mirror of https://github.com/cabaletta/baritone
commit
6db376c02e
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@ -26,6 +26,6 @@
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"depends": {
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"fabricloader": ">=0.11.0",
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"minecraft": "1.19.3"
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"minecraft": "1.19.4-rc.3"
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}
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}
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@ -4,6 +4,6 @@ mod_version=1.9.1
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maven_group=baritone
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archives_base_name=baritone
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minecraft_version=1.19.3
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minecraft_version=1.19.4-rc3
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forge_version=1.19.3-44.0.1
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fabric_version=0.14.11
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@ -43,8 +43,8 @@ rootProject.name = 'baritone'
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include("tweaker")
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if (System.getProperty("Baritone.enabled_platforms") == null) {
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System.setProperty("Baritone.enabled_platforms", "fabric,forge")
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// System.setProperty("Baritone.enabled_platforms", "fabric")
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// System.setProperty("Baritone.enabled_platforms", "fabric,forge")
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System.setProperty("Baritone.enabled_platforms", "fabric")
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}
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for (platform in System.getProperty("Baritone.enabled_platforms").split(",")) {
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include(platform)
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@ -24,6 +24,7 @@ import baritone.api.pathing.goals.GoalComposite;
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import baritone.api.process.IFarmProcess;
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import baritone.api.process.PathingCommand;
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import baritone.api.process.PathingCommandType;
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import baritone.api.utils.BetterBlockPos;
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import baritone.api.utils.RayTraceUtils;
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import baritone.api.utils.Rotation;
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import baritone.api.utils.RotationUtils;
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@ -306,7 +307,7 @@ public final class FarmProcess extends BaritoneProcessHelper implements IFarmPro
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ItemEntity ei = (ItemEntity) entity;
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if (PICKUP_DROPPED.contains(ei.getItem().getItem())) {
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// +0.1 because of farmland's 0.9375 dummy height lol
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goalz.add(new GoalBlock(new BlockPos(entity.position().x, entity.position().y + 0.1, entity.position().z)));
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goalz.add(new GoalBlock(new BetterBlockPos(entity.position().x, entity.position().y + 0.1, entity.position().z)));
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}
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}
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}
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@ -25,6 +25,7 @@ import baritone.api.pathing.goals.GoalXZ;
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import baritone.api.process.IFollowProcess;
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import baritone.api.process.PathingCommand;
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import baritone.api.process.PathingCommandType;
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import baritone.api.utils.BetterBlockPos;
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import baritone.utils.BaritoneProcessHelper;
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import java.util.List;
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import java.util.function.Predicate;
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@ -59,7 +60,7 @@ public final class FollowProcess extends BaritoneProcessHelper implements IFollo
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pos = following.blockPosition();
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} else {
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GoalXZ g = GoalXZ.fromDirection(following.position(), Baritone.settings().followOffsetDirection.value, Baritone.settings().followOffsetDistance.value);
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pos = new BlockPos(g.getX(), following.position().y, g.getZ());
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pos = new BetterBlockPos(g.getX(), following.position().y, g.getZ());
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}
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return new GoalNear(pos, Baritone.settings().followRadius.value);
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}
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@ -27,6 +27,7 @@ import com.mojang.blaze3d.vertex.PoseStack;
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import net.minecraft.ChatFormatting;
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import net.minecraft.client.gui.screens.Screen;
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import net.minecraft.client.player.LocalPlayer;
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import net.minecraft.client.renderer.GameRenderer;
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import net.minecraft.core.BlockPos;
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import net.minecraft.network.chat.Component;
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import net.minecraft.network.chat.MutableComponent;
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@ -133,7 +134,7 @@ public class GuiClick extends Screen implements Helper {
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//TODO: check
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IRenderer.glColor(Color.RED, 0.4F);
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RenderSystem.lineWidth(Baritone.settings().pathRenderLineWidthPixels.value);
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RenderSystem.disableTexture();
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RenderSystem.setShader(GameRenderer::getPositionColorShader);
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RenderSystem.depthMask(false);
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RenderSystem.disableDepthTest();
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BetterBlockPos a = new BetterBlockPos(currentMouseOver);
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@ -142,7 +143,6 @@ public class GuiClick extends Screen implements Helper {
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RenderSystem.enableDepthTest();
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RenderSystem.depthMask(true);
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RenderSystem.enableTexture();
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RenderSystem.disableBlend();
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}
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}
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@ -24,6 +24,8 @@ import baritone.utils.accessor.IEntityRenderManager;
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import com.mojang.blaze3d.systems.RenderSystem;
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import com.mojang.blaze3d.vertex.*;
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import java.awt.*;
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import net.minecraft.client.renderer.GameRenderer;
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import net.minecraft.world.phys.AABB;
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import org.joml.Matrix4f;
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@ -48,10 +50,10 @@ public interface IRenderer {
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static void startLines(Color color, float alpha, float lineWidth, boolean ignoreDepth) {
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RenderSystem.enableBlend();
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RenderSystem.setShader(GameRenderer::getPositionColorShader);
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RenderSystem.blendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ZERO);
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glColor(color, alpha);
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RenderSystem.lineWidth(lineWidth);
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RenderSystem.disableTexture();
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RenderSystem.depthMask(false);
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if (ignoreDepth) {
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@ -69,7 +71,6 @@ public interface IRenderer {
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}
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RenderSystem.depthMask(true);
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RenderSystem.enableTexture();
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RenderSystem.disableBlend();
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}
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