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https://github.com/cabaletta/baritone
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optimize all imports
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@ -17,9 +17,9 @@
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package baritone.api.behavior;
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import baritone.api.pathing.calc.IPath;
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import baritone.api.pathing.calc.IPathFinder;
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import baritone.api.pathing.goals.Goal;
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import baritone.api.pathing.calc.IPath;
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import baritone.api.pathing.path.IPathExecutor;
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import java.util.Optional;
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@ -18,9 +18,9 @@
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package baritone.pathing.calc;
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import baritone.Baritone;
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import baritone.api.pathing.calc.IPath;
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import baritone.api.pathing.calc.IPathFinder;
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import baritone.api.pathing.goals.Goal;
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import baritone.api.pathing.calc.IPath;
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import it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap;
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import java.util.Optional;
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@ -17,9 +17,9 @@
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package baritone.pathing.calc;
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import baritone.api.pathing.calc.IPath;
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import baritone.api.pathing.goals.Goal;
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import baritone.api.pathing.movement.IMovement;
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import baritone.api.pathing.calc.IPath;
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import baritone.api.utils.BetterBlockPos;
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import java.util.Collections;
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@ -18,9 +18,9 @@
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package baritone.pathing.calc;
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import baritone.api.BaritoneAPI;
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import baritone.api.pathing.calc.IPath;
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import baritone.api.pathing.goals.Goal;
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import baritone.api.pathing.movement.IMovement;
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import baritone.api.pathing.calc.IPath;
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import baritone.api.utils.BetterBlockPos;
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import baritone.pathing.movement.Movement;
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import baritone.pathing.movement.Moves;
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@ -25,7 +25,10 @@ import baritone.api.utils.Rotation;
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import baritone.api.utils.RotationUtils;
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import baritone.api.utils.VecUtils;
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import baritone.behavior.LookBehavior;
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import baritone.utils.*;
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import baritone.utils.BlockBreakHelper;
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import baritone.utils.BlockStateInterface;
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import baritone.utils.Helper;
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import baritone.utils.InputOverrideHandler;
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import net.minecraft.block.BlockLiquid;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.math.BlockPos;
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@ -34,7 +34,6 @@ import baritone.cache.Waypoint;
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import baritone.cache.WorldProvider;
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import baritone.pathing.calc.AbstractNodeCostSearch;
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import baritone.pathing.movement.Movement;
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import baritone.pathing.movement.MovementHelper;
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import baritone.pathing.movement.Moves;
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import net.minecraft.block.Block;
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import net.minecraft.client.multiplayer.ChunkProviderClient;
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