playerNear - 1000, 0); i -= 10) {
if (path.get(i).distanceSq(pos) < path.get(playerNear).distanceSq(pos)) {
playerNear = i; // intentional: this changes the bound of the loop
private int fixNearPlayer(int index) {
final BetterBlockPos pos = ctx.playerFeet();
for (int i = index; i >= Math.max(index - 1000, 0); i -= 10) {
if (path.get(i).distanceSq(pos) < path.get(index).distanceSq(pos)) {
index = i; // intentional: this changes the bound of the loop
}
}
for (int i = playerNear; i < Math.min(playerNear + 1000, path.size()); i += 10) {
if (path.get(i).distanceSq(pos) < path.get(playerNear).distanceSq(pos)) {
playerNear = i; // intentional: this changes the bound of the loop
for (int i = index; i < Math.min(index + 1000, path.size()); i += 10) {
if (path.get(i).distanceSq(pos) < path.get(index).distanceSq(pos)) {
index = i; // intentional: this changes the bound of the loop
}
}
for (int i = playerNear; i >= Math.max(playerNear - 50, 0); i--) {
if (path.get(i).distanceSq(pos) < path.get(playerNear).distanceSq(pos)) {
playerNear = i; // intentional: this changes the bound of the loop
for (int i = index; i >= Math.max(index - 50, 0); i--) {
if (path.get(i).distanceSq(pos) < path.get(index).distanceSq(pos)) {
index = i; // intentional: this changes the bound of the loop
}
}
for (int i = playerNear; i < Math.min(playerNear + 50, path.size()); i++) {
if (path.get(i).distanceSq(pos) < path.get(playerNear).distanceSq(pos)) {
playerNear = i; // intentional: this changes the bound of the loop
for (int i = index; i < Math.min(index + 50, path.size()); i++) {
if (path.get(i).distanceSq(pos) < path.get(index).distanceSq(pos)) {
index = i; // intentional: this changes the bound of the loop
}
}
//System.out.println(playerNear);
return index;
}
private void removeBacktracks() {

View File

@ -105,7 +105,7 @@ public final class PathRenderer implements IRenderer {
drawPath(next.getPath().positions(), 0, settings.colorNextPath.value, settings.fadePath.value, 10, 20);
}
drawPath(behavior.baritone.elytra.path.subList(Math.max(behavior.baritone.elytra.playerNear - 30, 0), Math.min(behavior.baritone.elytra.playerNear + 30, behavior.baritone.elytra.path.size())), 0, Color.RED, false, 0, 0);
drawPath(behavior.baritone.elytra.visiblePath, 0, Color.RED, false, 0, 0);
if (behavior.baritone.elytra.goal != null) {
drawGoal(renderView, new GoalBlock(behavior.baritone.elytra.goal), partialTicks, Color.GREEN);
}