processes tied in priority

This commit is contained in:
Leijurv 2019-03-11 18:24:31 -07:00
parent d144d30890
commit 580af2ab06
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GPG Key ID: 44A3EA646EADAC6A
12 changed files with 73 additions and 29 deletions

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@ -35,6 +35,16 @@ import baritone.api.event.events.PathEvent;
*/
public interface IBaritoneProcess {
/**
* Default priority. Most normal processes should have this value.
* <p>
* Some examples of processes that should have different values might include some kind of automated mob avoidance
* that would be temporary and would forcefully take control. Same for something that pauses pathing for auto eat, etc.
* <p>
* The value is -1 beacuse that's what Impact 4.5's beta auto walk returns and I want to tie with it.
*/
double DEFAULT_PRIORITY = -1;
/**
* Would this process like to be in control?
*
@ -82,7 +92,9 @@ public interface IBaritoneProcess {
*
* @return A double representing the priority
*/
double priority();
default double priority() {
return DEFAULT_PRIORITY;
}
/**
* Returns a user-friendly name for this process. Suitable for a HUD.

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@ -53,4 +53,9 @@ public class PathingCommand {
this.goal = goal;
this.commandType = commandType;
}
@Override
public String toString() {
return commandType + " " + goal;
}
}

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@ -155,6 +155,10 @@ public class MovementAscend extends Movement {
return state.setStatus(MovementStatus.SUCCESS);
}
if (ctx.playerFeet().y < src.y) {
return state.setStatus(MovementStatus.UNREACHABLE);
}
IBlockState jumpingOnto = BlockStateInterface.get(ctx, positionToPlace);
if (!MovementHelper.canWalkOn(ctx, positionToPlace, jumpingOnto)) {
ticksWithoutPlacement++;

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@ -148,6 +148,10 @@ public class MovementPillar extends Movement {
return state;
}
if (ctx.playerFeet().y < src.y) {
return state.setStatus(MovementStatus.UNREACHABLE);
}
IBlockState fromDown = BlockStateInterface.get(ctx, src);
if (MovementHelper.isWater(fromDown.getBlock()) && MovementHelper.isWater(ctx, dest)) {
// stay centered while swimming up a water column

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@ -24,8 +24,6 @@ import baritone.api.process.PathingCommand;
import baritone.api.process.PathingCommandType;
import baritone.utils.BaritoneProcessHelper;
import java.util.Objects;
/**
* As set by ExampleBaritoneControl or something idk
*
@ -46,7 +44,7 @@ public class CustomGoalProcess extends BaritoneProcessHelper implements ICustomG
private State state;
public CustomGoalProcess(Baritone baritone) {
super(baritone, 3);
super(baritone);
}
@Override
@ -79,20 +77,20 @@ public class CustomGoalProcess extends BaritoneProcessHelper implements ICustomG
public PathingCommand onTick(boolean calcFailed, boolean isSafeToCancel) {
switch (this.state) {
case GOAL_SET:
if (!baritone.getPathingBehavior().isPathing() && Objects.equals(baritone.getPathingBehavior().getGoal() + "", this.goal + "")) {
this.state = State.NONE;
}
return new PathingCommand(this.goal, PathingCommandType.CANCEL_AND_SET_GOAL);
case PATH_REQUESTED:
// return FORCE_REVALIDATE_GOAL_AND_PATH just once
PathingCommand ret = new PathingCommand(this.goal, PathingCommandType.FORCE_REVALIDATE_GOAL_AND_PATH);
this.state = State.EXECUTING;
return ret;
case EXECUTING:
if (calcFailed) {
onLostControl();
return new PathingCommand(this.goal, PathingCommandType.CANCEL_AND_SET_GOAL);
}
if (this.goal == null || this.goal.isInGoal(ctx.playerFeet())) {
onLostControl(); // we're there xd
return new PathingCommand(this.goal, PathingCommandType.CANCEL_AND_SET_GOAL);
}
return new PathingCommand(this.goal, PathingCommandType.SET_GOAL_AND_PATH);
default:

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@ -31,7 +31,7 @@ public class ExploreProcess extends BaritoneProcessHelper {
private BlockPos explorationOrigin;
public ExploreProcess(Baritone baritone) {
super(baritone, 0);
super(baritone);
}
@Override

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@ -46,7 +46,7 @@ public final class FollowProcess extends BaritoneProcessHelper implements IFollo
private List<Entity> cache;
public FollowProcess(Baritone baritone) {
super(baritone, 1);
super(baritone);
}
@Override

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@ -44,7 +44,7 @@ public class GetToBlockProcess extends BaritoneProcessHelper implements IGetToBl
private int tickCount = 0;
public GetToBlockProcess(Baritone baritone) {
super(baritone, 2);
super(baritone);
}
@Override
@ -161,7 +161,10 @@ public class GetToBlockProcess extends BaritoneProcessHelper implements IGetToBl
@Override
public String displayName() {
return "Get To Block " + gettingTo;
if (knownLocations.isEmpty()) {
return "Exploring randomly to find " + gettingTo + ", no known locations";
}
return "Get To Block " + gettingTo + ", " + knownLocations.size() + " known locations";
}
private synchronized void rescan(List<BlockPos> known, CalculationContext context) {

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@ -60,7 +60,7 @@ public final class MineProcess extends BaritoneProcessHelper implements IMinePro
private int tickCount;
public MineProcess(Baritone baritone) {
super(baritone, 0);
super(baritone);
}
@Override

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@ -25,12 +25,10 @@ public abstract class BaritoneProcessHelper implements IBaritoneProcess, Helper
protected final Baritone baritone;
protected final IPlayerContext ctx;
private final double priority;
public BaritoneProcessHelper(Baritone baritone, double priority) {
public BaritoneProcessHelper(Baritone baritone) {
this.baritone = baritone;
this.ctx = baritone.getPlayerContext();
this.priority = priority;
baritone.getPathingControlManager().registerProcess(this);
}
@ -38,9 +36,4 @@ public abstract class BaritoneProcessHelper implements IBaritoneProcess, Helper
public boolean isTemporary() {
return false;
}
@Override
public double priority() {
return priority;
}
}

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@ -24,6 +24,7 @@ import baritone.api.cache.IWaypoint;
import baritone.api.event.events.ChatEvent;
import baritone.api.pathing.goals.*;
import baritone.api.pathing.movement.ActionCosts;
import baritone.api.process.IBaritoneProcess;
import baritone.api.utils.BetterBlockPos;
import baritone.api.utils.SettingsUtil;
import baritone.behavior.Behavior;
@ -225,6 +226,20 @@ public class ExampleBaritoneControl extends Behavior implements Helper {
}
return true;
}
if (msg.equals("proc")) {
Optional<IBaritoneProcess> proc = baritone.getPathingControlManager().mostRecentInControl();
if (!proc.isPresent()) {
logDirect("No process is in control");
return true;
}
IBaritoneProcess p = proc.get();
logDirect("Class: " + p.getClass());
logDirect("Priority: " + p.priority());
logDirect("Temporary: " + p.isTemporary());
logDirect("Display name: " + p.displayName());
logDirect("Command: " + baritone.getPathingControlManager().mostRecentCommand());
return true;
}
if (msg.equals("version")) {
String version = ExampleBaritoneControl.class.getPackage().getImplementationVersion();
if (version == null) {

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@ -29,11 +29,11 @@ import baritone.pathing.path.PathExecutor;
import net.minecraft.util.math.BlockPos;
import java.util.*;
import java.util.stream.Stream;
public class PathingControlManager implements IPathingControlManager {
private final Baritone baritone;
private final HashSet<IBaritoneProcess> processes; // unGh
private final List<IBaritoneProcess> active;
private IBaritoneProcess inControlLastTick;
private IBaritoneProcess inControlThisTick;
private PathingCommand command;
@ -41,13 +41,13 @@ public class PathingControlManager implements IPathingControlManager {
public PathingControlManager(Baritone baritone) {
this.baritone = baritone;
this.processes = new HashSet<>();
this.active = new ArrayList<>();
baritone.getGameEventHandler().registerEventListener(new AbstractGameEventListener() { // needs to be after all behavior ticks
@Override
public void onTick(TickEvent event) {
if (event.getType() == TickEvent.Type.OUT) {
return;
if (event.getType() == TickEvent.Type.IN) {
postTick();
}
postTick();
}
});
}
@ -62,6 +62,7 @@ public class PathingControlManager implements IPathingControlManager {
inControlLastTick = null;
inControlThisTick = null;
command = null;
active.clear();
for (IBaritoneProcess proc : processes) {
proc.onLostControl();
if (proc.isActive() && !proc.isTemporary()) { // it's okay only for a temporary thing (like combat pause) to maintain control even if you say to cancel
@ -87,6 +88,7 @@ public class PathingControlManager implements IPathingControlManager {
command = executeProcesses();
if (command == null) {
p.cancelSegmentIfSafe();
p.secretInternalSetGoal(null);
return;
}
switch (command.commandType) {
@ -172,12 +174,20 @@ public class PathingControlManager implements IPathingControlManager {
public PathingCommand executeProcesses() {
Stream<IBaritoneProcess> inContention = processes.stream()
.filter(IBaritoneProcess::isActive)
.sorted(Comparator.comparingDouble(IBaritoneProcess::priority).reversed());
for (IBaritoneProcess process : processes) {
if (process.isActive()) {
if (!active.contains(process)) {
// put a newly active process at the very front of the queue
active.add(0, process);
}
} else {
active.remove(process);
}
}
// ties are broken by which was added to the beginning of the list first
active.sort(Comparator.comparingDouble(IBaritoneProcess::priority).reversed());
Iterator<IBaritoneProcess> iterator = inContention.iterator();
Iterator<IBaritoneProcess> iterator = active.iterator();
while (iterator.hasNext()) {
IBaritoneProcess proc = iterator.next();