holding control shouldnt make all bots sprint

This commit is contained in:
Leijurv 2019-01-31 20:26:24 -08:00
parent 246c00c773
commit 747bee41b7
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GPG Key ID: 44A3EA646EADAC6A
1 changed files with 11 additions and 2 deletions

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@ -18,6 +18,7 @@
package baritone.launch.mixins;
import baritone.api.BaritoneAPI;
import baritone.api.IBaritone;
import baritone.api.behavior.IPathingBehavior;
import baritone.api.event.events.ChatEvent;
import baritone.api.event.events.PlayerUpdateEvent;
@ -100,8 +101,16 @@ public class MixinEntityPlayerSP {
)
private boolean isKeyDown(KeyBinding keyBinding) {
SprintStateEvent event = new SprintStateEvent();
BaritoneAPI.getProvider().getBaritoneForPlayer((EntityPlayerSP) (Object) this).getGameEventHandler().onPlayerSprintState(event);
return event.getState() == null ? keyBinding.isKeyDown() : event.getState();
IBaritone baritone = BaritoneAPI.getProvider().getBaritoneForPlayer((EntityPlayerSP) (Object) this);
baritone.getGameEventHandler().onPlayerSprintState(event);
if (event.getState() != null) {
return event.getState();
}
if (baritone == BaritoneAPI.getProvider().getPrimaryBaritone()) {
// hitting control shouldn't make all bots sprint
return false;
}
return keyBinding.isKeyDown();
}
@Inject(