mirror of https://github.com/cabaletta/baritone
Merge branch '1.19.4' into 1.20.1
This commit is contained in:
commit
7668952ca8
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@ -42,3 +42,5 @@ mapping
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libs/lwjgl-platform-2.9.4-nightly-20150209-natives-osx.jar
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libs/java-objc-bridge-1.1.jar
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mapping
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@ -8,9 +8,9 @@
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<a href="#Baritone"><img src="https://img.shields.io/badge/MC-1.13.2-yellow.svg" alt="Minecraft"/></a>
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<a href="#Baritone"><img src="https://img.shields.io/badge/MC-1.14.4-yellow.svg" alt="Minecraft"/></a>
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<a href="#Baritone"><img src="https://img.shields.io/badge/MC-1.15.2-yellow.svg" alt="Minecraft"/></a>
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<a href="#Baritone"><img src="https://img.shields.io/badge/MC-1.16.5-brightgreen.svg" alt="Minecraft"/></a>
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<a href="#Baritone"><img src="https://img.shields.io/badge/MC-1.16.5-yellow.svg" alt="Minecraft"/></a>
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<a href="#Baritone"><img src="https://img.shields.io/badge/MC-1.17.1-yellow.svg" alt="Minecraft"/></a>
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<a href="#Baritone"><img src="https://img.shields.io/badge/MC-1.18.2-brightgreen.svg" alt="Minecraft"/></a>
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<a href="#Baritone"><img src="https://img.shields.io/badge/MC-1.18.2-yellow.svg" alt="Minecraft"/></a>
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<a href="#Baritone"><img src="https://img.shields.io/badge/MC-1.19.2-brightgreen.svg" alt="Minecraft"/></a>
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<a href="#Baritone"><img src="https://img.shields.io/badge/MC-1.19.4-brightgreen.svg" alt="Minecraft"/></a>
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<a href="#Baritone"><img src="https://img.shields.io/badge/MC-1.20.1-brightgreen.svg" alt="Minecraft"/></a>
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@ -60,7 +60,7 @@ Baritone is the pathfinding system used in [Impact](https://impactclient.net/) s
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| Forge | Fabric |
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|---------------------------------------------------------------------------------------------------------------|---------------------------------------------------------------------------------------------------------------|
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| [1.12.2 Forge](https://github.com/cabaletta/baritone/releases/download/v1.2.18/baritone-api-forge-1.2.18.jar) | |
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| [1.12.2 Forge](https://github.com/cabaletta/baritone/releases/download/v1.2.19/baritone-api-forge-1.2.19.jar) | |
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| [1.16.5 Forge](https://github.com/cabaletta/baritone/releases/download/v1.6.5/baritone-api-forge-1.6.5.jar) | [1.16.5 Fabric](https://github.com/cabaletta/baritone/releases/download/v1.6.5/baritone-api-fabric-1.6.5.jar) |
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| [1.17.1 Forge](https://github.com/cabaletta/baritone/releases/download/v1.7.3/baritone-api-forge-1.7.3.jar) | [1.17.1 Fabric](https://github.com/cabaletta/baritone/releases/download/v1.7.3/baritone-api-fabric-1.7.3.jar) |
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| [1.18.2 Forge](https://github.com/cabaletta/baritone/releases/download/v1.8.5/baritone-api-forge-1.8.5.jar) | [1.18.2 Fabric](https://github.com/cabaletta/baritone/releases/download/v1.8.5/baritone-api-fabric-1.8.5.jar) |
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@ -126,6 +126,9 @@ public class ProguardTask extends BaritoneGradleTask {
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ex.printStackTrace();
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}
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path = findJavaByGradleCurrentRuntime();
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if (path != null) return path;
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try {
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path = findJavaByJavaHome();
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if (path != null) return path;
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@ -134,10 +137,6 @@ public class ProguardTask extends BaritoneGradleTask {
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ex.printStackTrace();
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}
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path = findJavaByGradleCurrentRuntime();
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if (path != null) return path;
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throw new Exception("Unable to find java to determine ProGuard libraryjars. Please specify forkOptions.executable in javaCompile," +
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" JAVA_HOME environment variable, or make sure to run Gradle with the correct JDK (a v1.8 only)");
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}
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@ -334,12 +334,19 @@ public final class ElytraBehavior implements Helper {
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}
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if (!ElytraBehavior.this.clearView(this.path.getVec(i), this.path.getVec(i + 1), false)) {
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// obstacle. where do we return to pathing?
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// find the next valid segment
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// if the end of render distance is closer to goal, then that's fine, otherwise we'd be "digging our hole deeper" and making an already bad backtrack worse
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int rejoinMainPathAt;
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if (this.path.get(rangeEndExcl - 1).distanceSq(this.path.get(path.size() - 1)) < ctx.playerFeet().distanceSq(this.path.get(path.size() - 1))) {
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rejoinMainPathAt = rangeEndExcl - 1; // rejoin after current render distance
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} else {
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rejoinMainPathAt = path.size() - 1; // large backtrack detected. ignore render distance, rejoin later on
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}
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final BetterBlockPos blockage = this.path.get(i);
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final double distance = ctx.playerFeet().distanceTo(this.path.get(rangeEndExcl - 1));
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final double distance = ctx.playerFeet().distanceTo(this.path.get(rejoinMainPathAt));
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final long start = System.nanoTime();
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this.pathRecalcSegment(rangeEndExcl - 1)
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this.pathRecalcSegment(rejoinMainPathAt)
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.thenRun(() -> {
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logDirect(String.format("Recalculated segment around path blockage near %s %s %s (next %.1f blocks in %.4f seconds)",
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SettingsUtil.maybeCensor(blockage.x),
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