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dont glitch weirdly when failing a parkour jump
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@ -187,6 +187,11 @@ public class MovementParkour extends Movement {
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logDebug("Pausing parkour since hand is active");
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return state;
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}
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if (ctx.playerFeet().y < src.y) {
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// we have fallen
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logDebug("sorry");
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return state.setStatus(MovementStatus.UNREACHABLE);
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}
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if (dist >= 4) {
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state.setInput(Input.SPRINT, true);
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}
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